Load cnc TEMPERAT maps (other theatres need tileset.til fixes)

This commit is contained in:
Paul Chote
2010-03-02 21:47:16 +13:00
parent 3fd7af5532
commit e841bbd3d2
8 changed files with 2812 additions and 3946 deletions

View File

@@ -11,11 +11,13 @@ Packages:
mods/cnc/packages/cclocal.mix
mods/cnc/packages/speech.mix
mods/cnc/packages/conquer.mix
# mods/cnc/packages/general.mix
mods/cnc/packages/general.mix
mods/cnc/packages/sounds.mix
mods/cnc/packages/tempicnh.mix
mods/cnc/packages/updatec.mix
mods/cnc/packages/temperat.mix
mods/cnc/packages/winter.mix
mods/cnc/packages/desert.mix
# Cannot qualify the RA names because they may live inside a mix
~main.mix
redalert.mix
@@ -23,7 +25,7 @@ Packages:
temperat.mix
snow.mix
interior.mix
general.mix
# general.mix
conquer.mix
sounds.mix

File diff suppressed because it is too large Load Diff

View File

@@ -10,11 +10,11 @@ TSI
ffff
clear1
; sandy shorelines
TS-
56
0003
sh{0:00}
; clear ground
TSI
1
0000
clear1
; plain water
TS-
@@ -22,17 +22,136 @@ TS-
0001
w{0}
; cliffs
; Coastline
TS-
5
0003
sh{0}
TS-
1
0008
sh11
TS-
1
0009
sh12
TS-
1
000A
sh13
TS-
1
000B
sh14
TS-
1
000C
sh15
; Cliffs
TS-
38
0087
000D
s{0:00}
; rocky coast
; More Coast
TS-
38
003b
wc{0:00}
1
0033
sh32
TS-
1
0034
sh33
;;; TODO: Add desert only tiles
; Bones/Wall/Mud/UFO/Rock
TS-
4
0043
p{0:00}
;;; TODO: More desert only tiles
; Mud
TS-
4
0049
p07
TS-
4
004A
p08
; Ford WU
TS-
1
004B
sh16
; Water
TS-
1
004C
sh17
; Water
TS-
1
004D
sh18
; Destroyed house
TS-
1
004F
p13
; Walls
TS-
1
0050
p14
; Rocks
TS-
3
0052
b{0}
; More coast
TS-
1
0058
sh6
TS-
1
0059
sh7
TS-
1
005A
sh8
TS-
1
005B
sh9
TS-
1
005C
sh10
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ROADS
@@ -40,311 +159,67 @@ wc{0:00}
; roads
TS-
43
00ad
005d
d{0:00}
; road
TS-
1
00e3
d44
; road
TS-
1
00e4
d45
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RIVERS
; river emerging from cliff
TS-
4
00e7
rc{0:00}
; rivers
TS-
13
0070
0088
rv{0:00}
; river
; River Crossing
TS-
1
00e5
rv14
2
00A1
ford{0}
; river
; Waterfalls
TS-
1
00e6
rv15
2
00A3
falls{0}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BRIDGES
; long bridge (north end)
TS-
1
00eb
br1a
; long bridge (north end, damaged)
TS-
1
00ec
br1b
; long bridge (north end, broken)
TS-
1
00ed
br1c
; long bridge (south end)
TS-
1
00ee
br2a
; long bridge (south end, damaged)
TS-
1
00ef
br2b
; long bridge (south end, broken)
TS-
1
00f0
br2c
; long bridge (middle)
TS-
1
00f1
br3a
; long bridge (middle, damaged)
TS-
1
00f2
br3b
; long bridge (middle, broken)
TS-
1
00f3
br3c
; long bridge (middle, broken, south end missing)
TS-
1
00f4
br3d
; long bridge (middle, broken, north end missing)
TS-
1
00f5
br3e
; long bridge (water / totally broken)
TS-
1
00f6
br3f
; long bridge (north surround)
TS-
1
017c
br1x
; long bridge (south surround)
TS-
1
017d
br2x
; short bridge "/"
TS-
1
0083
00A5
bridge1
; short bridge "/" (destroyed)
TS-
1
0084
00A6
bridge1d
; short bridge "/" (damaged)
TS-
1
017a
bridge1h
; short bridge "/" (surround)
TS-
1
017e
bridge1x
; short bridge "\"
TS-
1
0085
00A7
bridge2
; short bridge "\" (destroyed)
TS-
1
0086
00A8
bridge2d
; short bridge "\" (damaged)
; More coast
TS-
1
017b
bridge2h
00BA
sh34
; short bridge "\" (surround)
TS-
1
017f
bridge2x
; fyords
TS-
6
00f7
f{0:00}
; short fyord
TS-
2
0081
ford{0}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WATERFALLS
; waterfall (E-W)
TS-
1
007d
falls1
; waterfall (E-W, into sea)
TS-
1
007e
falls1a
; waterfall (N-S)
TS-
1
007f
falls2
; waterfall (N-S, into sea)
TS-
1
0080
falls2a
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DEBRIS / ROCKS
; random rock chunks (impassable)
TS-
3
0061
b{0}
; random rock chunks (passable)
TS-
11
00d8
rf{0:00}
; random debris
TS-
4
0067
p{0:00}
; random debris
TS-
1
006b
p07
; random debris
TS-
1
006c
p08
; random debris
TS-
1
006d
p13
; random debris
TS-
1
006e
p14
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; INTERIOR
; walls
--I
49
0149
wall{0:0000}
; black floor
--I
7
010c
flor{0:0000}
; walls with stuff, random tiles
--I
16
0180
xtra{0:0000}
; black/yellow stripe
--I
11
013e
strp{0:0000}
; red stripe
--I
15
00fd
arro{0:0000}
; white floor
--I
5
0113
gflr{0:0000}
; white floor with black/yellow stripe
--I
11
0118
gstr{0:0000}
00BB
sh35
; bogus
TS-