fix TS power down palette

This commit is contained in:
Matthias Mailänder
2015-04-15 07:23:20 +02:00
parent 9df371b393
commit e8493ab855
7 changed files with 17 additions and 3 deletions

View File

@@ -26,8 +26,8 @@ namespace OpenRA.Mods.Common.Effects
this.a = a;
canPowerDown = a.Trait<CanPowerDown>();
anim = new Animation(a.World, "poweroff");
anim.PlayRepeating("offline");
anim = new Animation(a.World, canPowerDown.Info.IndicatorImage);
anim.PlayRepeating(canPowerDown.Info.IndicatorSequence);
}
public void Tick(World world)
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Effects
if (a.Destroyed || wr.World.FogObscures(a))
return SpriteRenderable.None;
return anim.Render(a.CenterPosition, wr.Palette("chrome"));
return anim.Render(a.CenterPosition, wr.Palette(canPowerDown.Info.IndicatorPalette));
}
}
}

View File

@@ -19,6 +19,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Restore power when this trait is disabled.")]
public readonly bool CancelWhenDisabled = false;
public readonly string IndicatorImage = "poweroff";
public readonly string IndicatorSequence = "offline";
public readonly string IndicatorPalette = "chrome";
public object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
}