Merge pull request #11474 from obrakmann/player-experience
Add foundation for player experience tracking
This commit is contained in:
@@ -245,6 +245,7 @@
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<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\DemolitionProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerExperienceProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerStatsProperties.cs" />
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<Compile Include="Scripting\Properties\PowerProperties.cs" />
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@@ -388,6 +389,7 @@
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<Compile Include="Traits\Player\MissionObjectives.cs" />
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<Compile Include="Traits\Player\PlaceBeacon.cs" />
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\Player\PlayerExperience.cs" />
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<Compile Include="Traits\Player\PlayerStatistics.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />
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@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Scripting
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{
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[ScriptPropertyGroup("Player")]
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public class PlayerExperienceProperties : ScriptPlayerProperties, Requires<PlayerExperienceInfo>
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{
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readonly PlayerExperience exp;
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public PlayerExperienceProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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exp = player.PlayerActor.Trait<PlayerExperience>();
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}
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public int Experience
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{
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get
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{
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return exp.Experience;
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}
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set
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{
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exp.GiveExperience(value - exp.Experience);
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}
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}
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}
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}
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@@ -22,6 +22,12 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Stance the attacking player needs to receive the experience.")]
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public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
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[Desc("Percentage of the `Experience` value that is being granted to the killing actor.")]
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public readonly int ActorExperienceModifier = 10000;
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[Desc("Percentage of the `Experience` value that is being granted to the player owning the killing actor.")]
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public readonly int PlayerExperienceModifier = 0;
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public object Create(ActorInitializer init) { return new GivesExperience(init.Self, this); }
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}
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@@ -44,14 +50,17 @@ namespace OpenRA.Mods.Common.Traits
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var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
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// Default experience is 100 times our value
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var exp = info.Experience >= 0
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? info.Experience
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: valued != null ? valued.Cost * 100 : 0;
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: valued != null ? valued.Cost : 0;
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var killer = e.Attacker.TraitOrDefault<GainsExperience>();
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if (killer != null)
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killer.GiveExperience(exp);
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killer.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.ActorExperienceModifier }));
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var attackerExp = e.Attacker.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
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if (attackerExp != null)
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attackerExp.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.PlayerExperienceModifier }));
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}
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}
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}
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35
OpenRA.Mods.Common/Traits/Player/PlayerExperience.cs
Normal file
35
OpenRA.Mods.Common/Traits/Player/PlayerExperience.cs
Normal file
@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This trait can be used to track player experience based on units killed with the `GivesExperience` trait.",
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"It can also be used as a point score system in scripted maps, for example.",
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"Attach this to the player actor.")]
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public class PlayerExperienceInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new PlayerExperience(); }
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}
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public class PlayerExperience : ISync
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{
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[Sync] public int Experience { get; private set; }
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public void GiveExperience(int num)
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{
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Experience += num;
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}
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}
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}
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@@ -20,10 +20,10 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new PlayerStatistics(init.Self); }
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}
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public class PlayerStatistics : ITick, IResolveOrder
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public class PlayerStatistics : ITick, IResolveOrder, INotifyCreated
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{
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World world;
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Player player;
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PlayerResources resources;
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PlayerExperience experience;
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public int OrderCount;
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@@ -31,7 +31,15 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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return player.PlayerActor.Trait<PlayerResources>().Earned - earnedAtBeginningOfMinute;
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return resources != null ? resources.Earned - earnedAtBeginningOfMinute : 0;
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}
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}
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public int Experience
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{
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get
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{
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return experience != null ? experience.Experience : 0;
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}
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}
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@@ -47,23 +55,25 @@ namespace OpenRA.Mods.Common.Traits
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public int BuildingsKilled;
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public int BuildingsDead;
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public PlayerStatistics(Actor self)
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public PlayerStatistics(Actor self) { }
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void INotifyCreated.Created(Actor self)
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{
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world = self.World;
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player = self.Owner;
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resources = self.TraitOrDefault<PlayerResources>();
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experience = self.TraitOrDefault<PlayerExperience>();
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}
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void UpdateEarnedThisMinute()
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{
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EarnedSamples.Enqueue(EarnedThisMinute);
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earnedAtBeginningOfMinute = player.PlayerActor.Trait<PlayerResources>().Earned;
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earnedAtBeginningOfMinute = resources != null ? resources.Earned : 0;
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if (EarnedSamples.Count > 100)
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EarnedSamples.Dequeue();
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}
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public void Tick(Actor self)
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{
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if (world.WorldTick % 1500 == 1)
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if (self.World.WorldTick % 1500 == 1)
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UpdateEarnedThisMinute();
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}
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