Draw targeting lines for player-issued orders. Can force-display targets with [alt].

This commit is contained in:
Paul Chote
2010-07-26 12:01:13 +12:00
parent 130b4d29b4
commit e8adc357e9
14 changed files with 189 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -228,6 +228,7 @@
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\ShpImageWidget.cs" />
<Compile Include="Widgets\OrderButtonWidget.cs" />
<Compile Include="Traits\DrawLineToTarget.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,69 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
namespace OpenRA.Traits
{
public class DrawLineToTargetInfo : ITraitInfo
{
public readonly int Ticks = 60;
public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); }
}
public class DrawLineToTarget :IRenderSelection
{
DrawLineToTargetInfo Info;
public DrawLineToTarget(DrawLineToTargetInfo info)
{
this.Info = info;
}
Actor target;
float2 pos;
int lifetime;
Color c;
public void SetTarget(Actor self, int2 cell, Color c)
{
pos = Game.CellSize * (cell + new float2(0.5f, 0.5f));
lifetime = Info.Ticks;
target = null;
this.c = c;
}
public void SetTarget(Actor self, Actor target, Color c)
{
this.target = target;
lifetime = Info.Ticks;
this.c = c;
}
public void Render (Actor self)
{
var force = Game.controller.GetModifiers().HasModifier(Modifiers.Alt);
if ((lifetime <= 0 || --lifetime <= 0) && !force)
return;
var p = (target != null) ? target.CenterLocation : pos;
Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c);
for (bool b = false; !b; p = self.CenterLocation, b = true)
{
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c);
Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c);
}
Game.Renderer.LineRenderer.Flush();
}
}
}

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits.Activities;
using OpenRA.FileFormats;
using System.Drawing;
namespace OpenRA.Traits
{
@@ -111,7 +112,13 @@ namespace OpenRA.Traits
if (self.traits.GetOrDefault<IMove>().CanEnterCell(order.TargetLocation))
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation)));
self.World.AddFrameEndTask(w =>
{
w.Add(new MoveFlash(self.World, order.TargetLocation));
var line = self.traits.GetOrDefault<DrawLineToTarget>();
if (line != null)
line.SetTarget(self, order.TargetLocation, Color.Green);
});
if( !order.Queued ) self.CancelActivity();
self.QueueActivity(new Activities.Move(order.TargetLocation, 8));
@@ -201,7 +208,7 @@ namespace OpenRA.Traits
b.OnCrush(self);
}
}
public virtual float MovementCostForCell(Actor self, int2 cell)
{
if (!self.World.Map.IsInMap(cell.X,cell.Y))