Update Bullet & Missile descriptions for Wall->BlocksBullets

This commit is contained in:
reaperrr
2014-09-14 11:53:26 +02:00
parent 0116bf169a
commit e8b9397e1a
2 changed files with 2 additions and 2 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
[Desc("Maximum offset at the maximum range")]
public readonly WRange Inaccuracy = WRange.Zero;
public readonly string Image = null;
[Desc("Check for whether an actor with Wall: trait blocks fire")]
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
[Desc("Arc in WAngles, two values indicate variable arc.")]

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
public readonly WRange Speed = new WRange(8);
public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
public readonly int Arm = 0;
[Desc("Check for whether an actor with Wall: trait blocks fire")]
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
public readonly string Trail = null;