Update Bullet & Missile descriptions for Wall->BlocksBullets
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
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[Desc("Maximum offset at the maximum range")]
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[Desc("Maximum offset at the maximum range")]
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public readonly WRange Inaccuracy = WRange.Zero;
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public readonly WRange Inaccuracy = WRange.Zero;
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public readonly string Image = null;
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public readonly string Image = null;
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool High = false;
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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[Desc("Arc in WAngles, two values indicate variable arc.")]
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
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public readonly WRange Speed = new WRange(8);
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public readonly WRange Speed = new WRange(8);
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public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
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public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
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public readonly int Arm = 0;
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public readonly int Arm = 0;
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[Desc("Check for whether an actor with Wall: trait blocks fire")]
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[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
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public readonly bool High = false;
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public readonly bool High = false;
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public readonly bool Shadow = false;
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public readonly bool Shadow = false;
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public readonly string Trail = null;
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public readonly string Trail = null;
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