Cleaned RA infantry rules a little

This commit is contained in:
reaperrr
2015-05-01 14:43:42 +02:00
parent 32f420976e
commit e8cd833058
2 changed files with 11 additions and 71 deletions

View File

@@ -170,8 +170,13 @@
Beach: 80 Beach: 80
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Bounds: 12,18,0,-6
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Infantry, Disguise TargetTypes: Ground, Infantry, Disguise
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
RenderSprites: RenderSprites:
WithInfantryBody: WithInfantryBody:
WithDeathAnimation: WithDeathAnimation:
@@ -457,8 +462,6 @@
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry
Selectable:
Bounds: 12,17,0,-9
Valued: Valued:
Cost: 70 Cost: 70
Tooltip: Tooltip:
@@ -479,6 +482,7 @@
ScaredyCat: ScaredyCat:
Voiced: Voiced:
VoiceSet: CivilianMaleVoice VoiceSet: CivilianMaleVoice
-TakeCover:
^CivBuilding: ^CivBuilding:
Inherits: ^TechBuilding Inherits: ^TechBuilding

View File

@@ -43,8 +43,6 @@ E1:
Tooltip: Tooltip:
Name: Rifle Infantry Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
@@ -57,9 +55,6 @@ E1:
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -76,8 +71,6 @@ E2:
Tooltip: Tooltip:
Name: Grenadier Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
@@ -92,9 +85,6 @@ E2:
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -114,8 +104,6 @@ E3:
Tooltip: Tooltip:
Name: Rocket Soldier Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 45 HP: 45
Mobile: Mobile:
@@ -131,9 +119,6 @@ E3:
Weapon: Dragon Weapon: Dragon
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -150,8 +135,6 @@ E4:
Tooltip: Tooltip:
Name: Flamethrower Name: Flamethrower
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 40 HP: 40
Mobile: Mobile:
@@ -165,9 +148,6 @@ E4:
Weapon: Flamer Weapon: Flamer
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -184,8 +164,6 @@ E6:
Tooltip: Tooltip:
Name: Engineer Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
@@ -196,11 +174,8 @@ E6:
RepairsBridges: RepairsBridges:
ExternalCaptures: ExternalCaptures:
Type: building Type: building
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget: -AutoTarget:
TakeCover:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -221,8 +196,6 @@ SPY:
Name: Spy Name: Spy
GenericName: Soldier GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
@@ -232,9 +205,6 @@ SPY:
Passenger: Passenger:
PipType: Yellow PipType: Yellow
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Disguise: Disguise:
Infiltrates: Infiltrates:
Types: SpyInfiltrate Types: SpyInfiltrate
@@ -251,6 +221,7 @@ SPY:
SPY.England: SPY.England:
Inherits: SPY Inherits: SPY
TakeCover:
WithDisguisingInfantryBody: WithDisguisingInfantryBody:
Buildable: Buildable:
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
@@ -274,8 +245,6 @@ E7:
Tooltip: Tooltip:
Name: Tanya Name: Tanya
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
@@ -297,9 +266,6 @@ E7:
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
AnnounceOnBuild: AnnounceOnBuild:
@@ -319,8 +285,6 @@ MEDI:
Tooltip: Tooltip:
Name: Medic Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 80 HP: 80
Mobile: Mobile:
@@ -336,9 +300,6 @@ MEDI:
Cursor: heal Cursor: heal
OutsideRangeCursor: heal OutsideRangeCursor: heal
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget: -AutoTarget:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
@@ -358,8 +319,6 @@ MECH:
Tooltip: Tooltip:
Name: Mechanic Name: Mechanic
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 80 HP: 80
Mobile: Mobile:
@@ -377,9 +336,6 @@ MECH:
Captures: Captures:
CaptureTypes: husk CaptureTypes: husk
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget: -AutoTarget:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
@@ -389,8 +345,6 @@ MECH:
EINSTEIN: EINSTEIN:
Inherits: ^Infantry Inherits: ^Infantry
Selectable:
Bounds: 12,17,0,-9
Valued: Valued:
Cost: 10 Cost: 10
Tooltip: Tooltip:
@@ -402,6 +356,7 @@ EINSTEIN:
RevealsShroud: RevealsShroud:
Range: 2c0 Range: 2c0
-AutoTarget: -AutoTarget:
-TakeCover:
ProximityCaptor: ProximityCaptor:
Types: CivilianInfantry Types: CivilianInfantry
WithInfantryBody: WithInfantryBody:
@@ -411,8 +366,6 @@ EINSTEIN:
DELPHI: DELPHI:
Inherits: ^Infantry Inherits: ^Infantry
Selectable:
Bounds: 12,17,0,-9
Valued: Valued:
Cost: 10 Cost: 10
Tooltip: Tooltip:
@@ -424,6 +377,7 @@ DELPHI:
RevealsShroud: RevealsShroud:
Range: 2c0 Range: 2c0
-AutoTarget: -AutoTarget:
-TakeCover:
ProximityCaptor: ProximityCaptor:
Types: CivilianInfantry Types: CivilianInfantry
WithInfantryBody: WithInfantryBody:
@@ -451,8 +405,6 @@ THF:
Tooltip: Tooltip:
Name: Thief Name: Thief
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
@@ -464,9 +416,6 @@ THF:
Infiltrates: Infiltrates:
InfiltrateTypes: Cash InfiltrateTypes: Cash
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
-AutoTarget: -AutoTarget:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
@@ -483,8 +432,6 @@ HIJACKER:
Tooltip: Tooltip:
Name: Hijacker Name: Hijacker
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
@@ -498,6 +445,7 @@ HIJACKER:
-AutoTarget: -AutoTarget:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
-TakeCover:
SHOK: SHOK:
Inherits: ^Infantry Inherits: ^Infantry
@@ -511,8 +459,6 @@ SHOK:
Tooltip: Tooltip:
Name: Shock Trooper Name: Shock Trooper
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
@@ -527,9 +473,6 @@ SHOK:
Weapon: PortaTesla Weapon: PortaTesla
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -548,8 +491,6 @@ SNIPER:
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~disabled Prerequisites: ~disabled
Selectable:
Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
@@ -568,9 +509,6 @@ SNIPER:
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
@@ -595,8 +533,6 @@ Zombie:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 200 BuildPaletteOrder: 200
Prerequisites: ~bio Prerequisites: ~bio
Selectable:
Bounds: 12,17,0,-9
Health: Health:
HP: 250 HP: 250
Mobile: Mobile: