Cleaned RA infantry rules a little
This commit is contained in:
@@ -170,8 +170,13 @@
|
|||||||
Beach: 80
|
Beach: 80
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Selectable:
|
Selectable:
|
||||||
|
Bounds: 12,18,0,-6
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground, Infantry, Disguise
|
TargetTypes: Ground, Infantry, Disguise
|
||||||
|
TakeCover:
|
||||||
|
DamageModifiers:
|
||||||
|
Prone50Percent: 50
|
||||||
|
DamageTriggers: TriggerProne
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
WithDeathAnimation:
|
WithDeathAnimation:
|
||||||
@@ -457,8 +462,6 @@
|
|||||||
|
|
||||||
^CivInfantry:
|
^CivInfantry:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 70
|
Cost: 70
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -479,6 +482,7 @@
|
|||||||
ScaredyCat:
|
ScaredyCat:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: CivilianMaleVoice
|
VoiceSet: CivilianMaleVoice
|
||||||
|
-TakeCover:
|
||||||
|
|
||||||
^CivBuilding:
|
^CivBuilding:
|
||||||
Inherits: ^TechBuilding
|
Inherits: ^TechBuilding
|
||||||
|
|||||||
@@ -43,8 +43,6 @@ E1:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rifle Infantry
|
Name: Rifle Infantry
|
||||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -57,9 +55,6 @@ E1:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -76,8 +71,6 @@ E2:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Grenadier
|
Name: Grenadier
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -92,9 +85,6 @@ E2:
|
|||||||
FireDelay: 15
|
FireDelay: 15
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -114,8 +104,6 @@ E3:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Rocket Soldier
|
Name: Rocket Soldier
|
||||||
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 45
|
HP: 45
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -131,9 +119,6 @@ E3:
|
|||||||
Weapon: Dragon
|
Weapon: Dragon
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -150,8 +135,6 @@ E4:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Flamethrower
|
Name: Flamethrower
|
||||||
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 40
|
HP: 40
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -165,9 +148,6 @@ E4:
|
|||||||
Weapon: Flamer
|
Weapon: Flamer
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -184,8 +164,6 @@ E6:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Engineer
|
Name: Engineer
|
||||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -196,11 +174,8 @@ E6:
|
|||||||
RepairsBridges:
|
RepairsBridges:
|
||||||
ExternalCaptures:
|
ExternalCaptures:
|
||||||
Type: building
|
Type: building
|
||||||
TakeCover:
|
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
TakeCover:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -221,8 +196,6 @@ SPY:
|
|||||||
Name: Spy
|
Name: Spy
|
||||||
GenericName: Soldier
|
GenericName: Soldier
|
||||||
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -232,9 +205,6 @@ SPY:
|
|||||||
Passenger:
|
Passenger:
|
||||||
PipType: Yellow
|
PipType: Yellow
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
Disguise:
|
Disguise:
|
||||||
Infiltrates:
|
Infiltrates:
|
||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
@@ -251,6 +221,7 @@ SPY:
|
|||||||
|
|
||||||
SPY.England:
|
SPY.England:
|
||||||
Inherits: SPY
|
Inherits: SPY
|
||||||
|
TakeCover:
|
||||||
WithDisguisingInfantryBody:
|
WithDisguisingInfantryBody:
|
||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
|
||||||
@@ -274,8 +245,6 @@ E7:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Tanya
|
Name: Tanya
|
||||||
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -297,9 +266,6 @@ E7:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
AnnounceOnBuild:
|
AnnounceOnBuild:
|
||||||
@@ -319,8 +285,6 @@ MEDI:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Medic
|
Name: Medic
|
||||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 80
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -336,9 +300,6 @@ MEDI:
|
|||||||
Cursor: heal
|
Cursor: heal
|
||||||
OutsideRangeCursor: heal
|
OutsideRangeCursor: heal
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -358,8 +319,6 @@ MECH:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mechanic
|
Name: Mechanic
|
||||||
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 80
|
HP: 80
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -377,9 +336,6 @@ MECH:
|
|||||||
Captures:
|
Captures:
|
||||||
CaptureTypes: husk
|
CaptureTypes: husk
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
@@ -389,8 +345,6 @@ MECH:
|
|||||||
|
|
||||||
EINSTEIN:
|
EINSTEIN:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 10
|
Cost: 10
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -402,6 +356,7 @@ EINSTEIN:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2c0
|
Range: 2c0
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
-TakeCover:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianInfantry
|
Types: CivilianInfantry
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -411,8 +366,6 @@ EINSTEIN:
|
|||||||
|
|
||||||
DELPHI:
|
DELPHI:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 10
|
Cost: 10
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -424,6 +377,7 @@ DELPHI:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 2c0
|
Range: 2c0
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
|
-TakeCover:
|
||||||
ProximityCaptor:
|
ProximityCaptor:
|
||||||
Types: CivilianInfantry
|
Types: CivilianInfantry
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
@@ -451,8 +405,6 @@ THF:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Thief
|
Name: Thief
|
||||||
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 25
|
HP: 25
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -464,9 +416,6 @@ THF:
|
|||||||
Infiltrates:
|
Infiltrates:
|
||||||
InfiltrateTypes: Cash
|
InfiltrateTypes: Cash
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
@@ -483,8 +432,6 @@ HIJACKER:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Hijacker
|
Name: Hijacker
|
||||||
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 50
|
HP: 50
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -498,6 +445,7 @@ HIJACKER:
|
|||||||
-AutoTarget:
|
-AutoTarget:
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: ThiefVoice
|
VoiceSet: ThiefVoice
|
||||||
|
-TakeCover:
|
||||||
|
|
||||||
SHOK:
|
SHOK:
|
||||||
Inherits: ^Infantry
|
Inherits: ^Infantry
|
||||||
@@ -511,8 +459,6 @@ SHOK:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Shock Trooper
|
Name: Shock Trooper
|
||||||
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 100
|
HP: 100
|
||||||
Mobile:
|
Mobile:
|
||||||
@@ -527,9 +473,6 @@ SHOK:
|
|||||||
Weapon: PortaTesla
|
Weapon: PortaTesla
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -548,8 +491,6 @@ SNIPER:
|
|||||||
BuildAtProductionType: Soldier
|
BuildAtProductionType: Soldier
|
||||||
BuildPaletteOrder: 80
|
BuildPaletteOrder: 80
|
||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-6
|
|
||||||
Mobile:
|
Mobile:
|
||||||
Speed: 56
|
Speed: 56
|
||||||
Health:
|
Health:
|
||||||
@@ -568,9 +509,6 @@ SNIPER:
|
|||||||
MuzzleSequence: garrison-muzzle
|
MuzzleSequence: garrison-muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
TakeCover:
|
TakeCover:
|
||||||
DamageModifiers:
|
|
||||||
Prone50Percent: 50
|
|
||||||
DamageTriggers: TriggerProne
|
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
IdleSequences: idle1,idle2
|
IdleSequences: idle1,idle2
|
||||||
StandSequences: stand,stand2
|
StandSequences: stand,stand2
|
||||||
@@ -595,8 +533,6 @@ Zombie:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 200
|
BuildPaletteOrder: 200
|
||||||
Prerequisites: ~bio
|
Prerequisites: ~bio
|
||||||
Selectable:
|
|
||||||
Bounds: 12,17,0,-9
|
|
||||||
Health:
|
Health:
|
||||||
HP: 250
|
HP: 250
|
||||||
Mobile:
|
Mobile:
|
||||||
|
|||||||
Reference in New Issue
Block a user