Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
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107
OpenRA.Mods.Common/Traits/Transforms.cs
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107
OpenRA.Mods.Common/Traits/Transforms.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Actor becomes a specified actor type when this trait is triggered.")]
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public class TransformsInfo : ITraitInfo
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{
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[ActorReference] public readonly string IntoActor = null;
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public readonly CVec Offset = CVec.Zero;
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public readonly int Facing = 96;
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public readonly string[] TransformSounds = { };
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public readonly string[] NoTransformSounds = { };
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public virtual object Create(ActorInitializer init) { return new Transforms(init, this); }
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}
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public class Transforms : IIssueOrder, IResolveOrder, IOrderVoice
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{
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readonly Actor self;
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readonly TransformsInfo info;
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readonly BuildingInfo bi;
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readonly string race;
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public Transforms(ActorInitializer init, TransformsInfo info)
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{
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self = init.Self;
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this.info = info;
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bi = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.Race;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "DeployTransform") ? "Move" : null;
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}
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bool CanDeploy()
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{
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var b = self.TraitOrDefault<Building>();
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if (b != null && b.Locked)
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return false;
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return bi == null || self.World.CanPlaceBuilding(info.IntoActor, bi, self.Location + info.Offset, self);
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get { yield return new DeployOrderTargeter("DeployTransform", 5, () => CanDeploy()); }
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "DeployTransform")
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return new Order(order.OrderID, self, queued);
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return null;
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}
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public void DeployTransform(bool queued)
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{
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var b = self.TraitOrDefault<Building>();
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if (!CanDeploy() || (b != null && !b.Lock()))
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{
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foreach (var s in info.NoTransformSounds)
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Sound.PlayToPlayer(self.Owner, s);
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return;
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}
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if (!queued)
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self.CancelActivity();
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if (self.HasTrait<IFacing>())
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self.QueueActivity(new Turn(self, info.Facing));
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foreach (var nt in self.TraitsImplementing<INotifyTransform>())
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nt.BeforeTransform(self);
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var transform = new Transform(self, info.IntoActor) { Offset = info.Offset, Facing = info.Facing, Sounds = info.TransformSounds, Race = race };
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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makeAnimation.Reverse(self, transform);
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else
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self.QueueActivity(transform);
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DeployTransform")
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DeployTransform(order.Queued);
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}
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}
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}
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