Add an update rule to remove 'yes' and 'no'
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveYesNo.cs
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61
OpenRA.Mods.Common/UpdateRules/Rules/RemoveYesNo.cs
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@@ -0,0 +1,61 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveYesNo : UpdateRule
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{
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public override string Name { get { return "Remove 'yes' and 'no' in favor of 'true' and 'false'."; } }
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public override string Description
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{
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get
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{
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return "'Yes' and 'no' are no longer valid values for booleans. " +
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"Use 'true' and 'false' instead.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var traitNode in actorNode.Value.Nodes)
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{
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foreach (var n in traitNode.Value.Nodes)
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{
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var value = n.NodeValue<string>();
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if (value == null)
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continue;
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if (value.ToLowerInvariant() == "yes")
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n.ReplaceValue("true");
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else if (value.ToLowerInvariant() == "no")
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n.ReplaceValue("false");
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}
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}
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yield break;
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}
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bool displayed;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (displayed)
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yield break;
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displayed = true;
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yield return "'Yes' and 'no' have been removed from the mod rules. "
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+ "Chrome yaml files may need a manual update.";
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}
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}
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}
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@@ -136,7 +136,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveMoveIntoWorldFromExit(),
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}),
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new UpdatePath("playtest-20190825", new UpdateRule[0])
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new UpdatePath("playtest-20190825", new UpdateRule[]
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{
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// Bleed only changes here
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new RemoveYesNo(),
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})
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};
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public static IEnumerable<UpdateRule> FromSource(ObjectCreator objectCreator, string source, bool chain = true)
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