Add an update rule to remove 'yes' and 'no'
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@@ -136,7 +136,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveMoveIntoWorldFromExit(),
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}),
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new UpdatePath("playtest-20190825", new UpdateRule[0])
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new UpdatePath("playtest-20190825", new UpdateRule[]
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{
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// Bleed only changes here
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new RemoveYesNo(),
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})
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};
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public static IEnumerable<UpdateRule> FromSource(ObjectCreator objectCreator, string source, bool chain = true)
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