Implement auto-save
This commit is contained in:
@@ -251,6 +251,14 @@ namespace OpenRA
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public Color[] CustomColors = Array.Empty<Color>();
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}
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public class SinglePlayerGameSettings
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{
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[Desc("Sets the Auto-save frequency, in seconds")]
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public int AutoSaveInterval = 0;
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[Desc("Sets the AutoSave number of max files to bes saved on the file-system")]
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public int AutoSaveMaxFileCount = 10;
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}
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public class GameSettings
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{
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public string Platform = "Default";
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@@ -308,8 +316,8 @@ namespace OpenRA
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public readonly GraphicSettings Graphics = new();
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public readonly ServerSettings Server = new();
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public readonly DebugSettings Debug = new();
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public readonly SinglePlayerGameSettings SinglePlayerSettings = new();
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internal Dictionary<string, Hotkey> Keys = new();
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public readonly Dictionary<string, object> Sections;
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// A direct clone of the file loaded from disk.
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@@ -328,6 +336,7 @@ namespace OpenRA
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{ "Graphics", Graphics },
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{ "Server", Server },
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{ "Debug", Debug },
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{ "SinglePlayerSettings", SinglePlayerSettings },
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};
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// Override fieldloader to ignore invalid entries
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99
OpenRA.Mods.Common/Traits/World/AutoSave.cs
Normal file
99
OpenRA.Mods.Common/Traits/World/AutoSave.cs
Normal file
@@ -0,0 +1,99 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Add this trait to the world actor to enable auto-save.")]
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public class AutoSaveInfo : TraitInfo
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{
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public override object Create(ActorInitializer init) { return new AutoSave(init.Self, this); }
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}
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public class AutoSave : ITick
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{
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const string AutoSavePattern = "autosave-";
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const string SaveFileExtension = ".orasav";
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int ticksUntilAutoSave;
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int lastSaveInverval;
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readonly bool isDisabled;
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public AutoSave(Actor self, AutoSaveInfo info)
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{
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ticksUntilAutoSave = GetTicksBetweenAutosaves(self);
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lastSaveInverval = Game.Settings.SinglePlayerSettings.AutoSaveInterval;
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isDisabled = self.World.LobbyInfo.GlobalSettings.Dedicated || self.World.LobbyInfo.NonBotClients.Count() > 1;
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}
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void ITick.Tick(Actor self)
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{
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if (isDisabled || self.World.IsReplay || self.World.IsLoadingGameSave)
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return;
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var autoSaveValue = Game.Settings.SinglePlayerSettings.AutoSaveInterval;
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if (autoSaveValue == 0)
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return;
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var autoSaveFileLimit = Game.Settings.SinglePlayerSettings.AutoSaveMaxFileCount;
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autoSaveFileLimit = autoSaveFileLimit < 3 ? 3 : autoSaveFileLimit;
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if (lastSaveInverval != autoSaveValue)
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{
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lastSaveInverval = autoSaveValue;
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ticksUntilAutoSave = GetTicksBetweenAutosaves(self);
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}
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if (--ticksUntilAutoSave > 0)
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return;
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var oldAutoSaveFiles = GetAutoSaveFiles()
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.OrderByDescending(f => f.CreationTime)
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.Skip(autoSaveFileLimit - 1);
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foreach (var oldAutoSaveFile in oldAutoSaveFiles)
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oldAutoSaveFile.Delete();
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var dateTime = DateTime.UtcNow.ToString("yyyy-MM-ddTHHmmssZ", CultureInfo.InvariantCulture);
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var fileName = $"{AutoSavePattern}{dateTime}{SaveFileExtension}";
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self.World.RequestGameSave(fileName);
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ticksUntilAutoSave = GetTicksBetweenAutosaves(self);
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}
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static IEnumerable<FileSystemInfo> GetAutoSaveFiles()
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{
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var mod = Game.ModData.Manifest;
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var saveFolderPath = Path.Combine(Platform.SupportDir, "Saves", mod.Id, mod.Metadata.Version);
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var autoSaveDirectoryInfo = new DirectoryInfo(saveFolderPath);
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if (!autoSaveDirectoryInfo.Exists)
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return Array.Empty<FileInfo>();
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return autoSaveDirectoryInfo.EnumerateFiles($"{AutoSavePattern}*{SaveFileExtension}");
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}
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static int GetTicksBetweenAutosaves(Actor self)
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{
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return 1000 / self.World.Timestep * Game.Settings.SinglePlayerSettings.AutoSaveInterval;
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}
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}
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}
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@@ -0,0 +1,127 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class GameplaySettingsLogic : ChromeLogic
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{
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[FluentReference]
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const string AutoSaveIntervalOptions = "auto-save-interval.options";
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[FluentReference]
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const string AutoSaveIntervalDisabled = "auto-save-interval.disabled";
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[FluentReference]
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const string AutoSaveIntervalMinuteOptions = "auto-save-interval.minute-options";
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[FluentReference]
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const string AutoSaveMaxFileNumber = "auto-save-max-file-number";
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readonly int[] autoSaveSeconds = { 0, 10, 30, 45, 60, 120, 180, 300, 600 };
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readonly int[] autoSaveFileNumbers = { 3, 5, 10, 20, 50, 100 };
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[ObjectCreator.UseCtor]
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public GameplaySettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label)
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{
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registerPanel(panelID, label, InitPanel, ResetPanel);
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}
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Func<bool> InitPanel(Widget panel)
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{
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var scrollPanel = panel.Get<ScrollPanelWidget>("SETTINGS_SCROLLPANEL");
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SettingsUtils.AdjustSettingsScrollPanelLayout(scrollPanel);
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// Setup dropdown for auto-save interval
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var autoSaveIntervalDropDown = panel.Get<DropDownButtonWidget>("AUTO_SAVE_INTERVAL_DROP_DOWN");
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autoSaveIntervalDropDown.OnClick = () =>
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ShowAutoSaveIntervalDropdown(autoSaveIntervalDropDown, autoSaveSeconds);
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autoSaveIntervalDropDown.GetText = () => GetMessageForAutoSaveInterval(Game.Settings.SinglePlayerSettings.AutoSaveInterval);
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// Setup dropdown for auto-save nr.
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var autoSaveNoDropDown = panel.Get<DropDownButtonWidget>("AUTO_SAVE_FILE_NUMBER_DROP_DOWN");
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autoSaveNoDropDown.OnMouseDown = _ =>
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ShowAutoSaveFileNumberDropdown(autoSaveNoDropDown, autoSaveFileNumbers);
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autoSaveNoDropDown.GetText = () => FluentProvider.GetMessage(AutoSaveMaxFileNumber, "saves", Game.Settings.SinglePlayerSettings.AutoSaveMaxFileCount);
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autoSaveNoDropDown.IsDisabled = () => Game.Settings.SinglePlayerSettings.AutoSaveInterval <= 0;
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return () => false;
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}
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Action ResetPanel(Widget panel)
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{
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return () => { };
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}
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void ShowAutoSaveIntervalDropdown(DropDownButtonWidget dropdown, IEnumerable<int> options)
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{
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var gsp = Game.Settings.SinglePlayerSettings;
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ScrollItemWidget SetupItem(int o, ScrollItemWidget itemTemplate)
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => gsp.AutoSaveInterval == o,
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() =>
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{
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gsp.AutoSaveInterval = o;
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Game.Settings.Save();
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});
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var deviceLabel = item.Get<LabelWidget>("LABEL");
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deviceLabel.GetText = () => GetMessageForAutoSaveInterval(o);
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return item;
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}
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options, SetupItem);
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}
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void ShowAutoSaveFileNumberDropdown(DropDownButtonWidget dropdown, IEnumerable<int> options)
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{
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var gsp = Game.Settings.SinglePlayerSettings;
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ScrollItemWidget SetupItem(int o, ScrollItemWidget itemTemplate)
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => gsp.AutoSaveMaxFileCount == o,
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() =>
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{
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gsp.AutoSaveMaxFileCount = o;
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Game.Settings.Save();
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});
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var deviceLabel = item.Get<LabelWidget>("LABEL");
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deviceLabel.GetText = () => FluentProvider.GetMessage(AutoSaveMaxFileNumber, "saves", o);
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return item;
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}
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options, SetupItem);
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}
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static string GetMessageForAutoSaveInterval(int value) =>
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value switch
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{
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0 => FluentProvider.GetMessage(AutoSaveIntervalDisabled),
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< 60 => FluentProvider.GetMessage(AutoSaveIntervalOptions, "seconds", value),
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_ => FluentProvider.GetMessage(AutoSaveIntervalMinuteOptions, "minutes", value / 60)
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};
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}
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}
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59
mods/cnc/chrome/settings-gameplay.yaml
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59
mods/cnc/chrome/settings-gameplay.yaml
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@@ -0,0 +1,59 @@
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Container@GAMEPLAY_PANEL:
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Logic: GameplaySettingsLogic
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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Children:
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ScrollPanel@SETTINGS_SCROLLPANEL:
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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CollapseHiddenChildren: True
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TopBottomSpacing: 5
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ItemSpacing: 10
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Children:
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Background@INPUT_SECTION_HEADER:
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X: 5
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Width: PARENT_WIDTH - 24 - 10
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Height: 13
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Background: separator
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ClickThrough: True
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Children:
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Label@LABEL:
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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Font: TinyBold
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Align: Center
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Text: label-game-play-section-header
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Container@ROW:
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Width: PARENT_WIDTH - 24
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Height: 50
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Children:
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Container@AUTO_SAVE_INTERVAL_CONTAINER:
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X: 10
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Width: PARENT_WIDTH / 2 - 20
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Children:
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LabelForInput@AUTO_SAVE_INTERVAL_DROP_DOWN_LABEL:
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Width: PARENT_WIDTH
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Height: 20
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Font: Regular
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Text: auto-save-interval-label
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For: AUTO_SAVE_INTERVAL_DROP_DOWN
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DropDownButton@AUTO_SAVE_INTERVAL_DROP_DOWN:
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Y: 25
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Width: PARENT_WIDTH
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Height: 25
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Font: Regular
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Container@AUTO_SAVE_NO_CONTAINER:
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X: PARENT_WIDTH / 2 + 10
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Width: PARENT_WIDTH / 2 - 20
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Children:
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LabelForInput@AUTO_SAVE_FILE_NUMBER_DROP_DOWN_LABEL:
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Width: PARENT_WIDTH
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Height: 20
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Font: Regular
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Text: auto-save-max-file-number-label
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For: AUTO_SAVE_FILE_NUMBER_DROP_DOWN
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DropDownButton@AUTO_SAVE_FILE_NUMBER_DROP_DOWN:
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Y: 25
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Width: PARENT_WIDTH
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Height: 25
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Font: Regular
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@@ -7,6 +7,7 @@ Container@SETTINGS_PANEL:
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INPUT_PANEL: Input
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HOTKEYS_PANEL: Hotkeys
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ADVANCED_PANEL: Advanced
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GAMEPLAY_PANEL: Gameplay
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X: (WINDOW_WIDTH - WIDTH) / 2
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Y: (WINDOW_HEIGHT - HEIGHT) / 2
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Width: 640
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@@ -651,6 +651,11 @@ label-audio-device-container = Audio Device:
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label-video-volume-container = Video Volume:
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label-restart-required-container-audio-desc = Device changes will be applied after the game is restarted
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## settings-gameplay.yaml
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label-game-play-section-header = Auto-save
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auto-save-interval-label = Auto-save frequency:
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auto-save-max-file-number-label = Auto-save limit:
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## settings-display.yaml
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label-target-lines-dropdown-container = Target Lines:
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label-status-bar-dropdown-container-bars = Status Bars:
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@@ -46,6 +46,7 @@ Rules:
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-SpawnStartingUnits:
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-MapStartingLocations:
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-CrateSpawner:
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-AutoSave:
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MusicPlaylist:
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BackgroundMusic: map1
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AllowMuteBackgroundMusic: true
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@@ -133,6 +133,7 @@ ChromeLayout:
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cnc|chrome/music.yaml
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cnc|chrome/settings.yaml
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cnc|chrome/settings-display.yaml
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cnc|chrome/settings-gameplay.yaml
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cnc|chrome/settings-audio.yaml
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cnc|chrome/settings-input.yaml
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cnc|chrome/settings-hotkeys.yaml
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@@ -154,6 +154,7 @@ World:
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DevCommands:
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DebugVisualizationCommands:
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PathFinderOverlay:
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AutoSave:
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HierarchicalPathFinderOverlay:
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PlayerCommands:
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HelpCommand:
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57
mods/common/chrome/settings-gameplay.yaml
Normal file
57
mods/common/chrome/settings-gameplay.yaml
Normal file
@@ -0,0 +1,57 @@
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Container@GAMEPLAY_PANEL:
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Logic: GameplaySettingsLogic
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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Children:
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ScrollPanel@SETTINGS_SCROLLPANEL:
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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CollapseHiddenChildren: True
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TopBottomSpacing: 5
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ItemSpacing: 10
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Children:
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Background@INPUT_SECTION_HEADER:
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X: 5
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Width: PARENT_WIDTH - 24 - 10
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Height: 13
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Background: separator
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ClickThrough: True
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Children:
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Label@LABEL:
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Width: PARENT_WIDTH
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Height: PARENT_HEIGHT
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Font: TinyBold
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Align: Center
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Text: label-game-play-section-header
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Container@ROW:
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Width: PARENT_WIDTH - 24
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Height: 50
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Children:
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Container@AUTO_SAVE_INTERVAL_CONTAINER:
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X: 10
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Width: PARENT_WIDTH / 2 - 20
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Children:
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Label@AUTO_SAVE_INTERVAL_DROP_DOWN_LABEL:
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Width: PARENT_WIDTH
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Height: 20
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Font: Regular
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Text: auto-save-interval-label
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DropDownButton@AUTO_SAVE_INTERVAL_DROP_DOWN:
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Y: 25
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Width: PARENT_WIDTH
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Height: 25
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Font: Regular
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Container@AUTO_SAVE_NO_CONTAINER:
|
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X: PARENT_WIDTH / 2 + 10
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Width: PARENT_WIDTH / 2 - 20
|
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Children:
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Label@AUTO_SAVE_FILE_NUMBER_DROP_DOWN_LABEL:
|
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Width: PARENT_WIDTH
|
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Height: 20
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Font: Regular
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Text: auto-save-nr-label
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DropDownButton@AUTO_SAVE_FILE_NUMBER_DROP_DOWN:
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Y: 25
|
||||
Width: PARENT_WIDTH
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||||
Height: 25
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Font: Regular
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@@ -7,6 +7,7 @@ Background@SETTINGS_PANEL:
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INPUT_PANEL: Input
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HOTKEYS_PANEL: Hotkeys
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ADVANCED_PANEL: Advanced
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GAMEPLAY_PANEL: Gameplay
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X: (WINDOW_WIDTH - WIDTH) / 2
|
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Y: (WINDOW_HEIGHT - HEIGHT) / 2
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Width: 900
|
||||
|
||||
@@ -473,6 +473,11 @@ label-audio-device-container = Audio Device:
|
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label-video-volume-container = Video Volume:
|
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label-restart-required-container-audio-desc = Device changes will be applied after the game is restarted
|
||||
|
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## settings-gameplay.yaml
|
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label-game-play-section-header = Auto-save
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auto-save-interval-label = Auto-save frequency:
|
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auto-save-nr-label = Auto-save limit:
|
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|
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## settings-display.yaml
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label-target-lines-dropdown-container = Target Lines:
|
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label-status-bar-dropdown-container-bars = Status Bars:
|
||||
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@@ -408,6 +408,22 @@ label-original-notice = The default is "{ $key }"
|
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label-duplicate-notice = This is already used for "{ $key }" in the { $context } context
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hotkey-context-any = Any
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|
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## GameplaySettingsLogic
|
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auto-save-interval =
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.disabled = Disabled
|
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.options =
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{ $seconds ->
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[one] 1 second
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*[other] { $seconds } seconds
|
||||
}
|
||||
.minute-options =
|
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{ $minutes ->
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[one] 1 minute
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*[other] { $minutes } minutes
|
||||
}
|
||||
|
||||
auto-save-max-file-number = { $saves } saves
|
||||
|
||||
## InputSettingsLogic
|
||||
options-mouse-scroll-type =
|
||||
.disabled = Disabled
|
||||
|
||||
@@ -7,6 +7,7 @@ Player:
|
||||
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-AutoSave:
|
||||
-SpawnStartingUnits:
|
||||
-MapStartingLocations:
|
||||
ActorSpawnManager:
|
||||
|
||||
@@ -100,6 +100,7 @@ ChromeLayout:
|
||||
common|chrome/mainmenu-prompts.yaml
|
||||
common|chrome/settings.yaml
|
||||
common|chrome/settings-display.yaml
|
||||
common|chrome/settings-gameplay.yaml
|
||||
common|chrome/settings-audio.yaml
|
||||
common|chrome/settings-input.yaml
|
||||
common|chrome/settings-hotkeys.yaml
|
||||
|
||||
@@ -125,6 +125,7 @@ World:
|
||||
HierarchicalPathFinderOverlay:
|
||||
PlayerCommands:
|
||||
HelpCommand:
|
||||
AutoSave:
|
||||
ScreenShaker:
|
||||
BuildingInfluence:
|
||||
ProductionQueueFromSelection:
|
||||
|
||||
@@ -10,6 +10,7 @@ Player:
|
||||
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-AutoSave:
|
||||
-SpawnStartingUnits:
|
||||
-MapStartingLocations:
|
||||
MusicPlaylist:
|
||||
|
||||
@@ -137,6 +137,7 @@ ChromeLayout:
|
||||
common|chrome/settings-audio.yaml
|
||||
common|chrome/settings-input.yaml
|
||||
common|chrome/settings-hotkeys.yaml
|
||||
common|chrome/settings-gameplay.yaml
|
||||
common|chrome/settings-advanced.yaml
|
||||
common|chrome/credits.yaml
|
||||
common|chrome/lobby.yaml
|
||||
|
||||
@@ -276,6 +276,7 @@ World:
|
||||
LoadWidgetAtGameStart:
|
||||
ScriptTriggers:
|
||||
CellTriggerOverlay:
|
||||
AutoSave:
|
||||
TimeLimitManager:
|
||||
TimeLimitDisplayOrder: 2
|
||||
TimeLimitWarnings:
|
||||
|
||||
@@ -9,6 +9,7 @@ World:
|
||||
-CrateSpawner:
|
||||
-StartGameNotification:
|
||||
-SpawnStartingUnits:
|
||||
-AutoSave:
|
||||
-MapStartingLocations:
|
||||
LuaScript:
|
||||
Scripts: fields-of-green.lua
|
||||
|
||||
@@ -142,6 +142,7 @@ ChromeLayout:
|
||||
ts|chrome/mainmenu-prerelease-notification.yaml
|
||||
common|chrome/settings.yaml
|
||||
common|chrome/settings-display.yaml
|
||||
common|chrome/settings-gameplay.yaml
|
||||
common|chrome/settings-audio.yaml
|
||||
common|chrome/settings-input.yaml
|
||||
ts|chrome/settings-hotkeys.yaml
|
||||
|
||||
@@ -236,6 +236,7 @@ World:
|
||||
Inherits: ^BaseWorld
|
||||
ChatCommands:
|
||||
DevCommands:
|
||||
AutoSave:
|
||||
DebugVisualizationCommands:
|
||||
PathFinderOverlay:
|
||||
HierarchicalPathFinderOverlay:
|
||||
|
||||
Reference in New Issue
Block a user