Merge pull request #3282 from pchote/renderer-refactoring

Renderer refactoring - SheetBuilder
This commit is contained in:
Chris Forbes
2013-05-15 03:26:16 -07:00
11 changed files with 238 additions and 169 deletions

View File

@@ -39,17 +39,17 @@ namespace OpenRA.FileFormats
public bool PickAny;
public string Category;
[FieldLoader.LoadUsing( "LoadTiles" )]
[FieldLoader.LoadUsing("LoadTiles")]
public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
public TileTemplate() {}
public TileTemplate(MiniYaml my) { FieldLoader.Load( this, my ); }
public TileTemplate(MiniYaml my) { FieldLoader.Load(this, my); }
static object LoadTiles( MiniYaml y )
static object LoadTiles(MiniYaml y)
{
return y.NodesDict["Tiles"].NodesDict.ToDictionary(
t => byte.Parse(t.Key),
t => t.Value.Value );
t => t.Value.Value);
}
static readonly string[] Fields = { "Id", "Image", "Size", "PickAny" };
@@ -60,12 +60,14 @@ namespace OpenRA.FileFormats
foreach (var field in Fields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
if (f.GetValue(this) == null)
continue;
root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
}
root.Add( new MiniYamlNode( "Tiles", null,
Tiles.Select( x => new MiniYamlNode( x.Key.ToString(), x.Value ) ).ToList() ) );
root.Add(new MiniYamlNode("Tiles", null,
Tiles.Select(x => new MiniYamlNode(x.Key.ToString(), x.Value)).ToList()));
return new MiniYaml(null, root);
}
@@ -90,9 +92,9 @@ namespace OpenRA.FileFormats
public TileSet() {}
public TileSet( string filepath )
public TileSet(string filepath)
{
var yaml = MiniYaml.DictFromFile( filepath );
var yaml = MiniYaml.DictFromFile(filepath);
// General info
FieldLoader.Load(this, yaml["General"]);
@@ -110,7 +112,7 @@ namespace OpenRA.FileFormats
{
foreach (var t in Templates)
if (t.Value.Data == null)
using( var s = FileSystem.OpenWithExts(t.Value.Image, Extensions) )
using (var s = FileSystem.OpenWithExts(t.Value.Image, Extensions))
t.Value.Data = new Terrain(s, TileSize);
}
@@ -122,33 +124,35 @@ namespace OpenRA.FileFormats
foreach (var field in fields)
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
gen.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
if (f.GetValue(this) == null)
continue;
gen.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
}
root.Add( new MiniYamlNode( "General", null, gen ) );
root.Add(new MiniYamlNode("General", null, gen));
root.Add( new MiniYamlNode( "Terrain", null,
Terrain.Select( t => new MiniYamlNode(
"TerrainType@{0}".F( t.Value.Type ),
t.Value.Save() ) ).ToList() ) );
root.Add(new MiniYamlNode( "Terrain", null,
Terrain.Select(t => new MiniYamlNode(
"TerrainType@{0}".F(t.Value.Type),
t.Value.Save())).ToList()));
root.Add( new MiniYamlNode( "Templates", null,
Templates.Select( t => new MiniYamlNode(
"Template@{0}".F( t.Value.Id ),
t.Value.Save() ) ).ToList() ) );
root.Add(new MiniYamlNode("Templates", null,
Templates.Select(t => new MiniYamlNode(
"Template@{0}".F(t.Value.Id),
t.Value.Save())).ToList()));
root.WriteToFile(filepath);
}
public byte[] GetBytes(TileReference<ushort,byte> r)
{
TileTemplate tile;
if( Templates.TryGetValue( r.type, out tile ) )
return tile.Data.TileBitmapBytes[ r.index ];
if (Templates.TryGetValue(r.type, out tile))
return tile.Data.TileBitmapBytes[r.index];
byte[] missingTile = new byte[ TileSize * TileSize ];
for( int i = 0 ; i < missingTile.Length ; i++ )
missingTile[ i ] = 0x36;
byte[] missingTile = new byte[TileSize*TileSize];
for (var i = 0; i < missingTile.Length; i++)
missingTile[i] = 0x36;
return missingTile;
}
@@ -159,6 +163,7 @@ namespace OpenRA.FileFormats
string ret;
if (!tt.TryGetValue(r.index, out ret))
return "Clear"; // Default walkable
return ret;
}

View File

@@ -24,15 +24,13 @@ namespace OpenRA.Graphics
public string Name { get { return name; } }
public Animation( string name )
: this( name, () => 0 )
{
}
public Animation(string name)
: this(name, () => 0) {}
public Animation( string name, Func<int> facingFunc )
public Animation(string name, Func<int> facingFunc)
{
this.name = name.ToLowerInvariant();
this.tickFunc = () => { };
this.tickFunc = () => {};
this.facingFunc = facingFunc;
}
@@ -46,12 +44,12 @@ namespace OpenRA.Graphics
}
}
public void Play( string sequenceName )
public void Play(string sequenceName)
{
PlayThen(sequenceName, null);
}
public void PlayRepeating( string sequenceName )
public void PlayRepeating(string sequenceName)
{
backwards = false;
tickAlways = false;
@@ -75,16 +73,16 @@ namespace OpenRA.Graphics
return true;
}
public void PlayThen( string sequenceName, Action after )
public void PlayThen(string sequenceName, Action after)
{
backwards = false;
tickAlways = false;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = 0;
tickFunc = () =>
{
++frame;
if( frame >= CurrentSequence.Length )
if (frame >= CurrentSequence.Length)
{
frame = CurrentSequence.Length - 1;
tickFunc = () => { };
@@ -99,11 +97,11 @@ namespace OpenRA.Graphics
backwards = true;
}
public void PlayFetchIndex( string sequenceName, Func<int> func )
public void PlayFetchIndex(string sequenceName, Func<int> func)
{
backwards = false;
tickAlways = true;
CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
frame = func();
tickFunc = () => frame = func();
}
@@ -113,19 +111,19 @@ namespace OpenRA.Graphics
public void Tick()
{
Tick( 40 ); // tick one frame
Tick(40); // tick one frame
}
public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
public void Tick( int t )
public void Tick(int t)
{
if( tickAlways )
if (tickAlways)
tickFunc();
else
{
timeUntilNextFrame -= t;
while( timeUntilNextFrame <= 0 )
while (timeUntilNextFrame <= 0)
{
tickFunc();
timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
@@ -145,9 +143,9 @@ namespace OpenRA.Graphics
}
}
public Sequence GetSequence( string sequenceName )
public Sequence GetSequence(string sequenceName)
{
return SequenceProvider.GetSequence( name, sequenceName );
return SequenceProvider.GetSequence(name, sequenceName);
}
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using System.Drawing;
using System.Drawing.Imaging;
using OpenRA.FileFormats;
using OpenRA.FileFormats.Graphics;
@@ -16,21 +17,44 @@ namespace OpenRA.Graphics
{
public class Sheet
{
Bitmap bitmap;
ITexture texture;
bool dirty;
byte[] data;
public byte[] Data { get; private set; }
public readonly Size Size;
public Sheet(Size size)
{
Size = size;
Data = new byte[4*Size.Width*Size.Height];
}
public Sheet(string filename)
{
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
var bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
Size = bitmap.Size;
Data = new byte[4*Size.Width*Size.Height];
var b = bitmap.LockBits(bitmap.Bounds(),
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)b.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var i = 4*Size.Width*y + 4*x;
// Convert argb to bgra
var argb = *(c + (y * b.Stride >> 2) + x);
Data[i++] = (byte)(argb >> 0);
Data[i++] = (byte)(argb >> 8);
Data[i++] = (byte)(argb >> 16);
Data[i++] = (byte)(argb >> 24);
}
}
bitmap.UnlockBits(b);
}
public ITexture Texture
@@ -45,23 +69,61 @@ namespace OpenRA.Graphics
if (dirty)
{
if (data != null)
{
texture.SetData(data, Size.Width, Size.Height);
dirty = false;
}
else if (bitmap != null)
{
texture.SetData(bitmap);
dirty = false;
}
texture.SetData(Data, Size.Width, Size.Height);
dirty = false;
}
return texture;
}
}
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
public Bitmap AsBitmap()
{
var b = new Bitmap(Size.Width, Size.Height);
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)output.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var i = 4*Size.Width*y + 4*x;
// Convert bgra to argb
var argb = (Data[i+3] << 24) | (Data[i+2] << 16) | (Data[i+1] << 8) | Data[i];
*(c + (y * output.Stride >> 2) + x) = argb;
}
}
b.UnlockBits(output);
return b;
}
public Bitmap AsBitmap(TextureChannel channel, Palette pal)
{
var b = new Bitmap(Size.Width, Size.Height);
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
unsafe
{
int* c = (int*)output.Scan0;
for (var x = 0; x < Size.Width; x++)
for (var y = 0; y < Size.Height; y++)
{
var index = Data[4*Size.Width*y + 4*x + (int)channel];
*(c + (y * output.Stride >> 2) + x) = pal.GetColor(index).ToArgb();
}
}
b.UnlockBits(output);
return b;
}
public void MakeDirty() { dirty = true; }
}
}

View File

@@ -8,68 +8,69 @@
*/
#endregion
using System;
using System.Drawing;
namespace OpenRA.Graphics
{
public class SheetOverflowException : Exception
{
public SheetOverflowException()
: base("Sprite sequence spans multiple sheets.\n"+
"This should be considered as a bug, but you "+
"can increase the Graphics.SheetSize setting "+
"to temporarily avoid the problem.") {}
}
public enum SheetType
{
Indexed = 1,
DualIndexed = 2,
BGRA = 4,
}
public class SheetBuilder
{
internal SheetBuilder(TextureChannel ch)
Sheet current;
TextureChannel channel;
SheetType type;
int rowHeight = 0;
Point p;
internal SheetBuilder(SheetType t)
{
current = null;
rowHeight = 0;
channel = null;
initialChannel = ch;
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
channel = TextureChannel.Red;
type = t;
}
public Sprite Add(byte[] src, Size size)
public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
{
Sprite rect = Allocate(size);
var rect = Allocate(size, allowSheetOverflow);
Util.FastCopyIntoChannel(rect, src);
return rect;
}
public Sprite Add(Size size, byte paletteIndex)
public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
{
byte[] data = new byte[size.Width * size.Height];
for (int i = 0; i < data.Length; i++)
var data = new byte[size.Width * size.Height];
for (var i = 0; i < data.Length; i++)
data[i] = paletteIndex;
return Add(data, size);
return Add(data, size, allowSheetOverflow);
}
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
Sheet current = null;
int rowHeight = 0;
Point p;
TextureChannel? channel = null;
TextureChannel initialChannel;
TextureChannel? NextChannel(TextureChannel? t)
TextureChannel? NextChannel(TextureChannel t)
{
if (t == null)
return initialChannel;
var nextChannel = (int)t + (int)type;
if (nextChannel > (int)TextureChannel.Alpha)
return null;
switch (t.Value)
{
case TextureChannel.Red: return TextureChannel.Green;
case TextureChannel.Green: return TextureChannel.Blue;
case TextureChannel.Blue: return TextureChannel.Alpha;
case TextureChannel.Alpha: return null;
default: return null;
}
return (TextureChannel)nextChannel;
}
public Sprite Allocate(Size imageSize)
public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
{
if (current == null)
{
current = NewSheet();
channel = NextChannel(null);
}
if (imageSize.Width + p.X > current.Size.Width)
{
p = new Point(0, p.Y + rowHeight);
@@ -81,22 +82,29 @@ namespace OpenRA.Graphics
if (p.Y + imageSize.Height > current.Size.Height)
{
if (null == (channel = NextChannel(channel)))
var next = NextChannel(channel);
if (next == null)
{
current = NewSheet();
channel = NextChannel(channel);
if (!allowSheetOverflow)
throw new SheetOverflowException();
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
channel = TextureChannel.Red;
}
else
channel = next.Value;
rowHeight = imageSize.Height;
p = new Point(0,0);
}
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
var rect = new Sprite(current, new Rectangle(p, imageSize), channel);
current.MakeDirty();
p.X += imageSize.Width;
return rect;
}
public Sheet Current { get { return current; } }
}
}

View File

@@ -17,57 +17,52 @@ namespace OpenRA.Graphics
public readonly Rectangle bounds;
public readonly Sheet sheet;
public readonly TextureChannel channel;
public readonly RectangleF uv;
public readonly float2 size;
readonly float2[] uvhax;
readonly float2[] textureCoords;
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
{
this.bounds = bounds;
this.sheet = sheet;
this.channel = channel;
uv = new RectangleF(
(float)(bounds.Left) / sheet.Size.Width,
(float)(bounds.Top) / sheet.Size.Height,
(float)(bounds.Width) / sheet.Size.Width,
(float)(bounds.Height) / sheet.Size.Height);
uvhax = new float2[]
{
new float2( uv.Left, uv.Top ),
new float2( uv.Right, uv.Top ),
new float2( uv.Left, uv.Bottom ),
new float2( uv.Right, uv.Bottom ),
};
this.size = new float2(bounds.Size);
var left = (float)(bounds.Left) / sheet.Size.Width;
var top = (float)(bounds.Top) / sheet.Size.Height;
var right = (float)(bounds.Right) / sheet.Size.Width;
var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
textureCoords = new float2[]
{
new float2(left, top),
new float2(right, top),
new float2(left, bottom),
new float2(right, bottom),
};
}
public float2 FastMapTextureCoords( int k )
public float2 FastMapTextureCoords(int k)
{
return uvhax[ k ];
return textureCoords[k];
}
public void DrawAt( WorldRenderer wr, float2 location, string palette )
public void DrawAt(WorldRenderer wr, float2 location, string palette)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, wr, palette, size);
}
public void DrawAt( float2 location, int paletteIndex )
public void DrawAt(float2 location, int paletteIndex)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size);
}
public void DrawAt(float2 location, int paletteIndex, float scale)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size*scale);
}
public void DrawAt( float2 location, int paletteIndex, float2 size )
public void DrawAt(float2 location, int paletteIndex, float2 size)
{
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, size );
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size);
}
}

View File

@@ -31,8 +31,10 @@ namespace OpenRA.Graphics
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph,
Pair<char,Color>.EqualityComparer);
// setup a 1-channel SheetBuilder for our private use
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
// setup a SheetBuilder for our private use
// TODO: SheetBuilder state is leaked between mod switches
if (builder == null)
builder = new SheetBuilder(SheetType.BGRA);
PrecacheColor(Color.White);
PrecacheColor(Color.Red);
@@ -46,7 +48,7 @@ namespace OpenRA.Graphics
throw new InvalidOperationException();
}
public void DrawText (string text, float2 location, Color c)
public void DrawText(string text, float2 location, Color c)
{
location.Y += size; // baseline vs top
@@ -84,7 +86,7 @@ namespace OpenRA.Graphics
public int2 Measure(string text)
{
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
return new int2((int)text.Split('\n').Max(s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
}
Cache<Pair<char,Color>, GlyphInfo> glyphs;
@@ -96,9 +98,8 @@ namespace OpenRA.Graphics
face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var s = builder.Allocate(
new Size((int)face.Glyph.Metrics.Width >> 6,
(int)face.Glyph.Metrics.Height >> 6));
var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
var s = builder.Allocate(size, true);
var g = new GlyphInfo
{

View File

@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
if (ImageCount == 0)
{
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
}
else
{
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
}
}

View File

@@ -18,8 +18,8 @@ namespace OpenRA.Graphics
{
class TerrainRenderer
{
SheetBuilder sheetBuilder;
IVertexBuffer<Vertex> vertexBuffer;
Sheet terrainSheet;
World world;
Map map;
@@ -29,37 +29,31 @@ namespace OpenRA.Graphics
this.world = world;
this.map = world.Map;
var tileSize = new Size( Game.CellSize, Game.CellSize );
// TODO: Use a fixed sheet size specified in the tileset yaml
sheetBuilder = new SheetBuilder(SheetType.Indexed);
var tileSize = new Size(Game.CellSize, Game.CellSize);
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
int nv = 0;
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
var terrainPalette = wr.Palette("terrain").Index;
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
int nv = 0;
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
{
var tile = tileMapping[map.MapTiles.Value[i, j]];
// TODO: move GetPaletteIndex out of the inner loop.
Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size);
nv += 4;
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
throw new InvalidOperationException("Terrain sprites span multiple sheets. Try increasing Game.Settings.Graphics.SheetSize.");
}
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
vertexBuffer.SetData( vertices, nv );
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
vertexBuffer.SetData(vertices, nv);
}
public void Draw( WorldRenderer wr, Viewport viewport )
public void Draw(WorldRenderer wr, Viewport viewport)
{
int verticesPerRow = map.Bounds.Width * 4;
int verticesPerRow = 4*map.Bounds.Width;
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize / viewport.Zoom + 2);
@@ -79,17 +73,22 @@ namespace OpenRA.Graphics
firstRow = r.Bottom - map.Bounds.Top;
}
if (firstRow < 0) firstRow = 0;
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
// Sanity checking
if (firstRow < 0)
firstRow = 0;
if( lastRow < firstRow ) lastRow = firstRow;
if (lastRow > map.Bounds.Height)
lastRow = map.Bounds.Height;
if (lastRow < firstRow)
lastRow = firstRow;
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
PrimitiveType.QuadList, terrainSheet);
PrimitiveType.QuadList, sheetBuilder.Current);
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
r.Render( wr );
r.Render(wr);
}
}
}

View File

@@ -32,12 +32,13 @@ namespace OpenRA.Graphics
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
{
var data = dest.sheet.Data;
var srcStride = dest.bounds.Width;
var destStride = dest.sheet.Size.Width * 4;
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
var destSkip = destStride - 4 * srcStride;
var height = dest.bounds.Height;

View File

@@ -53,7 +53,7 @@ namespace OpenRA
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
ChromeProvider.Initialize(Manifest.Chrome);
SheetBuilder = new SheetBuilder(TextureChannel.Red);
SheetBuilder = new SheetBuilder(SheetType.Indexed);
SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
CursorProvider.Initialize(Manifest.Cursors);
}

View File

@@ -99,9 +99,9 @@ namespace OpenRA.Mods.RA
if (cachedTileset != self.World.Map.Tileset)
{
cachedTileset = self.World.Map.Tileset;
var tileSize = new Size(Game.CellSize, Game.CellSize);
sprites = new Cache<TileReference<ushort,byte>, Sprite>(
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x),
new Size(Game.CellSize, Game.CellSize)));
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
}
// Cache templates and tiles for the different states