Merge pull request #3282 from pchote/renderer-refactoring
Renderer refactoring - SheetBuilder
This commit is contained in:
@@ -39,17 +39,17 @@ namespace OpenRA.FileFormats
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public bool PickAny;
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public string Category;
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[FieldLoader.LoadUsing( "LoadTiles" )]
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[FieldLoader.LoadUsing("LoadTiles")]
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public Dictionary<byte, string> Tiles = new Dictionary<byte, string>();
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public TileTemplate() {}
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public TileTemplate(MiniYaml my) { FieldLoader.Load( this, my ); }
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public TileTemplate(MiniYaml my) { FieldLoader.Load(this, my); }
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static object LoadTiles( MiniYaml y )
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static object LoadTiles(MiniYaml y)
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{
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return y.NodesDict["Tiles"].NodesDict.ToDictionary(
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t => byte.Parse(t.Key),
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t => t.Value.Value );
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t => t.Value.Value);
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}
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static readonly string[] Fields = { "Id", "Image", "Size", "PickAny" };
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@@ -60,12 +60,14 @@ namespace OpenRA.FileFormats
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foreach (var field in Fields)
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{
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FieldInfo f = this.GetType().GetField(field);
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if (f.GetValue(this) == null) continue;
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root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
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if (f.GetValue(this) == null)
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continue;
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root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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root.Add( new MiniYamlNode( "Tiles", null,
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Tiles.Select( x => new MiniYamlNode( x.Key.ToString(), x.Value ) ).ToList() ) );
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root.Add(new MiniYamlNode("Tiles", null,
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Tiles.Select(x => new MiniYamlNode(x.Key.ToString(), x.Value)).ToList()));
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return new MiniYaml(null, root);
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}
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@@ -90,9 +92,9 @@ namespace OpenRA.FileFormats
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public TileSet() {}
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public TileSet( string filepath )
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public TileSet(string filepath)
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{
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var yaml = MiniYaml.DictFromFile( filepath );
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var yaml = MiniYaml.DictFromFile(filepath);
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// General info
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FieldLoader.Load(this, yaml["General"]);
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@@ -110,7 +112,7 @@ namespace OpenRA.FileFormats
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{
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foreach (var t in Templates)
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if (t.Value.Data == null)
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using( var s = FileSystem.OpenWithExts(t.Value.Image, Extensions) )
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using (var s = FileSystem.OpenWithExts(t.Value.Image, Extensions))
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t.Value.Data = new Terrain(s, TileSize);
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}
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@@ -122,33 +124,35 @@ namespace OpenRA.FileFormats
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foreach (var field in fields)
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{
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FieldInfo f = this.GetType().GetField(field);
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if (f.GetValue(this) == null) continue;
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gen.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
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if (f.GetValue(this) == null)
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continue;
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gen.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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root.Add( new MiniYamlNode( "General", null, gen ) );
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root.Add(new MiniYamlNode("General", null, gen));
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root.Add( new MiniYamlNode( "Terrain", null,
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Terrain.Select( t => new MiniYamlNode(
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"TerrainType@{0}".F( t.Value.Type ),
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t.Value.Save() ) ).ToList() ) );
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root.Add(new MiniYamlNode( "Terrain", null,
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Terrain.Select(t => new MiniYamlNode(
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"TerrainType@{0}".F(t.Value.Type),
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t.Value.Save())).ToList()));
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root.Add( new MiniYamlNode( "Templates", null,
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Templates.Select( t => new MiniYamlNode(
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"Template@{0}".F( t.Value.Id ),
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t.Value.Save() ) ).ToList() ) );
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root.Add(new MiniYamlNode("Templates", null,
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Templates.Select(t => new MiniYamlNode(
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"Template@{0}".F(t.Value.Id),
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t.Value.Save())).ToList()));
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root.WriteToFile(filepath);
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}
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public byte[] GetBytes(TileReference<ushort,byte> r)
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{
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TileTemplate tile;
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if( Templates.TryGetValue( r.type, out tile ) )
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return tile.Data.TileBitmapBytes[ r.index ];
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if (Templates.TryGetValue(r.type, out tile))
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return tile.Data.TileBitmapBytes[r.index];
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byte[] missingTile = new byte[ TileSize * TileSize ];
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for( int i = 0 ; i < missingTile.Length ; i++ )
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missingTile[ i ] = 0x36;
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byte[] missingTile = new byte[TileSize*TileSize];
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for (var i = 0; i < missingTile.Length; i++)
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missingTile[i] = 0x36;
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return missingTile;
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}
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@@ -159,6 +163,7 @@ namespace OpenRA.FileFormats
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string ret;
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if (!tt.TryGetValue(r.index, out ret))
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return "Clear"; // Default walkable
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return ret;
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}
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@@ -24,15 +24,13 @@ namespace OpenRA.Graphics
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public string Name { get { return name; } }
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public Animation( string name )
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: this( name, () => 0 )
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{
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}
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public Animation(string name)
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: this(name, () => 0) {}
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public Animation( string name, Func<int> facingFunc )
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public Animation(string name, Func<int> facingFunc)
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{
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => { };
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this.tickFunc = () => {};
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this.facingFunc = facingFunc;
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}
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@@ -46,12 +44,12 @@ namespace OpenRA.Graphics
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}
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}
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public void Play( string sequenceName )
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public void Play(string sequenceName)
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{
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PlayThen(sequenceName, null);
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}
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public void PlayRepeating( string sequenceName )
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public void PlayRepeating(string sequenceName)
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{
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backwards = false;
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tickAlways = false;
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@@ -75,16 +73,16 @@ namespace OpenRA.Graphics
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return true;
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}
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public void PlayThen( string sequenceName, Action after )
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public void PlayThen(string sequenceName, Action after)
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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++frame;
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if( frame >= CurrentSequence.Length )
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if (frame >= CurrentSequence.Length)
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{
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frame = CurrentSequence.Length - 1;
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tickFunc = () => { };
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@@ -99,11 +97,11 @@ namespace OpenRA.Graphics
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backwards = true;
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}
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public void PlayFetchIndex( string sequenceName, Func<int> func )
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public void PlayFetchIndex(string sequenceName, Func<int> func)
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = SequenceProvider.GetSequence( name, sequenceName );
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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frame = func();
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tickFunc = () => frame = func();
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}
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@@ -113,19 +111,19 @@ namespace OpenRA.Graphics
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public void Tick()
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{
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Tick( 40 ); // tick one frame
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Tick(40); // tick one frame
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence( name, seq ); }
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
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public void Tick( int t )
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public void Tick(int t)
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{
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if( tickAlways )
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if (tickAlways)
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tickFunc();
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else
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{
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timeUntilNextFrame -= t;
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while( timeUntilNextFrame <= 0 )
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while (timeUntilNextFrame <= 0)
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{
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tickFunc();
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timeUntilNextFrame += CurrentSequence != null ? CurrentSequence.Tick : 40; // 25 fps == 40 ms
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@@ -145,9 +143,9 @@ namespace OpenRA.Graphics
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}
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}
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public Sequence GetSequence( string sequenceName )
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public Sequence GetSequence(string sequenceName)
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{
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return SequenceProvider.GetSequence( name, sequenceName );
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return SequenceProvider.GetSequence(name, sequenceName);
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}
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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@@ -16,21 +17,44 @@ namespace OpenRA.Graphics
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{
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public class Sheet
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{
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Bitmap bitmap;
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ITexture texture;
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bool dirty;
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byte[] data;
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public byte[] Data { get; private set; }
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public readonly Size Size;
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public Sheet(Size size)
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{
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Size = size;
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Data = new byte[4*Size.Width*Size.Height];
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}
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public Sheet(string filename)
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{
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bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
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var bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
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Size = bitmap.Size;
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Data = new byte[4*Size.Width*Size.Height];
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var b = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)b.Scan0;
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for (var x = 0; x < Size.Width; x++)
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for (var y = 0; y < Size.Height; y++)
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{
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var i = 4*Size.Width*y + 4*x;
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// Convert argb to bgra
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var argb = *(c + (y * b.Stride >> 2) + x);
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Data[i++] = (byte)(argb >> 0);
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Data[i++] = (byte)(argb >> 8);
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Data[i++] = (byte)(argb >> 16);
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Data[i++] = (byte)(argb >> 24);
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}
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}
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bitmap.UnlockBits(b);
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}
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public ITexture Texture
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@@ -45,23 +69,61 @@ namespace OpenRA.Graphics
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if (dirty)
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{
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if (data != null)
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{
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texture.SetData(data, Size.Width, Size.Height);
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dirty = false;
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}
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else if (bitmap != null)
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{
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texture.SetData(bitmap);
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dirty = false;
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}
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texture.SetData(Data, Size.Width, Size.Height);
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dirty = false;
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}
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return texture;
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}
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}
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public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
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public Bitmap AsBitmap()
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{
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var b = new Bitmap(Size.Width, Size.Height);
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var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)output.Scan0;
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for (var x = 0; x < Size.Width; x++)
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for (var y = 0; y < Size.Height; y++)
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{
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var i = 4*Size.Width*y + 4*x;
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// Convert bgra to argb
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var argb = (Data[i+3] << 24) | (Data[i+2] << 16) | (Data[i+1] << 8) | Data[i];
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*(c + (y * output.Stride >> 2) + x) = argb;
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}
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}
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b.UnlockBits(output);
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return b;
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}
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public Bitmap AsBitmap(TextureChannel channel, Palette pal)
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{
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var b = new Bitmap(Size.Width, Size.Height);
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var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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unsafe
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{
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int* c = (int*)output.Scan0;
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for (var x = 0; x < Size.Width; x++)
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for (var y = 0; y < Size.Height; y++)
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{
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var index = Data[4*Size.Width*y + 4*x + (int)channel];
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*(c + (y * output.Stride >> 2) + x) = pal.GetColor(index).ToArgb();
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}
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}
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b.UnlockBits(output);
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return b;
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}
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public void MakeDirty() { dirty = true; }
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}
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}
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@@ -8,68 +8,69 @@
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class SheetOverflowException : Exception
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{
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public SheetOverflowException()
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: base("Sprite sequence spans multiple sheets.\n"+
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"This should be considered as a bug, but you "+
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"can increase the Graphics.SheetSize setting "+
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"to temporarily avoid the problem.") {}
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}
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public enum SheetType
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{
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Indexed = 1,
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DualIndexed = 2,
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BGRA = 4,
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}
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public class SheetBuilder
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{
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internal SheetBuilder(TextureChannel ch)
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Sheet current;
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TextureChannel channel;
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SheetType type;
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int rowHeight = 0;
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Point p;
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internal SheetBuilder(SheetType t)
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{
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current = null;
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rowHeight = 0;
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channel = null;
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initialChannel = ch;
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
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channel = TextureChannel.Red;
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type = t;
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}
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public Sprite Add(byte[] src, Size size)
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public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
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{
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Sprite rect = Allocate(size);
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var rect = Allocate(size, allowSheetOverflow);
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Util.FastCopyIntoChannel(rect, src);
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return rect;
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}
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public Sprite Add(Size size, byte paletteIndex)
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public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
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{
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byte[] data = new byte[size.Width * size.Height];
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for (int i = 0; i < data.Length; i++)
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var data = new byte[size.Width * size.Height];
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for (var i = 0; i < data.Length; i++)
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data[i] = paletteIndex;
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return Add(data, size);
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return Add(data, size, allowSheetOverflow);
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}
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Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
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Sheet current = null;
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int rowHeight = 0;
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Point p;
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TextureChannel? channel = null;
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TextureChannel initialChannel;
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TextureChannel? NextChannel(TextureChannel? t)
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TextureChannel? NextChannel(TextureChannel t)
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{
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if (t == null)
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return initialChannel;
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var nextChannel = (int)t + (int)type;
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if (nextChannel > (int)TextureChannel.Alpha)
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return null;
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switch (t.Value)
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{
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case TextureChannel.Red: return TextureChannel.Green;
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case TextureChannel.Green: return TextureChannel.Blue;
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case TextureChannel.Blue: return TextureChannel.Alpha;
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case TextureChannel.Alpha: return null;
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default: return null;
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}
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return (TextureChannel)nextChannel;
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}
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public Sprite Allocate(Size imageSize)
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public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
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{
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if (current == null)
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{
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current = NewSheet();
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channel = NextChannel(null);
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}
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if (imageSize.Width + p.X > current.Size.Width)
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{
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p = new Point(0, p.Y + rowHeight);
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@@ -81,22 +82,29 @@ namespace OpenRA.Graphics
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if (p.Y + imageSize.Height > current.Size.Height)
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{
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if (null == (channel = NextChannel(channel)))
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var next = NextChannel(channel);
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if (next == null)
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{
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current = NewSheet();
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channel = NextChannel(channel);
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if (!allowSheetOverflow)
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throw new SheetOverflowException();
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current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
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channel = TextureChannel.Red;
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}
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else
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channel = next.Value;
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rowHeight = imageSize.Height;
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p = new Point(0,0);
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}
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Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
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var rect = new Sprite(current, new Rectangle(p, imageSize), channel);
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current.MakeDirty();
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p.X += imageSize.Width;
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return rect;
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}
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public Sheet Current { get { return current; } }
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}
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}
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@@ -17,57 +17,52 @@ namespace OpenRA.Graphics
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public readonly Rectangle bounds;
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public readonly Sheet sheet;
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||||
public readonly TextureChannel channel;
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public readonly RectangleF uv;
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public readonly float2 size;
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readonly float2[] uvhax;
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readonly float2[] textureCoords;
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|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
|
||||
var left = (float)(bounds.Left) / sheet.Size.Width;
|
||||
var top = (float)(bounds.Top) / sheet.Size.Height;
|
||||
var right = (float)(bounds.Right) / sheet.Size.Width;
|
||||
var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
|
||||
textureCoords = new float2[]
|
||||
{
|
||||
new float2(left, top),
|
||||
new float2(right, top),
|
||||
new float2(left, bottom),
|
||||
new float2(right, bottom),
|
||||
};
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords( int k )
|
||||
public float2 FastMapTextureCoords(int k)
|
||||
{
|
||||
return uvhax[ k ];
|
||||
return textureCoords[k];
|
||||
}
|
||||
|
||||
public void DrawAt( WorldRenderer wr, float2 location, string palette )
|
||||
public void DrawAt(WorldRenderer wr, float2 location, string palette)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, wr, palette, size);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex )
|
||||
public void DrawAt(float2 location, int paletteIndex)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size);
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size*scale);
|
||||
}
|
||||
|
||||
public void DrawAt( float2 location, int paletteIndex, float2 size )
|
||||
public void DrawAt(float2 location, int paletteIndex, float2 size)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, size );
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -31,8 +31,10 @@ namespace OpenRA.Graphics
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph,
|
||||
Pair<char,Color>.EqualityComparer);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
// setup a SheetBuilder for our private use
|
||||
// TODO: SheetBuilder state is leaked between mod switches
|
||||
if (builder == null)
|
||||
builder = new SheetBuilder(SheetType.BGRA);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
@@ -46,7 +48,7 @@ namespace OpenRA.Graphics
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public void DrawText (string text, float2 location, Color c)
|
||||
public void DrawText(string text, float2 location, Color c)
|
||||
{
|
||||
location.Y += size; // baseline vs top
|
||||
|
||||
@@ -84,7 +86,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public int2 Measure(string text)
|
||||
{
|
||||
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
return new int2((int)text.Split('\n').Max(s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
|
||||
}
|
||||
|
||||
Cache<Pair<char,Color>, GlyphInfo> glyphs;
|
||||
@@ -96,9 +98,8 @@ namespace OpenRA.Graphics
|
||||
face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
|
||||
face.Glyph.RenderGlyph(RenderMode.Normal);
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size((int)face.Glyph.Metrics.Width >> 6,
|
||||
(int)face.Glyph.Metrics.Height >> 6));
|
||||
var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
|
||||
var s = builder.Allocate(size, true);
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
|
||||
@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
|
||||
if (ImageCount == 0)
|
||||
{
|
||||
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
SheetBuilder sheetBuilder;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
@@ -29,37 +29,31 @@ namespace OpenRA.Graphics
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
var tileSize = new Size( Game.CellSize, Game.CellSize );
|
||||
// TODO: Use a fixed sheet size specified in the tileset yaml
|
||||
sheetBuilder = new SheetBuilder(SheetType.Indexed);
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
|
||||
|
||||
var terrainPalette = wr.Palette("terrain").Index;
|
||||
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
int nv = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
{
|
||||
var tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: move GetPaletteIndex out of the inner loop.
|
||||
Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size);
|
||||
nv += 4;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets. Try increasing Game.Settings.Graphics.SheetSize.");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer( vertices.Length );
|
||||
vertexBuffer.SetData( vertices, nv );
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
|
||||
vertexBuffer.SetData(vertices, nv);
|
||||
}
|
||||
|
||||
public void Draw( WorldRenderer wr, Viewport viewport )
|
||||
public void Draw(WorldRenderer wr, Viewport viewport)
|
||||
{
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
int verticesPerRow = 4*map.Bounds.Width;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize / viewport.Zoom + 2);
|
||||
|
||||
@@ -79,17 +73,22 @@ namespace OpenRA.Graphics
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
// Sanity checking
|
||||
if (firstRow < 0)
|
||||
firstRow = 0;
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
if (lastRow > map.Bounds.Height)
|
||||
lastRow = map.Bounds.Height;
|
||||
|
||||
if (lastRow < firstRow)
|
||||
lastRow = firstRow;
|
||||
|
||||
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
|
||||
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
|
||||
PrimitiveType.QuadList, terrainSheet);
|
||||
PrimitiveType.QuadList, sheetBuilder.Current);
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render( wr );
|
||||
r.Render(wr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,12 +32,13 @@ namespace OpenRA.Graphics
|
||||
|
||||
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
|
||||
public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
|
||||
{
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA
|
||||
|
||||
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
|
||||
ChromeProvider.Initialize(Manifest.Chrome);
|
||||
SheetBuilder = new SheetBuilder(TextureChannel.Red);
|
||||
SheetBuilder = new SheetBuilder(SheetType.Indexed);
|
||||
SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
|
||||
CursorProvider.Initialize(Manifest.Cursors);
|
||||
}
|
||||
|
||||
@@ -99,9 +99,9 @@ namespace OpenRA.Mods.RA
|
||||
if (cachedTileset != self.World.Map.Tileset)
|
||||
{
|
||||
cachedTileset = self.World.Map.Tileset;
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
sprites = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x),
|
||||
new Size(Game.CellSize, Game.CellSize)));
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
|
||||
}
|
||||
|
||||
// Cache templates and tiles for the different states
|
||||
|
||||
Reference in New Issue
Block a user