Merge pull request #3282 from pchote/renderer-refactoring
Renderer refactoring - SheetBuilder
This commit is contained in:
@@ -60,7 +60,9 @@ namespace OpenRA.FileFormats
|
||||
foreach (var field in Fields)
|
||||
{
|
||||
FieldInfo f = this.GetType().GetField(field);
|
||||
if (f.GetValue(this) == null) continue;
|
||||
if (f.GetValue(this) == null)
|
||||
continue;
|
||||
|
||||
root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
|
||||
}
|
||||
|
||||
@@ -122,7 +124,9 @@ namespace OpenRA.FileFormats
|
||||
foreach (var field in fields)
|
||||
{
|
||||
FieldInfo f = this.GetType().GetField(field);
|
||||
if (f.GetValue(this) == null) continue;
|
||||
if (f.GetValue(this) == null)
|
||||
continue;
|
||||
|
||||
gen.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
|
||||
}
|
||||
|
||||
@@ -147,7 +151,7 @@ namespace OpenRA.FileFormats
|
||||
return tile.Data.TileBitmapBytes[r.index];
|
||||
|
||||
byte[] missingTile = new byte[TileSize*TileSize];
|
||||
for( int i = 0 ; i < missingTile.Length ; i++ )
|
||||
for (var i = 0; i < missingTile.Length; i++)
|
||||
missingTile[i] = 0x36;
|
||||
|
||||
return missingTile;
|
||||
@@ -159,6 +163,7 @@ namespace OpenRA.FileFormats
|
||||
string ret;
|
||||
if (!tt.TryGetValue(r.index, out ret))
|
||||
return "Clear"; // Default walkable
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,9 +25,7 @@ namespace OpenRA.Graphics
|
||||
public string Name { get { return name; } }
|
||||
|
||||
public Animation(string name)
|
||||
: this( name, () => 0 )
|
||||
{
|
||||
}
|
||||
: this(name, () => 0) {}
|
||||
|
||||
public Animation(string name, Func<int> facingFunc)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using System.Drawing.Imaging;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.FileFormats.Graphics;
|
||||
|
||||
@@ -16,21 +17,44 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
public class Sheet
|
||||
{
|
||||
Bitmap bitmap;
|
||||
ITexture texture;
|
||||
bool dirty;
|
||||
byte[] data;
|
||||
public byte[] Data { get; private set; }
|
||||
public readonly Size Size;
|
||||
|
||||
public Sheet(Size size)
|
||||
{
|
||||
Size = size;
|
||||
Data = new byte[4*Size.Width*Size.Height];
|
||||
}
|
||||
|
||||
public Sheet(string filename)
|
||||
{
|
||||
bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
var bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
Size = bitmap.Size;
|
||||
|
||||
Data = new byte[4*Size.Width*Size.Height];
|
||||
var b = bitmap.LockBits(bitmap.Bounds(),
|
||||
ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)b.Scan0;
|
||||
|
||||
for (var x = 0; x < Size.Width; x++)
|
||||
for (var y = 0; y < Size.Height; y++)
|
||||
{
|
||||
var i = 4*Size.Width*y + 4*x;
|
||||
|
||||
// Convert argb to bgra
|
||||
var argb = *(c + (y * b.Stride >> 2) + x);
|
||||
Data[i++] = (byte)(argb >> 0);
|
||||
Data[i++] = (byte)(argb >> 8);
|
||||
Data[i++] = (byte)(argb >> 16);
|
||||
Data[i++] = (byte)(argb >> 24);
|
||||
}
|
||||
}
|
||||
bitmap.UnlockBits(b);
|
||||
}
|
||||
|
||||
public ITexture Texture
|
||||
@@ -45,23 +69,61 @@ namespace OpenRA.Graphics
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
texture.SetData(data, Size.Width, Size.Height);
|
||||
texture.SetData(Data, Size.Width, Size.Height);
|
||||
dirty = false;
|
||||
}
|
||||
else if (bitmap != null)
|
||||
{
|
||||
texture.SetData(bitmap);
|
||||
dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] Data { get { if (data == null) data = new byte[4 * Size.Width * Size.Height]; return data; } }
|
||||
public Bitmap AsBitmap()
|
||||
{
|
||||
var b = new Bitmap(Size.Width, Size.Height);
|
||||
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)output.Scan0;
|
||||
|
||||
for (var x = 0; x < Size.Width; x++)
|
||||
for (var y = 0; y < Size.Height; y++)
|
||||
{
|
||||
var i = 4*Size.Width*y + 4*x;
|
||||
|
||||
// Convert bgra to argb
|
||||
var argb = (Data[i+3] << 24) | (Data[i+2] << 16) | (Data[i+1] << 8) | Data[i];
|
||||
*(c + (y * output.Stride >> 2) + x) = argb;
|
||||
}
|
||||
}
|
||||
b.UnlockBits(output);
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public Bitmap AsBitmap(TextureChannel channel, Palette pal)
|
||||
{
|
||||
var b = new Bitmap(Size.Width, Size.Height);
|
||||
var output = b.LockBits(new Rectangle(0, 0, Size.Width, Size.Height),
|
||||
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)output.Scan0;
|
||||
|
||||
for (var x = 0; x < Size.Width; x++)
|
||||
for (var y = 0; y < Size.Height; y++)
|
||||
{
|
||||
var index = Data[4*Size.Width*y + 4*x + (int)channel];
|
||||
*(c + (y * output.Stride >> 2) + x) = pal.GetColor(index).ToArgb();
|
||||
}
|
||||
}
|
||||
b.UnlockBits(output);
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
public void MakeDirty() { dirty = true; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,68 +8,69 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SheetBuilder
|
||||
public class SheetOverflowException : Exception
|
||||
{
|
||||
internal SheetBuilder(TextureChannel ch)
|
||||
{
|
||||
current = null;
|
||||
rowHeight = 0;
|
||||
channel = null;
|
||||
initialChannel = ch;
|
||||
public SheetOverflowException()
|
||||
: base("Sprite sequence spans multiple sheets.\n"+
|
||||
"This should be considered as a bug, but you "+
|
||||
"can increase the Graphics.SheetSize setting "+
|
||||
"to temporarily avoid the problem.") {}
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size)
|
||||
public enum SheetType
|
||||
{
|
||||
Sprite rect = Allocate(size);
|
||||
Indexed = 1,
|
||||
DualIndexed = 2,
|
||||
BGRA = 4,
|
||||
}
|
||||
|
||||
public class SheetBuilder
|
||||
{
|
||||
Sheet current;
|
||||
TextureChannel channel;
|
||||
SheetType type;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
|
||||
internal SheetBuilder(SheetType t)
|
||||
{
|
||||
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));;
|
||||
channel = TextureChannel.Red;
|
||||
type = t;
|
||||
}
|
||||
|
||||
public Sprite Add(byte[] src, Size size, bool allowSheetOverflow)
|
||||
{
|
||||
var rect = Allocate(size, allowSheetOverflow);
|
||||
Util.FastCopyIntoChannel(rect, src);
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sprite Add(Size size, byte paletteIndex)
|
||||
public Sprite Add(Size size, byte paletteIndex, bool allowSheetOverflow)
|
||||
{
|
||||
byte[] data = new byte[size.Width * size.Height];
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
var data = new byte[size.Width * size.Height];
|
||||
for (var i = 0; i < data.Length; i++)
|
||||
data[i] = paletteIndex;
|
||||
|
||||
return Add(data, size);
|
||||
return Add(data, size, allowSheetOverflow);
|
||||
}
|
||||
|
||||
Sheet NewSheet() { return new Sheet(new Size( Renderer.SheetSize, Renderer.SheetSize ) ); }
|
||||
|
||||
Sheet current = null;
|
||||
int rowHeight = 0;
|
||||
Point p;
|
||||
TextureChannel? channel = null;
|
||||
TextureChannel initialChannel;
|
||||
|
||||
TextureChannel? NextChannel(TextureChannel? t)
|
||||
TextureChannel? NextChannel(TextureChannel t)
|
||||
{
|
||||
if (t == null)
|
||||
return initialChannel;
|
||||
var nextChannel = (int)t + (int)type;
|
||||
if (nextChannel > (int)TextureChannel.Alpha)
|
||||
return null;
|
||||
|
||||
switch (t.Value)
|
||||
{
|
||||
case TextureChannel.Red: return TextureChannel.Green;
|
||||
case TextureChannel.Green: return TextureChannel.Blue;
|
||||
case TextureChannel.Blue: return TextureChannel.Alpha;
|
||||
case TextureChannel.Alpha: return null;
|
||||
|
||||
default: return null;
|
||||
}
|
||||
return (TextureChannel)nextChannel;
|
||||
}
|
||||
|
||||
public Sprite Allocate(Size imageSize)
|
||||
public Sprite Allocate(Size imageSize, bool allowSheetOverflow)
|
||||
{
|
||||
if (current == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(null);
|
||||
}
|
||||
|
||||
if (imageSize.Width + p.X > current.Size.Width)
|
||||
{
|
||||
p = new Point(0, p.Y + rowHeight);
|
||||
@@ -81,22 +82,29 @@ namespace OpenRA.Graphics
|
||||
|
||||
if (p.Y + imageSize.Height > current.Size.Height)
|
||||
{
|
||||
|
||||
if (null == (channel = NextChannel(channel)))
|
||||
var next = NextChannel(channel);
|
||||
if (next == null)
|
||||
{
|
||||
current = NewSheet();
|
||||
channel = NextChannel(channel);
|
||||
if (!allowSheetOverflow)
|
||||
throw new SheetOverflowException();
|
||||
|
||||
current = new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
|
||||
channel = TextureChannel.Red;
|
||||
}
|
||||
else
|
||||
channel = next.Value;
|
||||
|
||||
rowHeight = imageSize.Height;
|
||||
p = new Point(0,0);
|
||||
}
|
||||
|
||||
Sprite rect = new Sprite(current, new Rectangle(p, imageSize), channel.Value);
|
||||
var rect = new Sprite(current, new Rectangle(p, imageSize), channel);
|
||||
current.MakeDirty();
|
||||
p.X += imageSize.Width;
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
public Sheet Current { get { return current; } }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,52 +17,47 @@ namespace OpenRA.Graphics
|
||||
public readonly Rectangle bounds;
|
||||
public readonly Sheet sheet;
|
||||
public readonly TextureChannel channel;
|
||||
public readonly RectangleF uv;
|
||||
public readonly float2 size;
|
||||
|
||||
readonly float2[] uvhax;
|
||||
readonly float2[] textureCoords;
|
||||
|
||||
public Sprite(Sheet sheet, Rectangle bounds, TextureChannel channel)
|
||||
{
|
||||
this.bounds = bounds;
|
||||
this.sheet = sheet;
|
||||
this.channel = channel;
|
||||
|
||||
uv = new RectangleF(
|
||||
(float)(bounds.Left) / sheet.Size.Width,
|
||||
(float)(bounds.Top) / sheet.Size.Height,
|
||||
(float)(bounds.Width) / sheet.Size.Width,
|
||||
(float)(bounds.Height) / sheet.Size.Height);
|
||||
|
||||
uvhax = new float2[]
|
||||
{
|
||||
new float2( uv.Left, uv.Top ),
|
||||
new float2( uv.Right, uv.Top ),
|
||||
new float2( uv.Left, uv.Bottom ),
|
||||
new float2( uv.Right, uv.Bottom ),
|
||||
};
|
||||
|
||||
this.size = new float2(bounds.Size);
|
||||
|
||||
var left = (float)(bounds.Left) / sheet.Size.Width;
|
||||
var top = (float)(bounds.Top) / sheet.Size.Height;
|
||||
var right = (float)(bounds.Right) / sheet.Size.Width;
|
||||
var bottom = (float)(bounds.Bottom) / sheet.Size.Height;
|
||||
textureCoords = new float2[]
|
||||
{
|
||||
new float2(left, top),
|
||||
new float2(right, top),
|
||||
new float2(left, bottom),
|
||||
new float2(right, bottom),
|
||||
};
|
||||
}
|
||||
|
||||
public float2 FastMapTextureCoords(int k)
|
||||
{
|
||||
return uvhax[ k ];
|
||||
return textureCoords[k];
|
||||
}
|
||||
|
||||
public void DrawAt(WorldRenderer wr, float2 location, string palette)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, wr, palette, this.size );
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, wr, palette, size);
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite( this, location, paletteIndex, this.size );
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size);
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float scale)
|
||||
{
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, this.size * scale);
|
||||
Game.Renderer.WorldSpriteRenderer.DrawSprite(this, location, paletteIndex, size*scale);
|
||||
}
|
||||
|
||||
public void DrawAt(float2 location, int paletteIndex, float2 size)
|
||||
|
||||
@@ -31,8 +31,10 @@ namespace OpenRA.Graphics
|
||||
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph,
|
||||
Pair<char,Color>.EqualityComparer);
|
||||
|
||||
// setup a 1-channel SheetBuilder for our private use
|
||||
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
|
||||
// setup a SheetBuilder for our private use
|
||||
// TODO: SheetBuilder state is leaked between mod switches
|
||||
if (builder == null)
|
||||
builder = new SheetBuilder(SheetType.BGRA);
|
||||
|
||||
PrecacheColor(Color.White);
|
||||
PrecacheColor(Color.Red);
|
||||
@@ -96,9 +98,8 @@ namespace OpenRA.Graphics
|
||||
face.LoadGlyph(index, LoadFlags.Default, LoadTarget.Normal);
|
||||
face.Glyph.RenderGlyph(RenderMode.Normal);
|
||||
|
||||
var s = builder.Allocate(
|
||||
new Size((int)face.Glyph.Metrics.Width >> 6,
|
||||
(int)face.Glyph.Metrics.Height >> 6));
|
||||
var size = new Size((int)face.Glyph.Metrics.Width >> 6, (int)face.Glyph.Metrics.Height >> 6);
|
||||
var s = builder.Allocate(size, true);
|
||||
|
||||
var g = new GlyphInfo
|
||||
{
|
||||
|
||||
@@ -35,12 +35,12 @@ namespace OpenRA.Graphics
|
||||
if (ImageCount == 0)
|
||||
{
|
||||
var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Select(a => Game.modData.SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
return shp.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
|
||||
return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size, true)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
{
|
||||
SheetBuilder sheetBuilder;
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
Sheet terrainSheet;
|
||||
|
||||
World world;
|
||||
Map map;
|
||||
@@ -29,28 +29,22 @@ namespace OpenRA.Graphics
|
||||
this.world = world;
|
||||
this.map = world.Map;
|
||||
|
||||
// TODO: Use a fixed sheet size specified in the tileset yaml
|
||||
sheetBuilder = new SheetBuilder(SheetType.Indexed);
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
var tileMapping = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(world.TileSet.GetBytes(x), tileSize));
|
||||
|
||||
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
|
||||
terrainSheet = tileMapping[map.MapTiles.Value[map.Bounds.Left, map.Bounds.Top]].sheet;
|
||||
|
||||
int nv = 0;
|
||||
x => sheetBuilder.Add(world.TileSet.GetBytes(x), tileSize, false));
|
||||
|
||||
var terrainPalette = wr.Palette("terrain").Index;
|
||||
var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
|
||||
int nv = 0;
|
||||
|
||||
for( int j = map.Bounds.Top; j < map.Bounds.Bottom; j++ )
|
||||
for( int i = map.Bounds.Left; i < map.Bounds.Right; i++ )
|
||||
for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
|
||||
for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
|
||||
{
|
||||
var tile = tileMapping[map.MapTiles.Value[i, j]];
|
||||
// TODO: move GetPaletteIndex out of the inner loop.
|
||||
Util.FastCreateQuad(vertices, Game.CellSize * new float2(i, j), tile, terrainPalette, nv, tile.size);
|
||||
nv += 4;
|
||||
|
||||
if (tileMapping[map.MapTiles.Value[i, j]].sheet != terrainSheet)
|
||||
throw new InvalidOperationException("Terrain sprites span multiple sheets. Try increasing Game.Settings.Graphics.SheetSize.");
|
||||
}
|
||||
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
|
||||
@@ -59,7 +53,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void Draw(WorldRenderer wr, Viewport viewport)
|
||||
{
|
||||
int verticesPerRow = map.Bounds.Width * 4;
|
||||
int verticesPerRow = 4*map.Bounds.Width;
|
||||
|
||||
int visibleRows = (int)(viewport.Height * 1f / Game.CellSize / viewport.Zoom + 2);
|
||||
|
||||
@@ -79,14 +73,19 @@ namespace OpenRA.Graphics
|
||||
firstRow = r.Bottom - map.Bounds.Top;
|
||||
}
|
||||
|
||||
if (firstRow < 0) firstRow = 0;
|
||||
if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
|
||||
// Sanity checking
|
||||
if (firstRow < 0)
|
||||
firstRow = 0;
|
||||
|
||||
if( lastRow < firstRow ) lastRow = firstRow;
|
||||
if (lastRow > map.Bounds.Height)
|
||||
lastRow = map.Bounds.Height;
|
||||
|
||||
if (lastRow < firstRow)
|
||||
lastRow = firstRow;
|
||||
|
||||
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
|
||||
vertexBuffer, verticesPerRow * firstRow, verticesPerRow * (lastRow - firstRow),
|
||||
PrimitiveType.QuadList, terrainSheet);
|
||||
PrimitiveType.QuadList, sheetBuilder.Current);
|
||||
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render(wr);
|
||||
|
||||
@@ -32,12 +32,13 @@ namespace OpenRA.Graphics
|
||||
|
||||
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.
|
||||
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
|
||||
public static void FastCopyIntoChannel(Sprite dest, byte[] src) { FastCopyIntoChannel(dest, 0, src); }
|
||||
public static void FastCopyIntoChannel(Sprite dest, int channelOffset, byte[] src)
|
||||
{
|
||||
var data = dest.sheet.Data;
|
||||
var srcStride = dest.bounds.Width;
|
||||
var destStride = dest.sheet.Size.Width * 4;
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel];
|
||||
var destOffset = destStride * dest.bounds.Top + dest.bounds.Left * 4 + channelMasks[(int)dest.channel + channelOffset];
|
||||
var destSkip = destStride - 4 * srcStride;
|
||||
var height = dest.bounds.Height;
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ namespace OpenRA
|
||||
|
||||
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
|
||||
ChromeProvider.Initialize(Manifest.Chrome);
|
||||
SheetBuilder = new SheetBuilder(TextureChannel.Red);
|
||||
SheetBuilder = new SheetBuilder(SheetType.Indexed);
|
||||
SpriteLoader = new SpriteLoader(new string[] { ".shp" }, SheetBuilder);
|
||||
CursorProvider.Initialize(Manifest.Cursors);
|
||||
}
|
||||
|
||||
@@ -99,9 +99,9 @@ namespace OpenRA.Mods.RA
|
||||
if (cachedTileset != self.World.Map.Tileset)
|
||||
{
|
||||
cachedTileset = self.World.Map.Tileset;
|
||||
var tileSize = new Size(Game.CellSize, Game.CellSize);
|
||||
sprites = new Cache<TileReference<ushort,byte>, Sprite>(
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x),
|
||||
new Size(Game.CellSize, Game.CellSize)));
|
||||
x => Game.modData.SheetBuilder.Add(self.World.TileSet.GetBytes(x), tileSize, true));
|
||||
}
|
||||
|
||||
// Cache templates and tiles for the different states
|
||||
|
||||
Reference in New Issue
Block a user