RenderBuildingRefinery -> WithResources.

This commit is contained in:
Paul Chote
2013-06-20 18:16:14 +12:00
parent f376eb9b2a
commit e99d0a0b43
7 changed files with 75 additions and 71 deletions

View File

@@ -55,7 +55,7 @@ namespace OpenRA.Traits
.FirstOrDefault();
}
protected virtual string NormalizeSequence(Actor self, string baseSequence)
public virtual string NormalizeSequence(Actor self, string baseSequence)
{
string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
if (anim.HasSequence(damageState + baseSequence))

View File

@@ -85,7 +85,6 @@
<Compile Include="ProductionAirdrop.cs" />
<Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderBuildingRefinery.cs" />
<Compile Include="WithCargo.cs" />
<Compile Include="RenderGunboat.cs" />
<Compile Include="SpawnViceroid.cs" />

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@@ -1,65 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.Cnc
{
class RenderBuildingRefineryInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); }
}
class RenderBuildingRefinery : RenderBuilding, INotifyBuildComplete, INotifySold, INotifyCapture
{
public Animation lights;
PlayerResources playerResources;
bool buildComplete;
public RenderBuildingRefinery(ActorInitializer init, RenderBuildingRefineryInfo info)
: base(init, info)
{
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
lights = new Animation(GetImage(init.self));
lights.PlayFetchIndex("lights",
() => playerResources.OreCapacity != 0
? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
anims.Add("lights", new AnimationWithOffset(lights, null, () => !buildComplete, 1024));
}
public void BuildingComplete( Actor self )
{
buildComplete = true;
}
public override void DamageStateChanged(Actor self, AttackInfo e)
{
if (lights.CurrentSequence != null)
lights.ReplaceAnim(NormalizeSequence(self, "lights"));
base.DamageStateChanged(self, e);
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void Selling(Actor self) { anims.Remove("lights"); }
public void Sold(Actor self) { }
}
}

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@@ -453,6 +453,7 @@
<Compile Include="Render\WithVoxelBarrel.cs" />
<Compile Include="Render\WithVoxelWalkerBody.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Render\WithResources.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -0,0 +1,70 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class WithResourcesInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "resources";
public object Create(ActorInitializer init) { return new WithResources(init.self, this); }
}
class WithResources : INotifyBuildComplete, INotifySold, INotifyCapture, INotifyDamageStateChanged
{
WithResourcesInfo info;
Animation anim;
RenderSimple rs;
PlayerResources playerResources;
bool buildComplete;
public WithResources(Actor self, WithResourcesInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
anim = new Animation(rs.GetImage(self));
anim.PlayFetchIndex(info.Sequence,
() => playerResources.OreCapacity != 0
? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0);
rs.anims.Add("resources_{0}".F(info.Sequence), new AnimationWithOffset(
anim, null, () => !buildComplete, 1024));
}
public void BuildingComplete( Actor self )
{
buildComplete = true;
}
public void DamageStateChanged(Actor self, AttackInfo e)
{
if (anim.CurrentSequence != null)
anim.ReplaceAnim(rs.NormalizeSequence(self, info.Sequence));
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
{
playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
}
public void Selling(Actor self) { rs.anims.Remove("resources_{0}".F(info.Sequence)); }
public void Sold(Actor self) { }
}
}

View File

@@ -134,8 +134,7 @@ PROC:
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
-RenderBuilding:
RenderBuildingRefinery:
WithResources:
SILO:
Inherits: ^Building

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@@ -54,11 +54,11 @@ proc:
Start: 0
Length: *
Tick: 80
lights: proctwr
resources: proctwr
Start: 0
Length: 6
Offset: -32,-21
damaged-lights: proctwr
damaged-resources: proctwr
Start: 6
Length: 6
Offset: -32,-21