RenderBuildingRefinery -> WithResources.
This commit is contained in:
@@ -55,7 +55,7 @@ namespace OpenRA.Traits
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.FirstOrDefault();
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}
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protected virtual string NormalizeSequence(Actor self, string baseSequence)
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public virtual string NormalizeSequence(Actor self, string baseSequence)
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{
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string damageState = self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
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if (anim.HasSequence(damageState + baseSequence))
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@@ -85,7 +85,6 @@
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="ProductionQueueFromSelection.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RenderBuildingRefinery.cs" />
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<Compile Include="WithCargo.cs" />
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<Compile Include="RenderGunboat.cs" />
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<Compile Include="SpawnViceroid.cs" />
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@@ -1,65 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Render;
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namespace OpenRA.Mods.Cnc
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{
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class RenderBuildingRefineryInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); }
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}
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class RenderBuildingRefinery : RenderBuilding, INotifyBuildComplete, INotifySold, INotifyCapture
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{
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public Animation lights;
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PlayerResources playerResources;
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bool buildComplete;
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public RenderBuildingRefinery(ActorInitializer init, RenderBuildingRefineryInfo info)
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: base(init, info)
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{
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playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
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lights = new Animation(GetImage(init.self));
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lights.PlayFetchIndex("lights",
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() => playerResources.OreCapacity != 0
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? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
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: 0);
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anims.Add("lights", new AnimationWithOffset(lights, null, () => !buildComplete, 1024));
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}
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public void BuildingComplete( Actor self )
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{
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buildComplete = true;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (lights.CurrentSequence != null)
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lights.ReplaceAnim(NormalizeSequence(self, "lights"));
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base.DamageStateChanged(self, e);
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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public void Selling(Actor self) { anims.Remove("lights"); }
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public void Sold(Actor self) { }
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}
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}
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@@ -453,6 +453,7 @@
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<Compile Include="Render\WithVoxelBarrel.cs" />
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<Compile Include="Render\WithVoxelWalkerBody.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Render\WithResources.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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70
OpenRA.Mods.RA/Render/WithResources.cs
Executable file
70
OpenRA.Mods.RA/Render/WithResources.cs
Executable file
@@ -0,0 +1,70 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithResourcesInfo : ITraitInfo, Requires<RenderSimpleInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "resources";
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public object Create(ActorInitializer init) { return new WithResources(init.self, this); }
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}
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class WithResources : INotifyBuildComplete, INotifySold, INotifyCapture, INotifyDamageStateChanged
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{
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WithResourcesInfo info;
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Animation anim;
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RenderSimple rs;
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PlayerResources playerResources;
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bool buildComplete;
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public WithResources(Actor self, WithResourcesInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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anim = new Animation(rs.GetImage(self));
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anim.PlayFetchIndex(info.Sequence,
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() => playerResources.OreCapacity != 0
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? ((10 * anim.CurrentSequence.Length - 1) * playerResources.Ore) / (10 * playerResources.OreCapacity)
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: 0);
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rs.anims.Add("resources_{0}".F(info.Sequence), new AnimationWithOffset(
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anim, null, () => !buildComplete, 1024));
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}
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public void BuildingComplete( Actor self )
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{
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buildComplete = true;
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}
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public void DamageStateChanged(Actor self, AttackInfo e)
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{
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if (anim.CurrentSequence != null)
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anim.ReplaceAnim(rs.NormalizeSequence(self, info.Sequence));
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}
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public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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playerResources = newOwner.PlayerActor.Trait<PlayerResources>();
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}
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public void Selling(Actor self) { rs.anims.Remove("resources_{0}".F(info.Sequence)); }
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public void Sold(Actor self) { }
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}
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}
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@@ -134,8 +134,7 @@ PROC:
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InitialActivity: FindResources
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SpawnOffset: 1,2
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Facing: 64
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-RenderBuilding:
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RenderBuildingRefinery:
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WithResources:
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SILO:
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Inherits: ^Building
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@@ -54,11 +54,11 @@ proc:
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Start: 0
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Length: *
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Tick: 80
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lights: proctwr
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resources: proctwr
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Start: 0
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Length: 6
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Offset: -32,-21
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damaged-lights: proctwr
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damaged-resources: proctwr
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Start: 6
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Length: 6
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Offset: -32,-21
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