Fix actors not going back to idle animation after custom animation

This commit is contained in:
reaperrr
2015-11-28 22:21:32 +01:00
parent abed25d293
commit e9ed50a831
7 changed files with 7 additions and 7 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
var wsb = self.TraitOrDefault<WithSpriteBody>();
if (wsb != null && wsb.DefaultAnimation.HasSequence(info.GrantUpgradeSequence))
wsb.PlayCustomAnimation(self, info.GrantUpgradeSequence);
wsb.PlayCustomAnimation(self, info.GrantUpgradeSequence, () => wsb.CancelCustomAnimation(self));
Game.Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));