Fix actors not going back to idle animation after custom animation

This commit is contained in:
reaperrr
2015-11-28 22:21:32 +01:00
parent abed25d293
commit e9ed50a831
7 changed files with 7 additions and 7 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
if (!string.IsNullOrEmpty(info.ActivationSequence))
{
var wsb = self.Trait<WithSpriteBody>();
wsb.PlayCustomAnimation(self, info.ActivationSequence);
wsb.PlayCustomAnimation(self, info.ActivationSequence, () => wsb.CancelCustomAnimation(self));
}
var targetPosition = self.World.Map.CenterOfCell(order.TargetLocation);