Remove flawed RateLimit implementation.

This commit is contained in:
Paul Chote
2019-02-12 11:49:24 +00:00
parent dc9c758f12
commit ea05e8aae5
5 changed files with 3 additions and 37 deletions

View File

@@ -6,13 +6,11 @@ Speech:
AirstrikeReady: airredy1
BaseAttack: baseatk1
Building: bldging1
RateLimit: 600
BuildingCannotPlaceAudio: deploy1
BuildingCaptured: capt1
BuildingInProgress: bldg1
BuildingLost: strclost
Cancelled: cancel1
RateLimit: 500
CivilianBuildingCaptured: civcapt1
CivilianKilled: civdead1
ConstructionComplete: constru1
@@ -43,11 +41,9 @@ Speech:
SilosNeeded: silos1
StartGame:
Training: bldging1
RateLimit: 800
UnitDestroyed: dead1
UnitLost: unitlost
UnitReady: unitredy
RateLimit: 900
Win: accom1
DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win