Remove flawed RateLimit implementation.
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@@ -6,13 +6,11 @@ Speech:
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AirstrikeReady: airredy1
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BaseAttack: baseatk1
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Building: bldging1
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RateLimit: 600
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BuildingCannotPlaceAudio: deploy1
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BuildingCaptured: capt1
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BuildingInProgress: bldg1
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BuildingLost: strclost
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Cancelled: cancel1
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RateLimit: 500
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CivilianBuildingCaptured: civcapt1
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CivilianKilled: civdead1
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ConstructionComplete: constru1
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@@ -43,11 +41,9 @@ Speech:
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SilosNeeded: silos1
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StartGame:
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Training: bldging1
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RateLimit: 800
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UnitDestroyed: dead1
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UnitLost: unitlost
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UnitReady: unitredy
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RateLimit: 900
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Win: accom1
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DisablePrefixes: AbilityInsufficientPower, BaseAttack, Building, BuildingCannotPlaceAudio, BuildingInProgress, BuildingLost, Cancelled, CivilianBuildingCaptured, CivilianKilled, ConstructionComplete, EnemyUnitsApproaching, EnemyStructureDestroyed, EnemyPlanesApproaching, HarvesterAttack, InsufficientPower, IonCannonCharging, IonCannonReady, Leave, Lose, LowPower, MissionAccomplished, MissionFailed, NewOptions, NoBuild, NodStructureDestroyed, NotReady, NuclearWarheadApproaching, NuclearWeaponAvailable, NuclearWeaponLaunched, OnHold, PrimaryBuildingSelected, Reinforce, Repairing, SelectTarget, SilosNeeded, Training, UnitLost, UnitReady, Win
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