Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).

This commit is contained in:
Bob
2009-11-25 22:55:40 +13:00
parent 7c1c0835e1
commit ea096361bb
14 changed files with 732 additions and 55 deletions

View File

@@ -46,9 +46,9 @@ namespace OpenRa.Game
public static bool skipMakeAnims = true;
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath)
{
Rules.LoadRules(mapName);
Rules.LoadRules(mapName, useAftermath);
for (int i = 0; i < 8; i++)
players.Add(i,