Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
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@@ -46,9 +46,9 @@ namespace OpenRa.Game
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public static bool skipMakeAnims = true;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath)
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{
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Rules.LoadRules(mapName);
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Rules.LoadRules(mapName, useAftermath);
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for (int i = 0; i < 8; i++)
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players.Add(i,
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