Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -13,3 +13,5 @@ obj
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# Crap generated by OpenRa
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sheet-*.png
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log.txt
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/replay.rep
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@@ -10,6 +10,27 @@ namespace OpenRa.FileFormats
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{
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static List<IFolder> mountedFolders = new List<IFolder>();
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public static void MountDefault( bool useAftermath )
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{
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FileSystem.Mount( new Folder( "./" ) );
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if( File.Exists( "main.mix" ) )
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FileSystem.Mount( new Package( "main.mix" ) );
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FileSystem.Mount( new Package( "redalert.mix" ) );
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FileSystem.Mount( new Package( "conquer.mix" ) );
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FileSystem.Mount( new Package( "hires.mix" ) );
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FileSystem.Mount( new Package( "general.mix" ) );
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FileSystem.Mount( new Package( "local.mix" ) );
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FileSystem.Mount( new Package( "sounds.mix" ) );
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FileSystem.Mount( new Package( "speech.mix" ) );
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FileSystem.Mount( new Package( "allies.mix" ) );
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FileSystem.Mount( new Package( "russian.mix" ) );
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if( useAftermath )
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{
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FileSystem.Mount( new Package( "expand2.mix" ) );
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FileSystem.Mount( new Package( "hires1.mix" ) );
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}
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}
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public static void Mount(IFolder folder)
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{
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mountedFolders.Add(folder);
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@@ -24,7 +45,7 @@ namespace OpenRa.FileFormats
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return s;
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}
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throw new FileNotFoundException("File not found", filename);
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throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
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}
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public static Stream OpenWithExts( string filename, params string[] exts )
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@@ -39,7 +60,7 @@ namespace OpenRa.FileFormats
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}
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}
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throw new FileNotFoundException( "File not found", filename );
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throw new FileNotFoundException( string.Format( "File not found: {0}", filename ), filename );
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}
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}
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}
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@@ -46,9 +46,9 @@ namespace OpenRa.Game
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public static bool skipMakeAnims = true;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath)
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{
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Rules.LoadRules(mapName);
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Rules.LoadRules(mapName, useAftermath);
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for (int i = 0; i < 8; i++)
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players.Add(i,
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@@ -21,14 +21,24 @@ namespace OpenRa.Game
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public static Map Map;
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public static TileSet TileSet;
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public static void LoadRules(string mapFileName)
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public static void LoadRules(string mapFileName, bool useAftermath)
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{
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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FileSystem.Open("campaignUnits.ini"));
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if( useAftermath )
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AllRules = new IniFile(
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FileSystem.Open( "session.ini" ),
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FileSystem.Open( mapFileName ),
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FileSystem.Open( "aftrmath.ini" ),
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FileSystem.Open( "rules.ini" ),
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FileSystem.Open( "aftermathUnits.ini" ),
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FileSystem.Open( "units.ini" ),
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FileSystem.Open( "campaignUnits.ini" ) );
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else
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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FileSystem.Open("campaignUnits.ini"));
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General = new GeneralInfo();
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FieldLoader.Load(General, AllRules.GetSection("General"));
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@@ -59,12 +59,14 @@ namespace OpenRa.Game.GameRules
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{
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public readonly int Passengers = 0;
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public readonly int Speed = 0;
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public readonly bool NoMovingFire = false;
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public MobileInfo(string name) : base(name) { }
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}
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public class InfantryInfo : MobileInfo
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{
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public readonly bool Crushable = true; // also on VehicleInfo, but with a different default
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public readonly bool C4 = false;
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public readonly bool FraidyCat = false;
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public readonly bool Infiltrate = false;
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@@ -78,7 +80,6 @@ namespace OpenRa.Game.GameRules
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{
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public readonly bool Crushable = false;
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public readonly bool Tracked = false;
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public readonly bool NoMovingFire = false;
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public VehicleInfo(string name) : base(name) { }
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}
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@@ -5,6 +5,7 @@ using OpenRa.Game.Graphics;
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using System.Runtime.InteropServices;
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using OpenRa.Game.Traits;
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using System.IO;
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using System;
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namespace OpenRa.Game
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{
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@@ -26,29 +27,12 @@ namespace OpenRa.Game
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public MainWindow(Settings settings)
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{
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FileSystem.Mount( new Folder( "../../../../" ) );
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if( File.Exists( "../../../../main.mix" ) )
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FileSystem.Mount(new Package("main.mix"));
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FileSystem.Mount(new Package("redalert.mix"));
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FileSystem.Mount(new Package("conquer.mix"));
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FileSystem.Mount(new Package("hires.mix"));
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FileSystem.Mount(new Package("general.mix"));
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FileSystem.Mount(new Package("local.mix"));
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FileSystem.Mount(new Package("sounds.mix"));
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FileSystem.Mount(new Package("speech.mix"));
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FileSystem.Mount(new Package("allies.mix"));
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FileSystem.Mount(new Package("russian.mix"));
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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StartPosition = FormStartPosition.Manual;
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Location = Point.Empty;
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Visible = true;
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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SheetBuilder.Initialize(renderer);
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UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
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UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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@@ -57,10 +41,26 @@ namespace OpenRa.Game
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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var useAftermath = bool.Parse( settings.GetValue( "aftermath", "false" ) );
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Renderer.SheetSize = int.Parse( settings.GetValue( "sheetsize", "512" ) );
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while( !File.Exists( "redalert.mix" ) )
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{
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var current = Directory.GetCurrentDirectory();
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if( Directory.GetDirectoryRoot( current ) == current )
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throw new InvalidOperationException( "Unable to load MIX files." );
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Directory.SetCurrentDirectory( ".." );
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}
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FileSystem.MountDefault( useAftermath );
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bool windowed = !settings.GetValue( "fullscreen", false );
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renderer = new Renderer( this, GetResolution( settings ), windowed );
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SheetBuilder.Initialize( renderer );
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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settings.GetValue("player", 1), useAftermath);
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SequenceProvider.ForcePrecache();
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@@ -155,6 +155,7 @@
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<Compile Include="Traits\RenderUnit.cs" />
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<Compile Include="Traits\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\RenderUnitRotor.cs" />
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<Compile Include="Traits\RenderUnitSpinner.cs" />
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<Compile Include="Traits\RenderUnitTurreted.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Tree.cs" />
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35
OpenRa.Game/Traits/RenderUnitSpinner.cs
Executable file
35
OpenRa.Game/Traits/RenderUnitSpinner.cs
Executable file
@@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Traits
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{
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class RenderUnitSpinner : RenderUnit
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{
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public Animation spinnerAnim;
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public RenderUnitSpinner( Actor self )
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: base(self)
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{
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spinnerAnim = new Animation( self.unitInfo.Name );
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spinnerAnim.PlayRepeating( "spinner" );
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}
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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{
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var unit = self.traits.Get<Unit>();
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yield return Util.Centered(self, anim.Image, self.CenterLocation);
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yield return Util.Centered( self, spinnerAnim.Image, self.CenterLocation
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+ Util.GetTurretPosition(self, unit, self.unitInfo.PrimaryOffset, 0));
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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spinnerAnim.Tick();
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}
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}
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}
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@@ -15,23 +15,20 @@ namespace OpenRa.Game.Traits
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public RenderUnitTurreted(Actor self)
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: base(self)
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{
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self.traits.Get<Turreted>();
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turretAnim = new Animation(self.unitInfo.Name);
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if (self.traits.Contains<Turreted>())
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{
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if (self.unitInfo.MuzzleFlash)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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muzzleFlash = new Animation(self.unitInfo.Name);
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muzzleFlash.PlayFetchIndex("muzzle",
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() => (Util.QuantizeFacing(self.traits.Get<Turreted>().turretFacing,8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
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/* hack: recoil can be 1.0f, but don't overflow into next anim */
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}
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turretAnim.PlayFetchIndex("turret",
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() => self.traits.Get<Turreted>().turretFacing / 8);
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if (self.unitInfo.MuzzleFlash)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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muzzleFlash = new Animation(self.unitInfo.Name);
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muzzleFlash.PlayFetchIndex("muzzle",
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() => (Util.QuantizeFacing(self.traits.Get<Turreted>().turretFacing,8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
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/* hack: recoil can be 1.0f, but don't overflow into next anim */
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}
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else
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turretAnim.PlayRepeating("turret"); /* not really a turret; it's a spinner */
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turretAnim.PlayFetchIndex("turret",
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() => self.traits.Get<Turreted>().turretFacing / 8);
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}
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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@@ -6,6 +6,7 @@ using OpenRa.FileFormats;
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using System.Xml;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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namespace SequenceEditor
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{
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@@ -69,11 +70,15 @@ namespace SequenceEditor
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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FileSystem.Mount(new Folder("./"));
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var packages = new[] { "redalert", "conquer", "hires", "general", "local", "temperat" };
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foreach( var p in packages )
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FileSystem.Mount( new Package( p + ".mix" ));
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try
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{
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FileSystem.MountDefault( true );
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}
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catch( FileNotFoundException fnf )
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{
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if( fnf.FileName != "expand2.mix" )
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throw new InvalidOperationException( "Unable to load MIX files" );
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}
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Doc = new XmlDocument();
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Doc.Load("sequences.xml");
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78
aftermathUnits.ini
Executable file
78
aftermathUnits.ini
Executable file
@@ -0,0 +1,78 @@
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[VehicleTypes]
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STNK
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TTNK
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CTNK
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DTRK
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QTNK
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[STNK]
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Description=Stealth Tank
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Traits=Unit, Mobile, RenderUnit
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[TTNK]
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Description=Tesla Tank
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Traits=Unit, Mobile, RenderUnitSpinner
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[CTNK]
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Description=Chrono Tank
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Traits=Unit, Mobile, RenderUnit
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[DTRK]
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Description=Demo Truck
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Traits=Unit, Mobile, RenderUnit
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[QTNK]
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Description=M.A.D. Tank
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Traits=Unit, Mobile, RenderUnit
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[ShipTypes]
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MSUB
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[MSUB]
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Description=Missile Submarine
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WaterBound=yes
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BuiltAt=spen
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Traits=Mobile, RenderUnit
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[InfantryTypes]
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SHOK
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MECH
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[SHOK]
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Description=Tesla Trooper
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Traits=InfantrySquad,Mobile
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SquadSize=1
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[MECH]
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Description=Mechanic
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Traits=InfantrySquad,Mobile
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SquadSize=1
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[WeaponTypes]
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PortaTesla
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TTankZap
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GoodWrench
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[PortaTesla]
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[TTankZap]
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[GoodWrench]
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[WarheadTypes]
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Mechanical
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[Mechanical]
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511
aftrmath.ini
Executable file
511
aftrmath.ini
Executable file
@@ -0,0 +1,511 @@
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[Aftermath]
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MTankDistance=20
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QuakeUnitDamage=45%
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QuakeBuildingDamage=40%
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QuakeInfantryDamage=0
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QuakeDelay=120
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CarrierLaunchDelay=30
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ChronoTankDuration=2
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; Removed engineer comments from this file, since we only want
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; to use it in multi (Adam)
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[STNK]
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Prerequisite=weap,atek
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Primary=APTusk
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Strength=200
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Armor=heavy
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TechLevel=-1
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Sight=5
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Speed=10
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Owner=allies,soviet
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Cost=800
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Points=25
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ROT=5
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Tracked=yes
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Passengers=1
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Cloakable=yes
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SelfHealing=no
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; Carrier
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[CARR]
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Prerequisite=hpad,atek
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Strength=350
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Primary=AirAssault
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Armor=heavy
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TechLevel=-1
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Sight=6
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Speed=6
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Owner=allies,soviet
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Cost=1200
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Points=25
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ROT=7
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Passengers=5
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; Chrono Tank
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[CTNK]
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Prerequisite=atek
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Primary=APTusk
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Strength=350
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Armor=light
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TechLevel=12
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Sight=5
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Speed=5
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Owner=allies
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Cost=2400
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Points=25
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ROT=5
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Tracked=yes
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; Tesla Tank
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[TTNK]
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Prerequisite=tsla
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Primary=TTankZap
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Strength=110
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Armor=light
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TechLevel=8
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Sight=7
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Speed=8
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Owner=soviet
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||||
Cost=1500
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||||
Points=30
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ROT=5
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Tracked=yes
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Crewed=yes
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NoMovingFire=yes
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; Demolition Truck
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[DTRK]
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Prerequisite=mslo
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Primary=Democharge
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Strength=110
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Armor=light
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TechLevel=13
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Sight=3
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Speed=8
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Owner=allies,soviet
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Cost=2400
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Points=5
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ROT=5
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Explodes=yes
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; M.A.D. Tank
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[QTNK]
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Prerequisite=stek
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Primary=none
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Strength=300
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Armor=heavy
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TechLevel=10
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Sight=6
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Speed=3
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Owner=soviet
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Cost=2300
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Points=60
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ROT=5
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Tracked=yes
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Crewed=no
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; Missile Submarine
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[MSUB]
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Prerequisite=stek
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Primary=SubSCUD
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Strength=150
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Armor=light
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TechLevel=9
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||||
Sight=6
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Speed=5
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||||
Owner=soviet
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||||
Cost=1650
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Points=45
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ROT=7
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Cloakable=yes
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; Shock Trooper
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[SHOK]
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Prerequisite=tsla
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Primary=PortaTesla
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Strength=80
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Armor=none
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TechLevel=7
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||||
Sight=4
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||||
Speed=3
|
||||
Owner=soviet
|
||||
Cost=900
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||||
Points=15
|
||||
Explodes=no
|
||||
NoMovingFire=yes
|
||||
Crushable=no
|
||||
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||||
; field mechanic
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[MECH]
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Prerequisite=fix
|
||||
Primary=GoodWrench
|
||||
Strength=60
|
||||
Armor=none
|
||||
TechLevel=7
|
||||
Sight=3
|
||||
Speed=4
|
||||
Owner=allies
|
||||
Cost=950
|
||||
Points=15
|
||||
|
||||
; Aircraft carrier weapon
|
||||
[AirAssault]
|
||||
Damage=0
|
||||
ROF=60
|
||||
Range=127
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Super
|
||||
|
||||
; Portable tesla coil weapon
|
||||
[PortaTesla]
|
||||
Damage=45
|
||||
ROF=70
|
||||
Range=3.5
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Super
|
||||
Report=SHKTROP1
|
||||
Charges=yes
|
||||
|
||||
; Tesla tank weapon
|
||||
[TTankZap]
|
||||
Damage=100
|
||||
ROF=120
|
||||
Range=7
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Super
|
||||
Report=TESLA1
|
||||
Charges=yes
|
||||
|
||||
; Mr. Goodwrench mechanic's healing weapon
|
||||
[GoodWrench]
|
||||
Damage=-100
|
||||
ROF=80
|
||||
Range=1.83
|
||||
Projectile=Invisible
|
||||
Speed=100
|
||||
Warhead=Mechanical
|
||||
Report=FIXIT1
|
||||
|
||||
; Mechanical warhead - doesn't affect infantry (only for mechanic, not weapons)
|
||||
[Mechanical]
|
||||
Spread=0
|
||||
Verses=100%,100%,100%,100%,100%
|
||||
InfDeath=0
|
||||
|
||||
; Submarine's scud missile
|
||||
[SubSCUD]
|
||||
Damage=400
|
||||
ROF=120
|
||||
Range=14
|
||||
Projectile=HeatSeeker
|
||||
Speed=20
|
||||
Warhead=HE
|
||||
Report=MISSILE6
|
||||
Burst=2
|
||||
|
||||
; Chrono tank's missile
|
||||
[APTusk]
|
||||
Damage=75
|
||||
ROF=80
|
||||
Range=5
|
||||
Projectile=HeatSeeker
|
||||
Speed=30
|
||||
Warhead=AP
|
||||
Report=MISSILE6
|
||||
Burst=2
|
||||
|
||||
; Demolition truck charge
|
||||
[Democharge]
|
||||
Anim=none
|
||||
Damage=500
|
||||
Speed=100
|
||||
Range=1.75
|
||||
Projectile=Invisible
|
||||
Warhead=Nuke
|
||||
ROF=80
|
||||
|
||||
; This needs to be re-set from its modified mplayer.ini values
|
||||
[TurretGun]
|
||||
Burst=1
|
||||
Damage=40
|
||||
ROF=50
|
||||
Range=6
|
||||
Projectile=Cannon
|
||||
Speed=40
|
||||
Warhead=AP
|
||||
Report=TURRET1
|
||||
Anim=GUNFIRE
|
||||
|
||||
[LST]
|
||||
Strength=350
|
||||
Armor=heavy
|
||||
TechLevel=3
|
||||
Sight=6
|
||||
Speed=14
|
||||
Owner=allies,soviet
|
||||
Cost=700
|
||||
Points=25
|
||||
ROT=10
|
||||
Passengers=5
|
||||
SelfHealing=no
|
||||
|
||||
[FACF]
|
||||
Image=FACT
|
||||
Owner=allies
|
||||
TechLevel=1
|
||||
Strength=30
|
||||
Cost=50
|
||||
Sight=4
|
||||
Power=-2
|
||||
Points=15
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
BaseNormal=no
|
||||
Armor=none
|
||||
|
||||
[WEAF]
|
||||
Prerequisite=proc
|
||||
Image=WEAP
|
||||
Owner=allies
|
||||
TechLevel=3
|
||||
Cost=50
|
||||
Strength=30
|
||||
Sight=4
|
||||
Points=15
|
||||
Power=-2
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
BaseNormal=no
|
||||
Armor=none
|
||||
|
||||
[DOMF]
|
||||
Prerequisite=proc
|
||||
Image=DOME
|
||||
Strength=30
|
||||
Sight=4
|
||||
TechLevel=3
|
||||
Cost=50
|
||||
Owner=allies
|
||||
Power=-2
|
||||
Points=15
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
BaseNormal=no
|
||||
Armor=none
|
||||
|
||||
[4TNK]
|
||||
Prerequisite=weap,stek
|
||||
Primary=120mm
|
||||
Secondary=MammothTusk
|
||||
Strength=600
|
||||
Armor=heavy
|
||||
TechLevel=10
|
||||
Sight=6
|
||||
Speed=4
|
||||
Owner=soviet
|
||||
Cost=1700
|
||||
Points=60
|
||||
ROT=5
|
||||
Tracked=yes
|
||||
SelfHealing=yes
|
||||
Crewed=yes
|
||||
Explodes=no
|
||||
|
||||
[C2]
|
||||
Primary=none
|
||||
Image=C1
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
|
||||
[C3]
|
||||
Infiltrate=no
|
||||
Primary=none
|
||||
Image=C2
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
|
||||
[C4]
|
||||
Primary=none
|
||||
Infiltrate=no
|
||||
Image=C2
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
|
||||
[C5]
|
||||
Infiltrate=no
|
||||
Image=C2
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
|
||||
[C6]
|
||||
Image=C1
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
Infiltrate=no
|
||||
Primary=none
|
||||
|
||||
[C9]
|
||||
Image=C1
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Fraidycat=yes
|
||||
Primary=none
|
||||
|
||||
[Catapult]
|
||||
Animates=no
|
||||
High=yes
|
||||
Arcing=yes
|
||||
Inaccurate=yes
|
||||
Image=BOMB
|
||||
Frames=8
|
||||
ASW=yes
|
||||
AG=no
|
||||
Translucent=yes
|
||||
|
||||
[MISS]
|
||||
Strength=400
|
||||
Points=5
|
||||
Armor=wood
|
||||
Bib=yes
|
||||
Capturable=true
|
||||
Owner=allies,soviet
|
||||
|
||||
[BIO]
|
||||
Strength=600
|
||||
Armor=wood
|
||||
TechLevel=-1
|
||||
Sight=4
|
||||
Owner=
|
||||
Cost=
|
||||
Points=30
|
||||
Power=-40
|
||||
Bib=yes
|
||||
Crewed=yes
|
||||
Capturable=false
|
||||
|
||||
[GNRL]
|
||||
Primary=Pistol
|
||||
Strength=80
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=3
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=0
|
||||
Points=15
|
||||
Infiltrate=yes
|
||||
Secondary=none
|
||||
C4=no
|
||||
DoubleOwned=no
|
||||
Burst=1
|
||||
|
||||
[DOG]
|
||||
Prerequisite=kenn
|
||||
Primary=DogJaw
|
||||
Strength=12
|
||||
;Strength=5
|
||||
Armor=none
|
||||
TechLevel=3
|
||||
Sight=5
|
||||
Speed=4
|
||||
Owner=soviet
|
||||
Cost=200
|
||||
Points=5
|
||||
IsCanine=yes
|
||||
GuardRange=7
|
||||
SelfHealing=no
|
||||
|
||||
[CHAN]
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Infiltrate=no
|
||||
|
||||
[E3]
|
||||
Primary=RedEye
|
||||
Secondary=Dragon
|
||||
Strength=45
|
||||
Armor=none
|
||||
TechLevel=2
|
||||
Sight=4
|
||||
Speed=3
|
||||
Owner=allies
|
||||
Cost=300
|
||||
Points=10
|
||||
DoubleOwned=yes
|
||||
Infiltrate=no
|
||||
|
||||
[155mm]
|
||||
Damage=150
|
||||
ROF=65
|
||||
Range=6
|
||||
Projectile=Ballistic
|
||||
Speed=12
|
||||
Warhead=HE
|
||||
Report=TANK5
|
||||
Anim=GUNFIRE
|
||||
Burst=1
|
||||
|
||||
[DELPHI]
|
||||
Infiltrate=no
|
||||
Primary=Pistol
|
||||
Strength=25
|
||||
Armor=none
|
||||
TechLevel=-1
|
||||
Sight=2
|
||||
Speed=5
|
||||
Owner=allies,soviet
|
||||
Cost=10
|
||||
Points=1
|
||||
Ammo=10
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- openra/sequences.xml
|
||||
|
||||
this file describes animation sequences for structures and units.
|
||||
@@ -286,12 +286,12 @@
|
||||
<!-- radar jammer -->
|
||||
<unit name="mrj">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="turret" start="32" length="32" />
|
||||
<sequence name="spinner" start="32" length="32" />
|
||||
</unit>
|
||||
<!-- mobile gap generator -->
|
||||
<unit name="mgg">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="turret" start="32" length="8" />
|
||||
<sequence name="spinner" start="32" length="8" />
|
||||
</unit>
|
||||
<!-- submarine -->
|
||||
<unit name="ss">
|
||||
@@ -520,4 +520,20 @@
|
||||
<sequence name="loop" start="49" length="42" />
|
||||
<sequence name="end" start="0" length="26" />
|
||||
</unit>
|
||||
</sequences>
|
||||
<unit name="qtnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="ctnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="dtrk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
</unit>
|
||||
<unit name="msub">
|
||||
<sequence name="idle" start="0" length="16" />
|
||||
</unit>
|
||||
<unit name="ttnk">
|
||||
<sequence name="idle" start="0" length="32" />
|
||||
<sequence name="spinner" start="32" length="32" />
|
||||
</unit>
|
||||
</sequences>
|
||||
|
||||
@@ -33,11 +33,11 @@ Description=Mammoth Tank
|
||||
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
|
||||
[MRJ]
|
||||
Description=Radar Jammer
|
||||
Traits=Unit, Mobile, RenderUnitTurreted
|
||||
Traits=Unit, Mobile, RenderUnitSpinner
|
||||
PrimaryOffset=0,4,0,-6
|
||||
[MGG]
|
||||
Description=Mobile Gap Generator
|
||||
Traits=Unit, Mobile, RenderUnitTurreted
|
||||
Traits=Unit, Mobile, RenderUnitSpinner
|
||||
PrimaryOffset=0,6,0,-3
|
||||
[ARTY]
|
||||
Description=Artillery
|
||||
|
||||
Reference in New Issue
Block a user