Files
OpenRA/OpenRa.Game/Traits/RenderUnitTurreted.cs

60 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
class RenderUnitTurreted : RenderUnit
{
public Animation turretAnim;
public Animation muzzleFlash;
public RenderUnitTurreted(Actor self)
: base(self)
{
self.traits.Get<Turreted>();
turretAnim = new Animation(self.unitInfo.Name);
if (self.unitInfo.MuzzleFlash)
{
var attack = self.traits.WithInterface<AttackBase>().First();
muzzleFlash = new Animation(self.unitInfo.Name);
muzzleFlash.PlayFetchIndex("muzzle",
() => (Util.QuantizeFacing(self.traits.Get<Turreted>().turretFacing,8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
/* hack: recoil can be 1.0f, but don't overflow into next anim */
}
turretAnim.PlayFetchIndex("turret",
() => self.traits.Get<Turreted>().turretFacing / 8);
}
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
var unit = self.traits.Get<Unit>();
var attack = self.traits.WithInterface<AttackBase>().FirstOrDefault();
yield return Util.Centered(self, anim.Image, self.CenterLocation);
yield return Util.Centered(self, turretAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, unit, self.unitInfo.PrimaryOffset, attack.primaryRecoil));
if (self.unitInfo.SecondaryOffset != null)
yield return Util.Centered(self, turretAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, unit, self.unitInfo.SecondaryOffset, attack.secondaryRecoil));
if (muzzleFlash != null && attack.primaryRecoil > 0)
yield return Util.Centered(self, muzzleFlash.Image, self.CenterLocation
+ Util.GetTurretPosition(self, unit, self.unitInfo.PrimaryOffset, attack.primaryRecoil));
}
public override void Tick(Actor self)
{
base.Tick(self);
turretAnim.Tick();
if (muzzleFlash != null)
muzzleFlash.Tick();
}
}
}