Files
OpenRA/OpenRa.Game/Traits/RenderUnitSpinner.cs

36 lines
865 B
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderUnitSpinner : RenderUnit
{
public Animation spinnerAnim;
public RenderUnitSpinner( Actor self )
: base(self)
{
spinnerAnim = new Animation( self.unitInfo.Name );
spinnerAnim.PlayRepeating( "spinner" );
}
public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
{
var unit = self.traits.Get<Unit>();
yield return Util.Centered(self, anim.Image, self.CenterLocation);
yield return Util.Centered( self, spinnerAnim.Image, self.CenterLocation
+ Util.GetTurretPosition(self, unit, self.unitInfo.PrimaryOffset, 0));
}
public override void Tick(Actor self)
{
base.Tick(self);
spinnerAnim.Tick();
}
}
}