Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null
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@@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Render
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() => { PlayCustomAnimRepeating(self, name); });
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}
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public void PlayCustomAnimBackwards(Actor self, string name, Action a)
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public void PlayCustomAnimBackwards(Actor self, string name, Action after)
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{
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anim.PlayBackwardsThen(name,
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() => { anim.PlayRepeating("idle"); a(); });
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() => { anim.PlayRepeating("idle"); if (after != null) after(); });
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}
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}
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}
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