@@ -90,6 +90,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\atreides-01b\atreides01b.lua = mods\d2k\maps\atreides-01b\atreides01b.lua
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mods\d2k\maps\atreides-01b\atreides01b.lua = mods\d2k\maps\atreides-01b\atreides01b.lua
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mods\d2k\maps\atreides-02a\atreides02a.lua = mods\d2k\maps\atreides-02a\atreides02a.lua
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mods\d2k\maps\atreides-02a\atreides02a.lua = mods\d2k\maps\atreides-02a\atreides02a.lua
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||||||
mods\d2k\maps\atreides-02b\atreides02b.lua = mods\d2k\maps\atreides-02b\atreides02b.lua
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mods\d2k\maps\atreides-02b\atreides02b.lua = mods\d2k\maps\atreides-02b\atreides02b.lua
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mods\d2k\maps\atreides-03a\atreides03a.lua = mods\d2k\maps\atreides-03a\atreides03a.lua
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mods\d2k\maps\atreides-03a\atreides03a-AI.lua = mods\d2k\maps\atreides-03a\atreides03a-AI.lua
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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163
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
Normal file
163
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
Normal file
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IdlingUnits = { }
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AttackGroupSize =
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{
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Easy = 6,
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Normal = 8,
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Hard = 10
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}
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AttackDelays =
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{
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Easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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Normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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Hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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OrdosVehicleTypes = { "raider", "raider", "quad" }
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AttackOnGoing = false
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HoldProduction = false
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Map.Difficulty], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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||||||
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IdlingUnits = Reinforcements.Reinforce(ordos, InitialOrdosReinforcements, OrdosPaths[2])
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IdlingUnits[#IdlingUnits + 1] = OTrooper1
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IdlingUnits[#IdlingUnits + 1] = OTrooper2
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IdlingUnits[#IdlingUnits + 1] = ORaider
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Utils.Do(OrdosBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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||||||
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end)
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||||||
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end)
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end
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ProduceInfantry = function()
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if OBarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.Difficulty][1], AttackDelays[Map.Difficulty][2] + 1)
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local toBuild = { Utils.Random(OrdosInfantryTypes) }
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ordos.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Map.Difficulty] * 2.5) then
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SendAttack()
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end
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||||||
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end)
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||||||
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end
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ProduceVehicles = function()
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||||||
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if OLightFactory.IsDead then
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||||||
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return
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||||||
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end
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||||||
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if HoldProduction then
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||||||
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
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return
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||||||
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end
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local delay = Utils.RandomInteger(AttackDelays[Map.Difficulty][1], AttackDelays[Map.Difficulty][2] + 1)
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local toBuild = { Utils.Random(OrdosVehicleTypes) }
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||||||
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ordos.Build(toBuild, function(unit)
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||||||
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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||||||
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Map.Difficulty] * 2.5) then
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||||||
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SendAttack()
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||||||
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end
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||||||
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end)
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||||||
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end
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||||||
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||||||
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ActivateAI = function()
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||||||
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Trigger.AfterDelay(0, InitAIUnits)
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||||||
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OConyard.Produce(AtreidesUpgrades[1])
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OConyard.Produce(AtreidesUpgrades[2])
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||||||
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), function()
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ProduceInfantry()
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ProduceVehicles()
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end)
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||||||
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end
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||||||
170
mods/d2k/maps/atreides-03a/atreides03a.lua
Normal file
170
mods/d2k/maps/atreides-03a/atreides03a.lua
Normal file
@@ -0,0 +1,170 @@
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OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OWindTrap3, OWindTrap4, OLightFactory, OOutpost, OConyard, ORefinery, OSilo1, OSilo2, OSilo3, OSilo4 }
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OrdosReinforcements =
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{
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Easy =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
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},
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||||||
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||||||
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Normal =
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{
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||||||
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{ "light_inf", "raider", "trooper" },
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||||||
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{ "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "raider", "quad", "quad" }
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},
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||||||
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||||||
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Hard =
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{
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||||||
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{ "raider", "raider", "quad" },
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{ "light_inf", "raider", "raider" },
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{ "trooper", "trooper", "light_inf", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" }
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||||||
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}
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||||||
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}
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||||||
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||||||
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OrdosAttackDelay =
|
||||||
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{
|
||||||
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Easy = DateTime.Minutes(5),
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Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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Hard = DateTime.Minutes(1) + DateTime.Seconds(20)
|
||||||
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}
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||||||
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||||||
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OrdosAttackWaves =
|
||||||
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{
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Easy = 3,
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Normal = 6,
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Hard = 9
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||||||
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}
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ToHarvest =
|
||||||
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{
|
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Easy = 5000,
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Normal = 6000,
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Hard = 7000
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}
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InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
|
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OrdosPaths =
|
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
|
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{ OrdosEntry2.Location, OrdosRally2.Location }
|
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}
|
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AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
|
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
|
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|
||||||
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AtreidesBaseBuildings = { "barracks", "light_factory" }
|
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AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
|
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|
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wave = 0
|
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SendOrdos = function()
|
||||||
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Trigger.AfterDelay(OrdosAttackDelay[Map.Difficulty], function()
|
||||||
|
if player.IsObjectiveCompleted(KillOrdos) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
wave = wave + 1
|
||||||
|
if wave > OrdosAttackWaves[Map.Difficulty] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Map.Difficulty][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2]
|
||||||
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Utils.Do(units, IdleHunt)
|
||||||
|
|
||||||
|
SendOrdos()
|
||||||
|
end)
|
||||||
|
end
|
||||||
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|
||||||
|
MessageCheck = function(index)
|
||||||
|
return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
|
||||||
|
end
|
||||||
|
|
||||||
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Tick = function()
|
||||||
|
if player.HasNoRequiredUnits() then
|
||||||
|
ordos.MarkCompletedObjective(KillAtreides)
|
||||||
|
end
|
||||||
|
|
||||||
|
if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
|
||||||
|
Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
|
||||||
|
player.MarkCompletedObjective(KillOrdos)
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
|
||||||
|
local units = ordos.GetActorsByType("harvester")
|
||||||
|
|
||||||
|
if #units > 0 then
|
||||||
|
HarvesterKilled = false
|
||||||
|
ProtectHarvester(units[1])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if player.Resources > ToHarvest[Map.Difficulty] - 1 then
|
||||||
|
player.MarkCompletedObjective(GatherSpice)
|
||||||
|
end
|
||||||
|
|
||||||
|
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
|
||||||
|
Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
|
||||||
|
end
|
||||||
|
|
||||||
|
UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. ToHarvest[Map.Difficulty], player.Color)
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
ordos = Player.GetPlayer("Ordos")
|
||||||
|
player = Player.GetPlayer("Atreides")
|
||||||
|
|
||||||
|
InitObjectives()
|
||||||
|
|
||||||
|
Camera.Position = AConyard.CenterPosition
|
||||||
|
|
||||||
|
Trigger.OnAllKilled(OrdosBase, function()
|
||||||
|
Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
|
||||||
|
end)
|
||||||
|
|
||||||
|
SendOrdos()
|
||||||
|
ActivateAI()
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
|
||||||
|
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitObjectives = function()
|
||||||
|
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
|
||||||
|
GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(ToHarvest[Map.Difficulty]) .. " Solaris worth of Spice.")
|
||||||
|
KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Lose")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(player, "Win")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
BIN
mods/d2k/maps/atreides-03a/map.bin
Normal file
BIN
mods/d2k/maps/atreides-03a/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/atreides-03a/map.png
Normal file
BIN
mods/d2k/maps/atreides-03a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 192 KiB |
211
mods/d2k/maps/atreides-03a/map.yaml
Normal file
211
mods/d2k/maps/atreides-03a/map.yaml
Normal file
@@ -0,0 +1,211 @@
|
|||||||
|
MapFormat: 8
|
||||||
|
|
||||||
|
RequiresMod: d2k
|
||||||
|
|
||||||
|
Title: Atreides 03a
|
||||||
|
|
||||||
|
Description: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
|
||||||
|
|
||||||
|
Author: Westwood Studios
|
||||||
|
|
||||||
|
Tileset: ARRAKIS
|
||||||
|
|
||||||
|
MapSize: 68,68
|
||||||
|
|
||||||
|
Bounds: 2,2,64,64
|
||||||
|
|
||||||
|
Visibility: MissionSelector
|
||||||
|
|
||||||
|
Type: Campaign
|
||||||
|
|
||||||
|
Videos:
|
||||||
|
|
||||||
|
Options:
|
||||||
|
Crates: False
|
||||||
|
Creeps: True
|
||||||
|
Fog: True
|
||||||
|
Shroud: True
|
||||||
|
AllyBuildRadius: False
|
||||||
|
FragileAlliances: False
|
||||||
|
StartingCash: 3000
|
||||||
|
TechLevel: Low
|
||||||
|
ConfigurableStartingUnits: False
|
||||||
|
Difficulties: Easy, Normal, Hard
|
||||||
|
ShortGame: False
|
||||||
|
|
||||||
|
Players:
|
||||||
|
PlayerReference@Neutral:
|
||||||
|
Name: Neutral
|
||||||
|
OwnsWorld: True
|
||||||
|
NonCombatant: True
|
||||||
|
PlayerReference@Creeps:
|
||||||
|
Name: Creeps
|
||||||
|
NonCombatant: True
|
||||||
|
Enemies: Atreides, Ordos
|
||||||
|
PlayerReference@Atreides:
|
||||||
|
Name: Atreides
|
||||||
|
Playable: True
|
||||||
|
LockFaction: True
|
||||||
|
Faction: atreides
|
||||||
|
LockColor: True
|
||||||
|
Color: 9191FF
|
||||||
|
Enemies: Ordos, Creeps
|
||||||
|
PlayerReference@Ordos:
|
||||||
|
Name: Ordos
|
||||||
|
LockFaction: True
|
||||||
|
Faction: ordos
|
||||||
|
LockColor: True
|
||||||
|
Color: B3EAA5
|
||||||
|
Enemies: Atreides, Creeps
|
||||||
|
|
||||||
|
Actors:
|
||||||
|
Actor0: light_inf
|
||||||
|
Location: 14,10
|
||||||
|
Owner: Atreides
|
||||||
|
Actor1: trike
|
||||||
|
Location: 10,12
|
||||||
|
Owner: Atreides
|
||||||
|
Actor2: quad
|
||||||
|
Location: 18,12
|
||||||
|
Owner: Atreides
|
||||||
|
Actor5: trike
|
||||||
|
Location: 18,16
|
||||||
|
Owner: Atreides
|
||||||
|
Actor8: quad
|
||||||
|
Location: 11,17
|
||||||
|
Owner: Atreides
|
||||||
|
Actor10: light_inf
|
||||||
|
Location: 15,18
|
||||||
|
Owner: Atreides
|
||||||
|
Actor23: wormspawner
|
||||||
|
Location: 24,49
|
||||||
|
Owner: Creeps
|
||||||
|
AConyard: construction_yard
|
||||||
|
Location: 13,13
|
||||||
|
Owner: Atreides
|
||||||
|
OTrooper1: trooper
|
||||||
|
Location: 41,27
|
||||||
|
Owner: Ordos
|
||||||
|
OTrooper2: trooper
|
||||||
|
Location: 36,28
|
||||||
|
Owner: Ordos
|
||||||
|
ORaider: raider
|
||||||
|
Location: 39,28
|
||||||
|
Owner: Ordos
|
||||||
|
OBarracks: barracks
|
||||||
|
Location: 56,15
|
||||||
|
Owner: Ordos
|
||||||
|
OWindTrap1: wind_trap
|
||||||
|
Location: 62,16
|
||||||
|
Owner: Ordos
|
||||||
|
OWindTrap2: wind_trap
|
||||||
|
Location: 64,16
|
||||||
|
Owner: Ordos
|
||||||
|
OWindTrap3: wind_trap
|
||||||
|
Location: 64,19
|
||||||
|
Owner: Ordos
|
||||||
|
OWindTrap4: wind_trap
|
||||||
|
Location: 60,17
|
||||||
|
Owner: Ordos
|
||||||
|
OLightFactory: light_factory
|
||||||
|
Location: 51,18
|
||||||
|
Owner: Ordos
|
||||||
|
OOutpost: outpost
|
||||||
|
Location: 54,20
|
||||||
|
Owner: Ordos
|
||||||
|
OConyard: construction_yard
|
||||||
|
Location: 60,21
|
||||||
|
Owner: Ordos
|
||||||
|
ORefinery: refinery
|
||||||
|
Location: 57,23
|
||||||
|
Owner: Ordos
|
||||||
|
OSilo1: silo
|
||||||
|
Location: 62,25
|
||||||
|
Owner: Ordos
|
||||||
|
OSilo2: silo
|
||||||
|
Location: 63,25
|
||||||
|
Owner: Ordos
|
||||||
|
OSilo3: silo
|
||||||
|
Location: 62,26
|
||||||
|
Owner: Ordos
|
||||||
|
OSilo4: silo
|
||||||
|
Location: 63,26
|
||||||
|
Owner: Ordos
|
||||||
|
AtreidesEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 12,2
|
||||||
|
AtreidesRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 15,9
|
||||||
|
OrdosEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 2,6
|
||||||
|
OrdosEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,30
|
||||||
|
OrdosRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 6,6
|
||||||
|
OrdosRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 39,30
|
||||||
|
|
||||||
|
Smudges:
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
Player:
|
||||||
|
-ConquestVictoryConditions:
|
||||||
|
MissionObjectives:
|
||||||
|
EarlyGameOver: true
|
||||||
|
World:
|
||||||
|
-CrateSpawner:
|
||||||
|
-SpawnMPUnits:
|
||||||
|
-MPStartLocations:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: atreides03a.lua, atreides03a-AI.lua
|
||||||
|
ObjectivesPanel:
|
||||||
|
PanelName: MISSION_OBJECTIVES
|
||||||
|
WormManager:
|
||||||
|
Minimum: 1
|
||||||
|
Maximum: 1
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
|
quad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.light
|
||||||
|
trooper:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
upgrade.conyard:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
upgrade.heavy:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
Sequences:
|
||||||
|
|
||||||
|
VoxelSequences:
|
||||||
|
|
||||||
|
Weapons:
|
||||||
|
|
||||||
|
Voices:
|
||||||
|
|
||||||
|
Music:
|
||||||
|
|
||||||
|
Notifications:
|
||||||
|
|
||||||
|
Translations:
|
||||||
@@ -3,3 +3,4 @@ Atreides Campaign:
|
|||||||
./mods/d2k/maps/atreides-01b
|
./mods/d2k/maps/atreides-01b
|
||||||
./mods/d2k/maps/atreides-02a
|
./mods/d2k/maps/atreides-02a
|
||||||
./mods/d2k/maps/atreides-02b
|
./mods/d2k/maps/atreides-02b
|
||||||
|
./mods/d2k/maps/atreides-03a
|
||||||
|
|||||||
Reference in New Issue
Block a user