closes #3091 Have Helis take off after repair/rearm

This commit is contained in:
Jordan Glue
2014-05-04 19:10:37 +10:00
parent 26ae11c155
commit ea32390700
5 changed files with 52 additions and 3 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
@@ -34,11 +35,17 @@ namespace OpenRA.Mods.RA.Activities
if (--remainingTicks == 0)
{
if (!limitedAmmo.GiveAmmo()) return NextActivity;
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a.HasTrait<RenderBuilding>());
if (!limitedAmmo.GiveAmmo())
{
var helicopter = self.TraitOrDefault<Helicopter>();
if (helicopter != null)
return helicopter.TakeOff(hostBuilding);
else return NextActivity;
}
if (hostBuilding != null)
hostBuilding.Trait<RenderBuilding>().PlayCustomAnim(hostBuilding, "active");

View File

@@ -9,6 +9,7 @@
#endregion
using System;
using OpenRA.Mods.RA.Air;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
@@ -30,7 +31,13 @@ namespace OpenRA.Mods.RA.Activities
health = self.TraitOrDefault<Health>();
if (health == null) return NextActivity;
if (health.DamageState == DamageState.Undamaged)
{
var helicopter = self.TraitOrDefault<Helicopter>();
if (helicopter != null)
return helicopter.TakeOff(host);
return NextActivity;
}
if (remainingTicks == 0)
{
@@ -44,6 +51,7 @@ namespace OpenRA.Mods.RA.Activities
remainingTicks = 1;
return this;
}
self.InflictDamage(self, -hpToRepair, null);
if (host != null)

View File

@@ -171,7 +171,7 @@ namespace OpenRA.Mods.RA.Air
return info.LandableTerrainTypes.Contains(type);
}
public IEnumerable<Activity> GetResupplyActivities(Actor a)
public virtual IEnumerable<Activity> GetResupplyActivities(Actor a)
{
var name = a.Info.Name;
if (info.RearmBuildings.Contains(name))

View File

@@ -8,6 +8,7 @@
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
@@ -114,6 +115,12 @@ namespace OpenRA.Mods.RA.Air
firstTick = false;
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
ReserveSpawnBuilding();
var afld = GetActorBelow();
if (afld == null)
return;
self.QueueActivity(TakeOff(afld));
}
// Repulsion only applies when we're flying!
@@ -170,5 +177,31 @@ namespace OpenRA.Mods.RA.Air
// TODO: Ignore repulsion when moving
return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new HeliFly(self, Target.FromPos(toPos)));
}
public override IEnumerable<Activity> GetResupplyActivities(Actor a)
{
foreach (var b in base.GetResupplyActivities(a))
yield return b;
}
public Activity TakeOff(Actor a)
{
self.CancelActivity();
if (Reservation != null)
{
Reservation.Dispose();
Reservation = null;
}
if (a != null)
{
if (a.HasTrait<RallyPoint>())
return new HeliFly(self, Target.FromCell(a.Trait<RallyPoint>().rallyPoint));
return new HeliFly(self, Target.FromPos(a.CenterPosition));
}
return new HeliFly(self, Target.FromPos(self.CenterPosition));
}
}
}

View File

@@ -928,6 +928,7 @@ HPAD:
SpawnOffset: 0,-256,0
ExitCell: 0,0
MoveIntoWorld: false
RallyPoint:
Production:
Produces: Helicopter
Reservable: