Implement new mod/map updater framework.
This commit is contained in:
78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
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78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
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@@ -0,0 +1,78 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineSoundDefaults : UpdateRule
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{
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public override string Name { get { return "Move mod-specific sound defaults to yaml"; } }
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public override string Description
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{
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get
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{
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return "Mod-specific default sound values have been removed from several traits.\n" +
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"The original values are added back via yaml.";
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}
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}
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Tuple<string, string, string, List<MiniYamlNode>>[] fields =
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{
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Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<MiniYamlNode>())
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};
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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// Reset state for each mod/map
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foreach (var field in fields)
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field.Item4.Clear();
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yield break;
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}
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string BuildMessage(Tuple<string, string, string, List<MiniYamlNode>> field)
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{
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
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+ "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3)
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+ "locations if the sound has not already been inherited from a parent definition.\n"
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+ UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString()));
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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foreach (var field in fields)
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if (field.Item4.Any())
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yield return BuildMessage(field);
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var field in fields)
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{
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foreach (var traitNode in actorNode.ChildrenMatching(field.Item1))
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{
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var node = traitNode.LastChildMatching(field.Item2);
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if (node == null)
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field.Item4.Add(traitNode);
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}
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveTerrainTypeIsWaterFlag : UpdateRule
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{
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public override string Name { get { return "Remove TerrainType IsWater flag"; } }
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public override string Description
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{
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get
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{
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return "The IsWater flag on terrain type definitions has been unused for some time.\n" +
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"This flag has now been removed from the tileset yaml.";
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}
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}
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public override IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode)
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{
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if (tilesetNode.Key == "Terrain")
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foreach (var type in tilesetNode.Value.Nodes)
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type.Value.Nodes.RemoveAll(n => n.Key == "IsWater");
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yield break;
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}
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}
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}
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@@ -0,0 +1,53 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWeaponScanRadius : UpdateRule
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{
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public override string Name { get { return "Remove Weapon ScanRadius parameters"; } }
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public override string Description
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{
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get
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{
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return "The *ScanRadius parameters have been removed from weapon projectiles and warheads.\n" +
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"These values are now automatically determined by the engine.\n" +
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"CreateEffect.ImpactActors: False has been added to replace VictimScanRadius: 0";
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}
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
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{
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foreach (var node in weaponNode.ChildrenMatching("Warhead"))
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{
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if (node.Value.Value == "CreateEffect")
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{
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var victimScanRadius = node.LastChildMatching("VictimScanRadius");
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if (victimScanRadius != null && victimScanRadius.NodeValue<int>() == 0)
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node.AddNode("ImpactActors", "false");
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node.RemoveNodes("VictimScanRadius");
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}
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}
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var projectile = weaponNode.LastChildMatching("Projectile");
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if (projectile != null)
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{
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projectile.RemoveNodes("BounceBlockerScanRadius");
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projectile.RemoveNodes("BlockerScanRadius");
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projectile.RemoveNodes("AreaVictimScanRadius");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWithReloadingSpriteTurret : UpdateRule
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{
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public override string Name { get { return "Remove WithReloadingSpriteTurret trait"; } }
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public override string Description
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{
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get
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{
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return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
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"The trait is switched for with WithSpriteTurret.\n";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
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{
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turret.RenameKeyPreservingSuffix("WithSpriteTurret");
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yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
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"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
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}
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yield break;
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}
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}
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}
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44
OpenRA.Mods.Common/UpdateRules/Rules/RenameWormSpawner.cs
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44
OpenRA.Mods.Common/UpdateRules/Rules/RenameWormSpawner.cs
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameWormSpawner : UpdateRule
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{
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public override string Name { get { return "WormSpawner renamed and generalized to ActorSpawner"; } }
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public override string Description
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{
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get
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{
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return "The D2k-specific WormSpawner trait was renamed to ActorSpawner,\n" +
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"generalized, and moved into the common mod code.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var spawner in actorNode.ChildrenMatching("WormSpawner"))
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spawner.RenameKeyPreservingSuffix("ActorSpawner");
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foreach (var manager in actorNode.ChildrenMatching("WormManager"))
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{
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manager.RenameKeyPreservingSuffix("ActorSpawnManager");
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var signature = manager.LastChildMatching("WormSignature");
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if (signature != null)
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signature.RenameKeyPreservingSuffix("Actors");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,91 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
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* This file is part of OpenRA, which is free software. It is made
|
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation, either version 3 of
|
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* the License, or (at your option) any later version. For more
|
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class SplitTurretAimAnimation : UpdateRule
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{
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public override string Name { get { return "Introduce WithTurretAimAnimation trait"; } }
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public override string Description
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{
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get
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{
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return "WithSpriteTurret.AimSequence and WithTurretAttackAnimation.AimSequence\n" +
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"have been split into a new WithTurretAimAnimation trait.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var turretAttack = actorNode.LastChildMatching("WithTurretAttackAnimation");
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if (turretAttack != null)
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{
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var attackSequence = turretAttack.LastChildMatching("AttackSequence");
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var aimSequence = turretAttack.LastChildMatching("AimSequence");
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// If only AimSequence is null, just rename AttackSequence to Sequence (ReloadPrefix is very unlikely to be defined in that case).
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// If only AttackSequence is null, just rename the trait and property (the delay properties will likely be undefined).
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// If both aren't null, split/copy everything relevant to the new WithTurretAimAnimation.
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// If both are null (extremely unlikely), do nothing.
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if (attackSequence == null && aimSequence != null)
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{
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turretAttack.RenameKeyPreservingSuffix("WithTurretAimAnimation");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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}
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else if (attackSequence != null && aimSequence == null)
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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else if (attackSequence != null && aimSequence != null)
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{
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var turretAim = new MiniYamlNode("WithTurretAimAnimation", "");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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turretAim.Value.Nodes.Add(aimSequence);
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turretAttack.Value.Nodes.Remove(aimSequence);
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var reloadPrefix = turretAttack.LastChildMatching("ReloadPrefix");
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var turret = turretAttack.LastChildMatching("Turret");
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var armament = turretAttack.LastChildMatching("Armament");
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if (reloadPrefix != null)
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{
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turretAim.Value.Nodes.Add(reloadPrefix);
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turretAttack.Value.Nodes.Remove(reloadPrefix);
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}
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if (turret != null)
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turretAim.Value.Nodes.Add(turret);
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if (armament != null)
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turretAim.Value.Nodes.Add(armament);
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attackSequence.RenameKeyPreservingSuffix("Sequence");
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actorNode.Value.Nodes.Add(turretAim);
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}
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}
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var spriteTurret = actorNode.LastChildMatching("WithSpriteTurret");
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if (spriteTurret != null)
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{
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var aimSequence = spriteTurret.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
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if (aimSequence != null)
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{
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var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
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aimSequence.RenameKeyPreservingSuffix("Sequence");
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aimAnim.Value.Nodes.Add(aimSequence);
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spriteTurret.Value.Nodes.Remove(aimSequence);
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actorNode.Value.Nodes.Add(aimAnim);
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}
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}
|
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yield break;
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||||
}
|
||||
}
|
||||
}
|
||||
95
OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Normal file
95
OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
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using System.Linq;
|
||||
using OpenRA.Mods.Common.UpdateRules.Rules;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
public class UpdatePath
|
||||
{
|
||||
// Define known update paths from stable tags to the current bleed tip
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||||
//
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// This file should be maintained separately on prep branches vs bleed.
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// The bleed version of this file should ignore the presence of the prep branch
|
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// and list rules from the playtest that forked the prep branch and current bleed.
|
||||
// The prep branch should maintain its own list of rules along the prep branch
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// until the eventual final release.
|
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//
|
||||
// When a final release has been tagged the update paths from the prep branch
|
||||
// can be merged back into bleed by replacing the forking-playtest-to-bleed path
|
||||
// with the prep playtest-to-playtest-to-release paths and finally a new/modified
|
||||
// release-to-bleed path.
|
||||
[SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1118:ParameterMustNotSpanMultipleLines",
|
||||
Justification = "Extracting update lists to temporary variables obfuscates the definitions.")]
|
||||
static readonly UpdatePath[] Paths =
|
||||
{
|
||||
new UpdatePath("release-20180218", "release-20180307", new UpdateRule[0]),
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||||
|
||||
new UpdatePath("release-20180307", new UpdateRule[]
|
||||
{
|
||||
// Bleed only changes here
|
||||
new RemoveTerrainTypeIsWaterFlag(),
|
||||
new RemoveWeaponScanRadius(),
|
||||
new SplitTurretAimAnimation(),
|
||||
new DefineSoundDefaults(),
|
||||
new RenameWormSpawner(),
|
||||
new RemoveWithReloadingSpriteTurret()
|
||||
})
|
||||
};
|
||||
|
||||
public static IEnumerable<UpdateRule> FromSource(ObjectCreator objectCreator, string source)
|
||||
{
|
||||
// Use reflection to identify types
|
||||
var namedType = objectCreator.FindType(source);
|
||||
if (namedType != null && namedType.IsSubclassOf(typeof(UpdateRule)))
|
||||
return new[] { (UpdateRule)objectCreator.CreateBasic(namedType) };
|
||||
|
||||
var namedPath = Paths.FirstOrDefault(p => p.source == source);
|
||||
return namedPath != null ? namedPath.Rules : null;
|
||||
}
|
||||
|
||||
public static IEnumerable<string> KnownPaths { get { return Paths.Select(p => p.source); } }
|
||||
public static IEnumerable<string> KnownRules(ObjectCreator objectCreator)
|
||||
{
|
||||
return objectCreator.GetTypesImplementing<UpdateRule>().Select(t => t.Name);
|
||||
}
|
||||
|
||||
readonly string source;
|
||||
readonly string chainToSource;
|
||||
readonly UpdateRule[] rules;
|
||||
UpdatePath(string source, UpdateRule[] rules)
|
||||
: this(source, null, rules) { }
|
||||
|
||||
UpdatePath(string source, string chainToSource, UpdateRule[] rules)
|
||||
{
|
||||
this.source = source;
|
||||
this.rules = rules;
|
||||
this.chainToSource = chainToSource;
|
||||
}
|
||||
|
||||
IEnumerable<UpdateRule> Rules
|
||||
{
|
||||
get
|
||||
{
|
||||
if (chainToSource != null)
|
||||
{
|
||||
var chain = Paths.First(p => p.source == chainToSource);
|
||||
return rules.Concat(chain.Rules);
|
||||
}
|
||||
|
||||
return rules;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
34
OpenRA.Mods.Common/UpdateRules/UpdateRule.cs
Normal file
34
OpenRA.Mods.Common/UpdateRules/UpdateRule.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
public abstract class UpdateRule
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
/// <summary>Defines a transformation that is run on each top-level node in a yaml file set.</summary>
|
||||
/// <returns>An enumerable of manual steps to be run by the user</returns>
|
||||
public delegate IEnumerable<string> TopLevelNodeTransform(ModData modData, MiniYamlNode node);
|
||||
|
||||
public virtual IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode) { yield break; }
|
||||
public virtual IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { yield break; }
|
||||
|
||||
public virtual IEnumerable<string> BeforeUpdate(ModData modData) { yield break; }
|
||||
public virtual IEnumerable<string> AfterUpdate(ModData modData) { yield break; }
|
||||
}
|
||||
}
|
||||
196
OpenRA.Mods.Common/UpdateRules/UpdateUtils.cs
Normal file
196
OpenRA.Mods.Common/UpdateRules/UpdateUtils.cs
Normal file
@@ -0,0 +1,196 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA.Mods.Common.UpdateRules
|
||||
{
|
||||
using YamlFileSet = List<Tuple<IReadWritePackage, string, List<MiniYamlNode>>>;
|
||||
|
||||
public static class UpdateUtils
|
||||
{
|
||||
static YamlFileSet LoadYaml(ModData modData, IEnumerable<string> files)
|
||||
{
|
||||
var yaml = new YamlFileSet();
|
||||
foreach (var filename in files)
|
||||
{
|
||||
string name;
|
||||
IReadOnlyPackage package;
|
||||
if (!modData.ModFiles.TryGetPackageContaining(filename, out package, out name) || !(package is IReadWritePackage))
|
||||
{
|
||||
Console.WriteLine("Failed to load file `{0}` for writing. It will not be updated.", filename);
|
||||
continue;
|
||||
}
|
||||
|
||||
yaml.Add(Tuple.Create((IReadWritePackage)package, name, MiniYaml.FromStream(package.GetStream(name), name)));
|
||||
}
|
||||
|
||||
return yaml;
|
||||
}
|
||||
|
||||
static YamlFileSet LoadMapYaml(ModData modData, IReadWritePackage mapPackage, MiniYaml yaml)
|
||||
{
|
||||
var fileSet = new YamlFileSet()
|
||||
{
|
||||
Tuple.Create<IReadWritePackage, string, List<MiniYamlNode>>(null, "map.yaml", yaml.Nodes)
|
||||
};
|
||||
|
||||
var files = FieldLoader.GetValue<string[]>("value", yaml.Value);
|
||||
foreach (var filename in files)
|
||||
{
|
||||
if (!filename.Contains("|") && mapPackage.Contains(filename))
|
||||
fileSet.Add(Tuple.Create(mapPackage, filename, MiniYaml.FromStream(mapPackage.GetStream(filename))));
|
||||
else
|
||||
fileSet.AddRange(LoadYaml(modData, new[] { filename }));
|
||||
}
|
||||
|
||||
return fileSet;
|
||||
}
|
||||
|
||||
public static List<string> UpdateMap(ModData modData, IReadWritePackage mapPackage, UpdateRule rule, out YamlFileSet files)
|
||||
{
|
||||
var manualSteps = new List<string>();
|
||||
|
||||
var mapStream = mapPackage.GetStream("map.yaml");
|
||||
if (mapStream == null)
|
||||
{
|
||||
// Not a valid map
|
||||
files = new YamlFileSet();
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
var yaml = new MiniYaml(null, MiniYaml.FromStream(mapStream, mapPackage.Name));
|
||||
files = new YamlFileSet() { Tuple.Create(mapPackage, "map.yaml", yaml.Nodes) };
|
||||
|
||||
manualSteps.AddRange(rule.BeforeUpdate(modData));
|
||||
|
||||
var mapRulesNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Rules");
|
||||
if (mapRulesNode != null)
|
||||
{
|
||||
var mapRules = LoadMapYaml(modData, mapPackage, mapRulesNode.Value);
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, mapRules, rule.UpdateActorNode));
|
||||
files.AddRange(mapRules);
|
||||
}
|
||||
|
||||
var mapWeaponsNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Weapons");
|
||||
if (mapWeaponsNode != null)
|
||||
{
|
||||
var mapWeapons = LoadMapYaml(modData, mapPackage, mapWeaponsNode.Value);
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, mapWeapons, rule.UpdateWeaponNode));
|
||||
files.AddRange(mapWeapons);
|
||||
}
|
||||
|
||||
manualSteps.AddRange(rule.AfterUpdate(modData));
|
||||
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
public static List<string> UpdateMod(ModData modData, UpdateRule rule, out YamlFileSet files)
|
||||
{
|
||||
var manualSteps = new List<string>();
|
||||
var modRules = LoadYaml(modData, modData.Manifest.Rules);
|
||||
var modWeapons = LoadYaml(modData, modData.Manifest.Weapons);
|
||||
var modTilesets = LoadYaml(modData, modData.Manifest.TileSets);
|
||||
var modChromeLayout = LoadYaml(modData, modData.Manifest.ChromeLayout);
|
||||
|
||||
manualSteps.AddRange(rule.BeforeUpdate(modData));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modRules, rule.UpdateActorNode));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modWeapons, rule.UpdateWeaponNode));
|
||||
manualSteps.AddRange(ApplyTopLevelTransform(modData, modTilesets, rule.UpdateTilesetNode));
|
||||
manualSteps.AddRange(rule.AfterUpdate(modData));
|
||||
|
||||
files = modRules.ToList();
|
||||
files.AddRange(modWeapons);
|
||||
files.AddRange(modTilesets);
|
||||
files.AddRange(modChromeLayout);
|
||||
|
||||
return manualSteps;
|
||||
}
|
||||
|
||||
static IEnumerable<string> ApplyTopLevelTransform(ModData modData, YamlFileSet files, UpdateRule.TopLevelNodeTransform transform)
|
||||
{
|
||||
if (transform == null)
|
||||
yield break;
|
||||
|
||||
foreach (var file in files)
|
||||
foreach (var node in file.Item3)
|
||||
foreach (var manualStep in transform(modData, node))
|
||||
yield return manualStep;
|
||||
}
|
||||
|
||||
public static string FormatMessageList(IEnumerable<string> messages, int indent = 0)
|
||||
{
|
||||
var prefix = string.Concat(Enumerable.Repeat(" ", indent));
|
||||
return string.Concat(messages.Select(m => prefix + " * {0}\n".F(m.Replace("\n", "\n " + prefix))));
|
||||
}
|
||||
}
|
||||
|
||||
public static class UpdateExtensions
|
||||
{
|
||||
public static void Save(this YamlFileSet files)
|
||||
{
|
||||
foreach (var file in files)
|
||||
if (file.Item1 != null)
|
||||
file.Item1.Update(file.Item2, Encoding.ASCII.GetBytes(file.Item3.WriteToString()));
|
||||
}
|
||||
|
||||
/// <summary>Renames a yaml key preserving any @suffix</summary>
|
||||
public static void RenameKeyPreservingSuffix(this MiniYamlNode node, string newKey)
|
||||
{
|
||||
var split = node.Key.IndexOf("@", StringComparison.Ordinal);
|
||||
if (split == -1)
|
||||
node.Key = newKey;
|
||||
else
|
||||
node.Key = newKey + node.Key.Substring(split);
|
||||
}
|
||||
|
||||
public static T NodeValue<T>(this MiniYamlNode node)
|
||||
{
|
||||
return FieldLoader.GetValue<T>(node.Key, node.Value.Value);
|
||||
}
|
||||
|
||||
public static void AddNode(this MiniYamlNode node, string key, object value)
|
||||
{
|
||||
node.Value.Nodes.Add(new MiniYamlNode(key, FieldSaver.FormatValue(value)));
|
||||
}
|
||||
|
||||
/// <summary>Removes children with keys equal to [match] or [match]@[arbitrary suffix]</summary>
|
||||
public static int RemoveNodes(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.Value.Nodes.RemoveAll(n => n.KeyMatches(match));
|
||||
}
|
||||
|
||||
/// <summary>Returns true if the node is of the form <match> or <match>@arbitrary</summary>
|
||||
public static bool KeyMatches(this MiniYamlNode node, string match)
|
||||
{
|
||||
if (node.Key == match)
|
||||
return true;
|
||||
|
||||
var atPosition = node.Key.IndexOf('@');
|
||||
return atPosition > 0 && node.Key.Substring(0, atPosition) == match;
|
||||
}
|
||||
|
||||
/// <summary>Returns children with keys equal to [match] or [match]@[arbitrary suffix]</summary>
|
||||
public static IEnumerable<MiniYamlNode> ChildrenMatching(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.Value.Nodes.Where(n => n.KeyMatches(match));
|
||||
}
|
||||
|
||||
public static MiniYamlNode LastChildMatching(this MiniYamlNode node, string match)
|
||||
{
|
||||
return node.ChildrenMatching(match).LastOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user