Implement new mod/map updater framework.

This commit is contained in:
Paul Chote
2018-03-21 20:58:50 +00:00
committed by reaperrr
parent 7552afeb16
commit ea68f1abb9
15 changed files with 1006 additions and 1257 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class DefineSoundDefaults : UpdateRule
{
public override string Name { get { return "Move mod-specific sound defaults to yaml"; } }
public override string Description
{
get
{
return "Mod-specific default sound values have been removed from several traits.\n" +
"The original values are added back via yaml.";
}
}
Tuple<string, string, string, List<MiniYamlNode>>[] fields =
{
Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<MiniYamlNode>()),
Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<MiniYamlNode>())
};
public override IEnumerable<string> BeforeUpdate(ModData modData)
{
// Reset state for each mod/map
foreach (var field in fields)
field.Item4.Clear();
yield break;
}
string BuildMessage(Tuple<string, string, string, List<MiniYamlNode>> field)
{
return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
+ "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3)
+ "locations if the sound has not already been inherited from a parent definition.\n"
+ UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString()));
}
public override IEnumerable<string> AfterUpdate(ModData modData)
{
foreach (var field in fields)
if (field.Item4.Any())
yield return BuildMessage(field);
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var field in fields)
{
foreach (var traitNode in actorNode.ChildrenMatching(field.Item1))
{
var node = traitNode.LastChildMatching(field.Item2);
if (node == null)
field.Item4.Add(traitNode);
}
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveTerrainTypeIsWaterFlag : UpdateRule
{
public override string Name { get { return "Remove TerrainType IsWater flag"; } }
public override string Description
{
get
{
return "The IsWater flag on terrain type definitions has been unused for some time.\n" +
"This flag has now been removed from the tileset yaml.";
}
}
public override IEnumerable<string> UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode)
{
if (tilesetNode.Key == "Terrain")
foreach (var type in tilesetNode.Value.Nodes)
type.Value.Nodes.RemoveAll(n => n.Key == "IsWater");
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveWeaponScanRadius : UpdateRule
{
public override string Name { get { return "Remove Weapon ScanRadius parameters"; } }
public override string Description
{
get
{
return "The *ScanRadius parameters have been removed from weapon projectiles and warheads.\n" +
"These values are now automatically determined by the engine.\n" +
"CreateEffect.ImpactActors: False has been added to replace VictimScanRadius: 0";
}
}
public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
{
foreach (var node in weaponNode.ChildrenMatching("Warhead"))
{
if (node.Value.Value == "CreateEffect")
{
var victimScanRadius = node.LastChildMatching("VictimScanRadius");
if (victimScanRadius != null && victimScanRadius.NodeValue<int>() == 0)
node.AddNode("ImpactActors", "false");
node.RemoveNodes("VictimScanRadius");
}
}
var projectile = weaponNode.LastChildMatching("Projectile");
if (projectile != null)
{
projectile.RemoveNodes("BounceBlockerScanRadius");
projectile.RemoveNodes("BlockerScanRadius");
projectile.RemoveNodes("AreaVictimScanRadius");
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveWithReloadingSpriteTurret : UpdateRule
{
public override string Name { get { return "Remove WithReloadingSpriteTurret trait"; } }
public override string Description
{
get
{
return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
"The trait is switched for with WithSpriteTurret.\n";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
{
turret.RenameKeyPreservingSuffix("WithSpriteTurret");
yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameWormSpawner : UpdateRule
{
public override string Name { get { return "WormSpawner renamed and generalized to ActorSpawner"; } }
public override string Description
{
get
{
return "The D2k-specific WormSpawner trait was renamed to ActorSpawner,\n" +
"generalized, and moved into the common mod code.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var spawner in actorNode.ChildrenMatching("WormSpawner"))
spawner.RenameKeyPreservingSuffix("ActorSpawner");
foreach (var manager in actorNode.ChildrenMatching("WormManager"))
{
manager.RenameKeyPreservingSuffix("ActorSpawnManager");
var signature = manager.LastChildMatching("WormSignature");
if (signature != null)
signature.RenameKeyPreservingSuffix("Actors");
}
yield break;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class SplitTurretAimAnimation : UpdateRule
{
public override string Name { get { return "Introduce WithTurretAimAnimation trait"; } }
public override string Description
{
get
{
return "WithSpriteTurret.AimSequence and WithTurretAttackAnimation.AimSequence\n" +
"have been split into a new WithTurretAimAnimation trait.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var turretAttack = actorNode.LastChildMatching("WithTurretAttackAnimation");
if (turretAttack != null)
{
var attackSequence = turretAttack.LastChildMatching("AttackSequence");
var aimSequence = turretAttack.LastChildMatching("AimSequence");
// If only AimSequence is null, just rename AttackSequence to Sequence (ReloadPrefix is very unlikely to be defined in that case).
// If only AttackSequence is null, just rename the trait and property (the delay properties will likely be undefined).
// If both aren't null, split/copy everything relevant to the new WithTurretAimAnimation.
// If both are null (extremely unlikely), do nothing.
if (attackSequence == null && aimSequence != null)
{
turretAttack.RenameKeyPreservingSuffix("WithTurretAimAnimation");
aimSequence.RenameKeyPreservingSuffix("Sequence");
}
else if (attackSequence != null && aimSequence == null)
attackSequence.RenameKeyPreservingSuffix("Sequence");
else if (attackSequence != null && aimSequence != null)
{
var turretAim = new MiniYamlNode("WithTurretAimAnimation", "");
aimSequence.RenameKeyPreservingSuffix("Sequence");
turretAim.Value.Nodes.Add(aimSequence);
turretAttack.Value.Nodes.Remove(aimSequence);
var reloadPrefix = turretAttack.LastChildMatching("ReloadPrefix");
var turret = turretAttack.LastChildMatching("Turret");
var armament = turretAttack.LastChildMatching("Armament");
if (reloadPrefix != null)
{
turretAim.Value.Nodes.Add(reloadPrefix);
turretAttack.Value.Nodes.Remove(reloadPrefix);
}
if (turret != null)
turretAim.Value.Nodes.Add(turret);
if (armament != null)
turretAim.Value.Nodes.Add(armament);
attackSequence.RenameKeyPreservingSuffix("Sequence");
actorNode.Value.Nodes.Add(turretAim);
}
}
var spriteTurret = actorNode.LastChildMatching("WithSpriteTurret");
if (spriteTurret != null)
{
var aimSequence = spriteTurret.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
if (aimSequence != null)
{
var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
aimSequence.RenameKeyPreservingSuffix("Sequence");
aimAnim.Value.Nodes.Add(aimSequence);
spriteTurret.Value.Nodes.Remove(aimSequence);
actorNode.Value.Nodes.Add(aimAnim);
}
}
yield break;
}
}
}