Implement new mod/map updater framework.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveWithReloadingSpriteTurret : UpdateRule
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{
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public override string Name { get { return "Remove WithReloadingSpriteTurret trait"; } }
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public override string Description
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{
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get
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{
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return "WithReloadingSpriteTurret has been superseded by conditions.\n" +
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"The trait is switched for with WithSpriteTurret.\n";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var turret in actorNode.ChildrenMatching("WithReloadingSpriteTurret"))
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{
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turret.RenameKeyPreservingSuffix("WithSpriteTurret");
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yield return turret.Location.ToString() + ": WithReloadingSpriteTurret has been replaced by WithSpriteTurret.\n" +
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"You should use AmmoPool.AmmoConditions to switch turret type when reloading to restore the previous behaviour.";
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}
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yield break;
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}
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}
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}
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