Fix the panic chance calculation in ScaredyCat

This commit is contained in:
abcdefg30
2020-03-07 11:23:01 +01:00
committed by reaperrr
parent d2db0913ac
commit ea6c840343

View File

@@ -87,7 +87,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
{
if (self.World.SharedRandom.Next(100 / info.AttackPanicChance) == 0)
if (self.World.SharedRandom.Next(100) < info.AttackPanicChance)
Panic();
}