add range circle for gap generator
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@@ -12,13 +12,13 @@ using System.Linq;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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class CreatesShroudInfo : ITraitInfo
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public class CreatesShroudInfo : ITraitInfo
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{
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{
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public readonly int Range = 0;
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public readonly int Range = 0;
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public object Create(ActorInitializer init) { return new CreatesShroud(this); }
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public object Create(ActorInitializer init) { return new CreatesShroud(this); }
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}
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}
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class CreatesShroud : ITick
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public class CreatesShroud : ITick
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{
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{
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CreatesShroudInfo Info;
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CreatesShroudInfo Info;
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@@ -360,6 +360,7 @@
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForExploration.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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45
OpenRA.Mods.RA/RenderShroudCircle.cs
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45
OpenRA.Mods.RA/RenderShroudCircle.cs
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@@ -0,0 +1,45 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecoration
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{
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public void Render(WorldRenderer wr, World w, ActorInfo ai, int2 centerLocation)
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{
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Cyan),
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centerLocation,
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ai.Traits.Get<CreatesShroudInfo>().Range);
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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a.Trait.RenderBeforeWorld(wr, a.Actor);
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}
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}
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class RenderShroudCircle : IPreRenderSelection
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{
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public void RenderBeforeWorld(WorldRenderer wr, Actor self)
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{
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if (self.Owner != self.World.LocalPlayer)
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return;
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wr.DrawRangeCircle(
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Color.FromArgb(128, Color.Cyan),
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self.CenterLocation, (int)self.Info.Traits.Get<CreatesShroudInfo>().Range);
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}
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}
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}
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@@ -64,6 +64,7 @@ GAP:
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CreatesShroud:
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CreatesShroud:
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Range: 6
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Range: 6
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IronCurtainable:
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IronCurtainable:
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RenderShroudCircle:
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SPEN:
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SPEN:
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Inherits: ^Building
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Inherits: ^Building
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