Merge pull request #9637 from abcdefg30/newTDdelay

Reduce InitialSpawnDelay for crates in TD
This commit is contained in:
Matthias Mailänder
2015-10-17 15:15:54 +02:00
9 changed files with 5 additions and 5 deletions

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly int SpawnInterval = 180 * 25;
[Desc("Delay (in ticks) before the first crate spawns.")]
public readonly int InitialSpawnDelay = 300 * 25;
public readonly int InitialSpawnDelay = 0;
[Desc("Which terrain types can we drop on?")]
public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };

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@@ -215,7 +215,6 @@ Rules:
Maximum: 4
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
UNITCRATE:

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@@ -142,6 +142,7 @@ World:
Maximum: 6
SpawnInterval: 3000
WaterChance: 0
InitialSpawnDelay: 1500
PathFinder:
ValidateOrder:
DebugPauseState:

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@@ -65,6 +65,7 @@ World:
SpawnInterval: 1500
WaterChance: 0
ValidGround: Sand, Dune, Rock
InitialSpawnDelay: 1500
DomainIndex:
PathfinderDebugOverlay:
WarheadDebugOverlay:

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@@ -296,7 +296,6 @@ Rules:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
UNITCRATE:

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@@ -202,7 +202,6 @@ Rules:
SpawnInterval: 125
WaterChance: 100
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
UNITCRATE:

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@@ -191,7 +191,6 @@ Rules:
Maximum: 3
SpawnInterval: 125
CrateActors: unitcrate
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
UNITCRATE:

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@@ -107,6 +107,7 @@ World:
Maximum: 3
SpawnInterval: 3000
WaterChance: 20
InitialSpawnDelay: 1500
DomainIndex:
SmudgeLayer@SCORCH:
Type: Scorch

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@@ -161,6 +161,7 @@ World:
SpawnInterval: 3000
WaterChance: 0
ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
InitialSpawnDelay: 1500
PathFinder:
ValidateOrder:
DebugPauseState: