Fixed Survival02

Few Changes
This commit is contained in:
Grant H.
2013-06-08 18:39:59 -05:00
parent 980c44bf62
commit eb159afb64

View File

@@ -57,7 +57,6 @@ namespace OpenRA.Mods.RA.Missions
Actor sovietrally4; Actor sovietrally4;
Actor sovietrally5; Actor sovietrally5;
Actor sovietrally6; Actor sovietrally6;
Actor sovietrally7;
Actor sovietrally8; Actor sovietrally8;
CPos[] sovietrallypoints; CPos[] sovietrallypoints;
CPos[] newsovietrallypoints; CPos[] newsovietrallypoints;
@@ -71,9 +70,6 @@ namespace OpenRA.Mods.RA.Missions
Actor factory; Actor factory;
Actor barrack1; Actor barrack1;
Actor boom1;
Actor boom2;
Actor boom3;
Actor drum1; Actor drum1;
Actor drum2; Actor drum2;
Actor drum3; Actor drum3;
@@ -379,7 +375,6 @@ namespace OpenRA.Mods.RA.Missions
sovietrally4 = actors["SovietRally4"]; sovietrally4 = actors["SovietRally4"];
sovietrally5 = actors["SovietRally5"]; sovietrally5 = actors["SovietRally5"];
sovietrally6 = actors["SovietRally6"]; sovietrally6 = actors["SovietRally6"];
sovietrally7 = actors["SovietRally7"];
sovietrally8 = actors["SovietRally8"]; sovietrally8 = actors["SovietRally8"];
sovietrallypoints = new[] { sovietrally2, sovietrally4, sovietrally5, sovietrally6 }.Select(p => p.Location).ToArray(); sovietrallypoints = new[] { sovietrally2, sovietrally4, sovietrally5, sovietrally6 }.Select(p => p.Location).ToArray();
alliesbase = actors["AlliesBase"]; alliesbase = actors["AlliesBase"];
@@ -389,9 +384,6 @@ namespace OpenRA.Mods.RA.Missions
sovietparadrop3 = actors["SovietParaDrop3"]; sovietparadrop3 = actors["SovietParaDrop3"];
barrack1 = actors["barrack1"]; barrack1 = actors["barrack1"];
factory = actors["Factory"]; factory = actors["Factory"];
boom1 = actors["boom1"];
boom2 = actors["boom2"];
boom3 = actors["boom3"];
drum1 = actors["drum1"]; drum1 = actors["drum1"];
drum2 = actors["drum2"]; drum2 = actors["drum2"];
drum3 = actors["drum3"]; drum3 = actors["drum3"];
@@ -405,12 +397,12 @@ namespace OpenRA.Mods.RA.Missions
Game.MoveViewport(alliesbase.Location.ToFloat2()); Game.MoveViewport(alliesbase.Location.ToFloat2());
StartCountDownTimer(); StartCountDownTimer();
SetSovietUnitsToDefensiveStance(); SetSovietUnitsToDefensiveStance();
var Camera1 = world.CreateActor(Camera, new TypeDictionary world.CreateActor(Camera, new TypeDictionary
{ {
new OwnerInit(allies), new OwnerInit(allies),
new LocationInit(sovietrally1.Location), new LocationInit(sovietrally1.Location),
}); });
//MissionUtils.PlayMissionMusic(); MissionUtils.PlayMissionMusic();
} }
} }