Use Explodes instead of WithBuildingExplosion in RA
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@@ -106,8 +106,6 @@ HOSP:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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GpsDot:
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String: Hospital
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@@ -330,8 +328,6 @@ MISS:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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BIO:
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@@ -349,8 +345,6 @@ BIO:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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GpsDot:
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String: Biohazard
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@@ -494,8 +494,10 @@
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
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Explodes:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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ShakeOnDeath:
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ProximityCaptor:
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@@ -546,6 +548,9 @@
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-AcceptsSupplies:
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DrawLineToTarget:
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RenderRangeCircle:
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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^Wall:
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Inherits@1: ^ExistsInWorld
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@@ -84,8 +84,9 @@ GAP:
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Amount: -60
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MustBeDestroyed:
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RequiredForShortGame: false
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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SPEN:
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Inherits: ^Building
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@@ -434,8 +435,6 @@ TSLA:
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DetectCloaked:
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Range: 8c0
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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AGUN:
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Inherits: ^Defense
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@@ -482,8 +481,6 @@ AGUN:
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Amount: -50
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DetectCloaked:
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Range: 6c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -566,8 +563,6 @@ PBOX:
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Amount: -15
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DetectCloaked:
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Range: 6c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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HBOX:
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Inherits: ^Defense
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@@ -614,8 +609,6 @@ HBOX:
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Power:
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Amount: -15
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-MustBeDestroyed:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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GUN:
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Inherits: ^Defense
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@@ -652,8 +645,6 @@ GUN:
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Amount: -40
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DetectCloaked:
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Range: 7c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -692,8 +683,9 @@ FTUR:
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DetectCloaked:
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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SAM:
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Inherits: ^Defense
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@@ -950,8 +942,6 @@ FACT:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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PROC:
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@@ -1004,8 +994,6 @@ PROC:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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SILO:
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@@ -1036,8 +1024,9 @@ SILO:
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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HPAD:
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Inherits: ^Building
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@@ -1267,8 +1256,6 @@ POWR:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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APWR:
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Inherits: ^Building
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@@ -1308,8 +1295,6 @@ APWR:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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STEK:
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Inherits: ^ScienceBuilding
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@@ -1448,8 +1433,6 @@ KENN:
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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@@ -212,12 +212,16 @@ UnitExplodeSmall:
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SmudgeType: Crater
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InvalidTargets: Structure, Wall, Trees
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# Used to panic civilians which are emitted from a killed CivBuilding
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CivBuildingExplosion:
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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Spread: 64
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Damage: 1
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Delay: 1
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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ArtilleryExplode:
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Warhead@1Dam: SpreadDamage
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@@ -245,6 +249,20 @@ V2Explode:
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Inherits: SCUD
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-Report:
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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SmallBuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Wall, Trees
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BarrelExplode:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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