Use Explodes instead of WithBuildingExplosion in RA

This commit is contained in:
reaperrr
2016-11-01 20:43:01 +01:00
parent 5046855a7d
commit eb34621ce8
4 changed files with 36 additions and 36 deletions

View File

@@ -106,8 +106,6 @@ HOSP:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
GpsDot:
String: Hospital
@@ -330,8 +328,6 @@ MISS:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
BIO:
@@ -349,8 +345,6 @@ BIO:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
GpsDot:
String: Biohazard

View File

@@ -494,8 +494,10 @@
DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud
WithSpriteBody:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
Explodes:
Type: Footprint
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
CaptureNotification:
ShakeOnDeath:
ProximityCaptor:
@@ -546,6 +548,9 @@
-AcceptsSupplies:
DrawLineToTarget:
RenderRangeCircle:
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
^Wall:
Inherits@1: ^ExistsInWorld

View File

@@ -84,8 +84,9 @@ GAP:
Amount: -60
MustBeDestroyed:
RequiredForShortGame: false
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
SPEN:
Inherits: ^Building
@@ -434,8 +435,6 @@ TSLA:
DetectCloaked:
Range: 8c0
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
AGUN:
Inherits: ^Defense
@@ -482,8 +481,6 @@ AGUN:
Amount: -50
DetectCloaked:
Range: 6c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
BodyOrientation:
UseClassicFacingFudge: True
@@ -566,8 +563,6 @@ PBOX:
Amount: -15
DetectCloaked:
Range: 6c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
HBOX:
Inherits: ^Defense
@@ -614,8 +609,6 @@ HBOX:
Power:
Amount: -15
-MustBeDestroyed:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
GUN:
Inherits: ^Defense
@@ -652,8 +645,6 @@ GUN:
Amount: -40
DetectCloaked:
Range: 7c0
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
BodyOrientation:
UseClassicFacingFudge: True
@@ -692,8 +683,9 @@ FTUR:
DetectCloaked:
Range: 6c0
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
Explodes:
Weapon: BuildingExplode
EmptyWeapon: BuildingExplode
SAM:
Inherits: ^Defense
@@ -950,8 +942,6 @@ FACT:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
PROC:
@@ -1004,8 +994,6 @@ PROC:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
ProvidesPrerequisite@buildingname:
SILO:
@@ -1036,8 +1024,9 @@ SILO:
-EmitInfantryOnSell:
Power:
Amount: -10
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
Explodes:
Weapon: SmallBuildingExplode
EmptyWeapon: SmallBuildingExplode
HPAD:
Inherits: ^Building
@@ -1267,8 +1256,6 @@ POWR:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
APWR:
Inherits: ^Building
@@ -1308,8 +1295,6 @@ APWR:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
WithBuildingExplosion:
Delay: 1
STEK:
Inherits: ^ScienceBuilding
@@ -1448,8 +1433,6 @@ KENN:
Power:
Amount: -10
ProvidesPrerequisite@buildingname:
WithBuildingExplosion:
Sequences: building, building_napalm, large_explosion, self_destruct
WithDecoration@primary:
RequiresSelection: true
Image: pips

View File

@@ -212,12 +212,16 @@ UnitExplodeSmall:
SmudgeType: Crater
InvalidTargets: Structure, Wall, Trees
# Used to panic civilians which are emitted from a killed CivBuilding
CivBuildingExplosion:
Warhead@1Dam: SpreadDamage
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
Spread: 64
Damage: 1
Delay: 1
Warhead@2Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
ArtilleryExplode:
Warhead@1Dam: SpreadDamage
@@ -245,6 +249,20 @@ V2Explode:
Inherits: SCUD
-Report:
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
SmallBuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, large_explosion, self_destruct
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Wall, Trees
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426