Use Explodes instead of WithBuildingExplosion in RA
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@@ -494,8 +494,10 @@
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct, large_napalm
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Explodes:
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Type: Footprint
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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CaptureNotification:
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ShakeOnDeath:
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ProximityCaptor:
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@@ -546,6 +548,9 @@
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-AcceptsSupplies:
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DrawLineToTarget:
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RenderRangeCircle:
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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^Wall:
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Inherits@1: ^ExistsInWorld
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