Use Explodes instead of WithBuildingExplosion in RA
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@@ -84,8 +84,9 @@ GAP:
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Amount: -60
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MustBeDestroyed:
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RequiredForShortGame: false
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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SPEN:
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Inherits: ^Building
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@@ -434,8 +435,6 @@ TSLA:
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DetectCloaked:
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Range: 8c0
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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AGUN:
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Inherits: ^Defense
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@@ -482,8 +481,6 @@ AGUN:
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Amount: -50
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DetectCloaked:
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Range: 6c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -566,8 +563,6 @@ PBOX:
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Amount: -15
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DetectCloaked:
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Range: 6c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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HBOX:
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Inherits: ^Defense
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@@ -614,8 +609,6 @@ HBOX:
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Power:
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Amount: -15
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-MustBeDestroyed:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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GUN:
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Inherits: ^Defense
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@@ -652,8 +645,6 @@ GUN:
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Amount: -40
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DetectCloaked:
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Range: 7c0
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -692,8 +683,9 @@ FTUR:
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DetectCloaked:
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Range: 6c0
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: BuildingExplode
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EmptyWeapon: BuildingExplode
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SAM:
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Inherits: ^Defense
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@@ -950,8 +942,6 @@ FACT:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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PROC:
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@@ -1004,8 +994,6 @@ PROC:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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ProvidesPrerequisite@buildingname:
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SILO:
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@@ -1036,8 +1024,9 @@ SILO:
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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Explodes:
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Weapon: SmallBuildingExplode
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EmptyWeapon: SmallBuildingExplode
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HPAD:
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Inherits: ^Building
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@@ -1267,8 +1256,6 @@ POWR:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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APWR:
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Inherits: ^Building
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@@ -1308,8 +1295,6 @@ APWR:
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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WithBuildingExplosion:
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Delay: 1
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STEK:
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Inherits: ^ScienceBuilding
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@@ -1448,8 +1433,6 @@ KENN:
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Power:
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Amount: -10
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ProvidesPrerequisite@buildingname:
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WithBuildingExplosion:
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Sequences: building, building_napalm, large_explosion, self_destruct
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WithDecoration@primary:
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RequiresSelection: true
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Image: pips
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