Fix style issues from a recent PR.

This commit is contained in:
Paul Chote
2014-12-14 10:55:24 +13:00
parent a50ccd1020
commit ebdb260650
5 changed files with 32 additions and 25 deletions

View File

@@ -17,9 +17,10 @@ namespace OpenRA.Mods.D2k
class AttackSwallowInfo : AttackFrontalInfo
{
[Desc("The number of ticks it takes to return underground.")]
public int ReturnTime = 60;
public readonly int ReturnTime = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")]
public int AttackTime = 30;
public readonly int AttackTime = 30;
public readonly string WormAttackNotification = "WormAttack";

View File

@@ -55,12 +55,14 @@ namespace OpenRA.Mods.D2k
bool WormAttack(Actor worm)
{
var targetLocation = target.Actor.Location;
// The target has moved too far away
if ((location - targetLocation).Length > NearEnough)
return false;
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
if (!lunch.Any())
return false;
@@ -100,31 +102,33 @@ namespace OpenRA.Mods.D2k
return this;
}
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground
// Wait for the worm to get back underground
if (stance == AttackState.ReturningUnderground)
{
if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away
// There is a 50-50 chance that the worm would just go away
if (self.World.SharedRandom.Next() % 2 == 0)
{
self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null)
wormManager.DecreaseWorms();
}
else
{
renderUnit.DefaultAnimation.ReplaceAnim("idle");
}
return NextActivity;
}
if (stance == AttackState.Burrowed) // Wait for the worm to get in position
// Wait for the worm to get in position
if (stance == AttackState.Burrowed)
{
// This is so that the worm cancels an attack against a target that has reached solid rock
if (!positionable.CanEnterCell(target.Actor.Location, null, false))
return NextActivity;
var success = WormAttack(self);
if (!success)
if (!WormAttack(self))
{
renderUnit.DefaultAnimation.ReplaceAnim("idle");
return NextActivity;

View File

@@ -40,12 +40,13 @@ namespace OpenRA.Mods.D2k
class WormManager : ITick
{
int countdown;
int wormsPresent;
readonly WormManagerInfo info;
readonly Lazy<Actor[]> spawnPoints;
readonly Lazy<RadarPings> radarPings;
int countdown;
int wormsPresent;
public WormManager(WormManagerInfo info, Actor self)
{
this.info = info;
@@ -72,9 +73,12 @@ namespace OpenRA.Mods.D2k
var wormLocations = new List<WPos>();
wormLocations.Add(SpawnWorm(self));
while (wormsPresent < info.Minimum)
do
{
// Always spawn at least one worm, plus however many
// more we need to reach the defined minimum count.
wormLocations.Add(SpawnWorm(self));
} while (wormsPresent < info.Minimum);
AnnounceWormSign(self, wormLocations);
}
@@ -87,6 +91,7 @@ namespace OpenRA.Mods.D2k
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
new LocationInit(spawnPoint.Location)
}));
wormsPresent++;
return spawnPoint.CenterPosition;
@@ -112,7 +117,6 @@ namespace OpenRA.Mods.D2k
foreach (var wormLocation in wormLocations)
radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
}
}

View File

@@ -145,11 +145,8 @@ namespace OpenRA.Mods.RA
public bool HasAnyValidWeapons(Target t)
{
if (Info.AttackRequiresEnteringCell)
{
if (!positionable.Value.CanEnterCell(t.Actor.Location, null, false))
return false;
}
if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
return false;
return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
}

View File

@@ -27,14 +27,15 @@ namespace OpenRA.Mods.RA
class AttackWander : INotifyIdle
{
readonly AttackMove attackMove;
readonly AttackWanderInfo info;
int ticksIdle;
int effectiveMoveRadius;
readonly AttackMove attackMove;
readonly AttackWanderInfo Info;
public AttackWander(Actor self, AttackWanderInfo info)
{
Info = info;
this.info = info;
effectiveMoveRadius = info.WanderMoveRadius;
attackMove = self.TraitOrDefault<AttackMove>();
}
@@ -47,16 +48,16 @@ namespace OpenRA.Mods.RA
if (!self.World.Map.Contains(targetCell))
{
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % Info.MoveReductionRadiusScale == 0)
if (++ticksIdle % info.MoveReductionRadiusScale == 0)
effectiveMoveRadius--;
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop
return; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
}
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
ticksIdle = 0;
effectiveMoveRadius = Info.WanderMoveRadius;
effectiveMoveRadius = info.WanderMoveRadius;
}
}
}