Fix style issues from a recent PR.

This commit is contained in:
Paul Chote
2014-12-14 10:55:24 +13:00
parent a50ccd1020
commit ebdb260650
5 changed files with 32 additions and 25 deletions

View File

@@ -17,9 +17,10 @@ namespace OpenRA.Mods.D2k
class AttackSwallowInfo : AttackFrontalInfo class AttackSwallowInfo : AttackFrontalInfo
{ {
[Desc("The number of ticks it takes to return underground.")] [Desc("The number of ticks it takes to return underground.")]
public int ReturnTime = 60; public readonly int ReturnTime = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")] [Desc("The number of ticks it takes to get in place under the target to attack.")]
public int AttackTime = 30; public readonly int AttackTime = 30;
public readonly string WormAttackNotification = "WormAttack"; public readonly string WormAttackNotification = "WormAttack";

View File

@@ -55,12 +55,14 @@ namespace OpenRA.Mods.D2k
bool WormAttack(Actor worm) bool WormAttack(Actor worm)
{ {
var targetLocation = target.Actor.Location; var targetLocation = target.Actor.Location;
// The target has moved too far away // The target has moved too far away
if ((location - targetLocation).Length > NearEnough) if ((location - targetLocation).Length > NearEnough)
return false; return false;
var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation) var lunch = worm.World.ActorMap.GetUnitsAt(targetLocation)
.Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm)); .Where(t => !t.Equals(worm) && weapon.IsValidAgainst(t, worm));
if (!lunch.Any()) if (!lunch.Any())
return false; return false;
@@ -100,31 +102,33 @@ namespace OpenRA.Mods.D2k
return this; return this;
} }
if (stance == AttackState.ReturningUnderground) // Wait for the worm to get back underground // Wait for the worm to get back underground
if (stance == AttackState.ReturningUnderground)
{ {
if (self.World.SharedRandom.Next() % 2 == 0) // There is a 50-50 chance that the worm would just go away // There is a 50-50 chance that the worm would just go away
if (self.World.SharedRandom.Next() % 2 == 0)
{ {
self.CancelActivity(); self.CancelActivity();
self.World.AddFrameEndTask(w => w.Remove(self)); self.World.AddFrameEndTask(w => w.Remove(self));
var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>(); var wormManager = self.World.WorldActor.TraitOrDefault<WormManager>();
if (wormManager != null) if (wormManager != null)
wormManager.DecreaseWorms(); wormManager.DecreaseWorms();
} }
else else
{
renderUnit.DefaultAnimation.ReplaceAnim("idle"); renderUnit.DefaultAnimation.ReplaceAnim("idle");
}
return NextActivity; return NextActivity;
} }
if (stance == AttackState.Burrowed) // Wait for the worm to get in position // Wait for the worm to get in position
if (stance == AttackState.Burrowed)
{ {
// This is so that the worm cancels an attack against a target that has reached solid rock // This is so that the worm cancels an attack against a target that has reached solid rock
if (!positionable.CanEnterCell(target.Actor.Location, null, false)) if (!positionable.CanEnterCell(target.Actor.Location, null, false))
return NextActivity; return NextActivity;
var success = WormAttack(self); if (!WormAttack(self))
if (!success)
{ {
renderUnit.DefaultAnimation.ReplaceAnim("idle"); renderUnit.DefaultAnimation.ReplaceAnim("idle");
return NextActivity; return NextActivity;

View File

@@ -40,12 +40,13 @@ namespace OpenRA.Mods.D2k
class WormManager : ITick class WormManager : ITick
{ {
int countdown;
int wormsPresent;
readonly WormManagerInfo info; readonly WormManagerInfo info;
readonly Lazy<Actor[]> spawnPoints; readonly Lazy<Actor[]> spawnPoints;
readonly Lazy<RadarPings> radarPings; readonly Lazy<RadarPings> radarPings;
int countdown;
int wormsPresent;
public WormManager(WormManagerInfo info, Actor self) public WormManager(WormManagerInfo info, Actor self)
{ {
this.info = info; this.info = info;
@@ -72,9 +73,12 @@ namespace OpenRA.Mods.D2k
var wormLocations = new List<WPos>(); var wormLocations = new List<WPos>();
wormLocations.Add(SpawnWorm(self)); do
while (wormsPresent < info.Minimum) {
// Always spawn at least one worm, plus however many
// more we need to reach the defined minimum count.
wormLocations.Add(SpawnWorm(self)); wormLocations.Add(SpawnWorm(self));
} while (wormsPresent < info.Minimum);
AnnounceWormSign(self, wormLocations); AnnounceWormSign(self, wormLocations);
} }
@@ -87,6 +91,7 @@ namespace OpenRA.Mods.D2k
new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)), new OwnerInit(w.Players.First(x => x.PlayerName == info.WormOwnerPlayer)),
new LocationInit(spawnPoint.Location) new LocationInit(spawnPoint.Location)
})); }));
wormsPresent++; wormsPresent++;
return spawnPoint.CenterPosition; return spawnPoint.CenterPosition;
@@ -112,7 +117,6 @@ namespace OpenRA.Mods.D2k
foreach (var wormLocation in wormLocations) foreach (var wormLocation in wormLocations)
radarPings.Value.Add(() => true, wormLocation, Color.Red, 50); radarPings.Value.Add(() => true, wormLocation, Color.Red, 50);
} }
} }

View File

@@ -145,11 +145,8 @@ namespace OpenRA.Mods.RA
public bool HasAnyValidWeapons(Target t) public bool HasAnyValidWeapons(Target t)
{ {
if (Info.AttackRequiresEnteringCell) if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
{ return false;
if (!positionable.Value.CanEnterCell(t.Actor.Location, null, false))
return false;
}
return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self)); return Armaments.Any(a => a.Weapon.IsValidAgainst(t, self.World, self));
} }

View File

@@ -27,14 +27,15 @@ namespace OpenRA.Mods.RA
class AttackWander : INotifyIdle class AttackWander : INotifyIdle
{ {
readonly AttackMove attackMove;
readonly AttackWanderInfo info;
int ticksIdle; int ticksIdle;
int effectiveMoveRadius; int effectiveMoveRadius;
readonly AttackMove attackMove;
readonly AttackWanderInfo Info;
public AttackWander(Actor self, AttackWanderInfo info) public AttackWander(Actor self, AttackWanderInfo info)
{ {
Info = info; this.info = info;
effectiveMoveRadius = info.WanderMoveRadius; effectiveMoveRadius = info.WanderMoveRadius;
attackMove = self.TraitOrDefault<AttackMove>(); attackMove = self.TraitOrDefault<AttackMove>();
} }
@@ -47,16 +48,16 @@ namespace OpenRA.Mods.RA
if (!self.World.Map.Contains(targetCell)) if (!self.World.Map.Contains(targetCell))
{ {
// If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave) // If MoveRadius is too big there might not be a valid cell to order the attack to (if actor is on a small island and can't leave)
if (++ticksIdle % Info.MoveReductionRadiusScale == 0) if (++ticksIdle % info.MoveReductionRadiusScale == 0)
effectiveMoveRadius--; effectiveMoveRadius--;
return; // We'll be back the next tick; better to sit idle for a few seconds than prolongue this tick indefinitely with a loop return; // We'll be back the next tick; better to sit idle for a few seconds than prolong this tick indefinitely with a loop
} }
attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell }); attackMove.ResolveOrder(self, new Order("AttackMove", self, false) { TargetLocation = targetCell });
ticksIdle = 0; ticksIdle = 0;
effectiveMoveRadius = Info.WanderMoveRadius; effectiveMoveRadius = info.WanderMoveRadius;
} }
} }
} }