Make sure braces for multi-line statements are on their own lines.

This commit is contained in:
Paul Chote
2019-06-08 15:04:36 +01:00
committed by reaperrr
parent c89f8dbb89
commit ebf2ce32c0
34 changed files with 180 additions and 91 deletions

View File

@@ -25,7 +25,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (disconnected || orderManager.Connection.ConnectionState != ConnectionState.NotConnected)
return;
Game.RunAfterTick(() => Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs {
Game.RunAfterTick(() => Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs
{
{ "orderManager", orderManager },
{ "onAbort", null },
{ "onRetry", null }

View File

@@ -127,10 +127,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
{ "orderManager", orderManager },
{ "getMap", (Func<MapPreview>)(() => map) },
{ "onMouseDown", (Action<MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi))
{
"onMouseDown", (Action<MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) =>
LobbyUtils.SelectSpawnPoint(orderManager, preview, mapPreview, mi))
},
{
"getSpawnOccupants", (Func<MapPreview, Dictionary<CPos, SpawnOccupant>>)(mapPreview =>
LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, mapPreview))
},
{ "getSpawnOccupants", (Func<MapPreview, Dictionary<CPos, SpawnOccupant>>)(mapPreview => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, mapPreview)) },
{ "showUnoccupiedSpawnpoints", true },
});

View File

@@ -40,11 +40,16 @@ namespace OpenRA.Mods.Common.Widgets.Logic
public static void ShowSlotDropDown(DropDownButtonWidget dropdown, Session.Slot slot,
Session.Client client, OrderManager orderManager, MapPreview map)
{
var options = new Dictionary<string, IEnumerable<SlotDropDownOption>>() { { "Slot", new List<SlotDropDownOption>()
var options = new Dictionary<string, IEnumerable<SlotDropDownOption>>
{
new SlotDropDownOption("Open", "slot_open " + slot.PlayerReference, () => (!slot.Closed && client == null)),
new SlotDropDownOption("Closed", "slot_close " + slot.PlayerReference, () => slot.Closed)
} } };
{
"Slot", new List<SlotDropDownOption>
{
new SlotDropDownOption("Open", "slot_open " + slot.PlayerReference, () => (!slot.Closed && client == null)),
new SlotDropDownOption("Closed", "slot_close " + slot.PlayerReference, () => slot.Closed)
}
}
};
var bots = new List<SlotDropDownOption>();
if (slot.AllowBots)

View File

@@ -81,8 +81,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{ "orderManager", null },
{ "getMap", (Func<MapPreview>)(() => map) },
{ "onMouseDown", (Action<MapPreviewWidget, MapPreview, MouseInput>)((preview, mapPreview, mi) => { }) },
{ "getSpawnOccupants", (Func<MapPreview, Dictionary<CPos, SpawnOccupant>>)(mapPreview =>
LobbyUtils.GetSpawnOccupants(selectedReplay.GameInfo.Players, mapPreview))
{
"getSpawnOccupants", (Func<MapPreview, Dictionary<CPos, SpawnOccupant>>)(mapPreview =>
LobbyUtils.GetSpawnOccupants(selectedReplay.GameInfo.Players, mapPreview))
},
{ "showUnoccupiedSpawnpoints", false },
});

View File

@@ -204,11 +204,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
catch (System.Net.Sockets.SocketException e)
{
var message = "Could not listen on port {0}.".F(Game.Settings.Server.ListenPort);
if (e.ErrorCode == 10048) { // AddressAlreadyInUse (WSAEADDRINUSE)
// AddressAlreadyInUse (WSAEADDRINUSE)
if (e.ErrorCode == 10048)
message += "\nCheck if the port is already being used.";
} else {
else
message += "\nError is: \"{0}\" ({1})".F(e.Message, e.ErrorCode);
}
ConfirmationDialogs.ButtonPrompt("Server Creation Failed", message, onCancel: () => { }, cancelText: "Back");
return;