Fix Flame Tank flames (muzzle).
This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
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mods/cnc/bits/flame2.shp
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mods/cnc/bits/flame2.shp
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@@ -183,7 +183,7 @@ FTNK:
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Range: 5
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Armament:
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Weapon: BigFlamer
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LocalOffset: 213,213,-85, 213,-213,-85
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LocalOffset: 512,128,42, 512,-128,42
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AttackFrontal:
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RenderUnit:
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AutoTarget:
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@@ -125,10 +125,10 @@ ftnk:
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idle:
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Start: 0
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Facings: 32
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muzzle: flame
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muzzle: flame2
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Start: 0
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Length: 13
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Facings: 8
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Facings: -8
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mhq:
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idle:
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