Fix Flame Tank flames (muzzle).

This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
This commit is contained in:
reaperrr
2013-08-05 19:30:16 +02:00
parent a582efcca0
commit ebfb9fed9b
3 changed files with 3 additions and 3 deletions

View File

@@ -183,7 +183,7 @@ FTNK:
Range: 5
Armament:
Weapon: BigFlamer
LocalOffset: 213,213,-85, 213,-213,-85
LocalOffset: 512,128,42, 512,-128,42
AttackFrontal:
RenderUnit:
AutoTarget: