Fix Flame Tank flames (muzzle).

This wasn't fixable through offsets alone, I had to fix the flame shps. I accidentally used clock-wise ordering when renaming the flame anim frames, hence the "negative" facing.
This commit is contained in:
reaperrr
2013-08-05 19:30:16 +02:00
parent a582efcca0
commit ebfb9fed9b
3 changed files with 3 additions and 3 deletions

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mods/cnc/bits/flame2.shp Normal file

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@@ -183,7 +183,7 @@ FTNK:
Range: 5 Range: 5
Armament: Armament:
Weapon: BigFlamer Weapon: BigFlamer
LocalOffset: 213,213,-85, 213,-213,-85 LocalOffset: 512,128,42, 512,-128,42
AttackFrontal: AttackFrontal:
RenderUnit: RenderUnit:
AutoTarget: AutoTarget:

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@@ -125,10 +125,10 @@ ftnk:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: flame muzzle: flame2
Start: 0 Start: 0
Length: 13 Length: 13
Facings: 8 Facings: -8
mhq: mhq:
idle: idle: