Fix weapon crates
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@@ -26,10 +26,8 @@ using OpenRA.FileFormats;
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* Crates left to implement:
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Cloak=0,STEALTH2 ; enable cloaking on nearby objects
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Darkness=1,EMPULSE ; cloak entire radar map
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Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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Napalm=5,NONE,600 ; fire explosion baddie (damage)
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ParaBomb=3,PARABOX ; para-bomb raid one time shot
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Reveal=1,EARTH ; reveal entire radar map
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Sonar=3,SONARBOX ; one time sonar pulse
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@@ -323,6 +323,15 @@ Projectile=Bomblet
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Speed=5
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Warhead=Fire
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; Crate napalm
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[CrateNapalm]
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Damage=600
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ROF=20
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Range=4.5
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Projectile=Bomblet
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Speed=5
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Warhead=Fire
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; Tesla coil zap
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[TeslaZap]
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Damage=100
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@@ -823,6 +832,8 @@ Heal
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SCUD
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UnitExplode
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Atomic
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CrateNapalm
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CrateExplosion
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[TeslaZap]
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RenderAsTesla=true
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@@ -833,6 +844,12 @@ Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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[CrateExplosion]
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Damage=500
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Speed=100
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Projectile=Invisible
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Warhead=UnitExplodeWarhead
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[ProjectileTypes]
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Invisible
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LeapDog
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@@ -654,11 +654,11 @@ CRATE:
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Notification: armorup1.aud
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Effect: armor
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ExplodeCrateAction@fire:
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Weapon: Napalm
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SelectionShares: 80
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Weapon: CrateNapalm
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SelectionShares: 5
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ExplodeCrateAction@boom:
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Weapon: UnitExplode
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SelectionShares: 80
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Weapon: CrateExplosion
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SelectionShares: 5
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Unit:
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HP: 1
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RenderUnit:
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