NukePower description style fixes

This commit is contained in:
reaperrr
2016-11-05 21:31:51 +01:00
parent 079908d238
commit ec5c3a710d

View File

@@ -39,19 +39,19 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Palette to use for the missile weapon image.")]
[PaletteReference("IsPlayerPalette")] public readonly string MissilePalette = "effect";
[Desc("Custom palette is a player palette BaseName")]
[Desc("Custom palette is a player palette BaseName.")]
public readonly bool IsPlayerPalette = false;
[Desc("Travel time - split equally between ascent and descent")]
[Desc("Travel time - split equally between ascent and descent.")]
public readonly int FlightDelay = 400;
[Desc("Visual ascent velocity in WDist / tick")]
[Desc("Visual ascent velocity in WDist / tick.")]
public readonly WDist FlightVelocity = new WDist(512);
[Desc("Descend immediately on the target, with half the FlightDelay")]
[Desc("Descend immediately on the target, with half the FlightDelay.")]
public readonly bool SkipAscent = false;
[Desc("Amount of time before detonation to remove the beacon")]
[Desc("Amount of time before detonation to remove the beacon.")]
public readonly int BeaconRemoveAdvance = 25;
[Desc("Range of cells the camera should reveal around target cell.")]
@@ -60,10 +60,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Reveal cells to players with these stances only.")]
public readonly Stance CameraStances = Stance.Ally;
[Desc("Amount of time before detonation to spawn the camera")]
[Desc("Amount of time before detonation to spawn the camera.")]
public readonly int CameraSpawnAdvance = 25;
[Desc("Amount of time after detonation to remove the camera")]
[Desc("Amount of time after detonation to remove the camera.")]
public readonly int CameraRemoveDelay = 25;
[Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]