NukePower description style fixes
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@@ -39,19 +39,19 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Palette to use for the missile weapon image.")]
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[PaletteReference("IsPlayerPalette")] public readonly string MissilePalette = "effect";
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[Desc("Custom palette is a player palette BaseName")]
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[Desc("Custom palette is a player palette BaseName.")]
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public readonly bool IsPlayerPalette = false;
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[Desc("Travel time - split equally between ascent and descent")]
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[Desc("Travel time - split equally between ascent and descent.")]
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public readonly int FlightDelay = 400;
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[Desc("Visual ascent velocity in WDist / tick")]
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[Desc("Visual ascent velocity in WDist / tick.")]
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public readonly WDist FlightVelocity = new WDist(512);
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[Desc("Descend immediately on the target, with half the FlightDelay")]
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[Desc("Descend immediately on the target, with half the FlightDelay.")]
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public readonly bool SkipAscent = false;
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[Desc("Amount of time before detonation to remove the beacon")]
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[Desc("Amount of time before detonation to remove the beacon.")]
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public readonly int BeaconRemoveAdvance = 25;
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[Desc("Range of cells the camera should reveal around target cell.")]
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@@ -60,10 +60,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Reveal cells to players with these stances only.")]
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public readonly Stance CameraStances = Stance.Ally;
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[Desc("Amount of time before detonation to spawn the camera")]
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[Desc("Amount of time before detonation to spawn the camera.")]
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public readonly int CameraSpawnAdvance = 25;
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[Desc("Amount of time after detonation to remove the camera")]
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[Desc("Amount of time after detonation to remove the camera.")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Corresponds to `Type` from `FlashPaletteEffect` on the world actor.")]
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