added more Dune 2000 EVA voices

currently Atreides only
This commit is contained in:
Matthias Mailänder
2012-05-28 14:00:43 +02:00
parent 8e74df6155
commit ec7795fa99
2 changed files with 26 additions and 7 deletions

View File

@@ -1,5 +1,5 @@
# make structures appear earlier when errecting from ground
# harvester unload frames missing (too few DATA.R8 frames in general)
# harvester harvest and unload frames missing (too few DATA.R8 frames in general)
# carryalls should automatically transport harvesters (needs complex logic)
# windtrap animations missing
# outpost animations missing
@@ -22,8 +22,9 @@
# add deathhand missile (nuke)
# add sandworm
# add thumper which really attracts sandworms
# add neutral buildings: emperor palace, fremen siech, smugglers house
# allow upgrades
# add voices (Dune 2000/DATA/SFX folder contains .aud files)
# allow different EVA voices for each faction (currently Atreides only)
# add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update)
@@ -34,7 +35,6 @@
# add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets)
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# add bots (blocked by issue #2184)
# complete Arrakis tileset (blocked by issue #2178)
# allow frigate to deliver 5 units at once to starport
# starport prices should vary

View File

@@ -6,25 +6,41 @@ Player:
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
@@ -86,6 +102,7 @@ Player:
DebugResourceOreCapacity:
-GpsWatcher:
BaseAttackNotifier:
Audio: AI_ATACK.AUD
World:
OpenWidgetAtGameStart:
@@ -189,15 +206,17 @@ World:
SpawnMPUnits@ordos:
InitialUnit: mcvo
Faction: ordos
#TODO: These are just the Atreides sounds.
EvaAlerts:
RadarUp:
RadarDown:
BuildingCannotPlaceAudio:
BuildingCannotPlaceAudio: AI_PLACE.AUD
CashTickUp:
CashTickDown:
LowPower:
SilosNeeded:
PrimaryBuildingSelected:
NewOptions: AI_NEWOP.AUD
LowPower: AI_POWER.AUD
SilosNeeded: AI_SILOS.AUD
PrimaryBuildingSelected: AI_PRMRY.AUD
AbilityInsufficientPower:
LevelUp:
SpatialBins: