added more Dune 2000 EVA voices

currently Atreides only
This commit is contained in:
Matthias Mailänder
2012-05-28 14:00:43 +02:00
parent 8e74df6155
commit ec7795fa99
2 changed files with 26 additions and 7 deletions

View File

@@ -1,5 +1,5 @@
# make structures appear earlier when errecting from ground # make structures appear earlier when errecting from ground
# harvester unload frames missing (too few DATA.R8 frames in general) # harvester harvest and unload frames missing (too few DATA.R8 frames in general)
# carryalls should automatically transport harvesters (needs complex logic) # carryalls should automatically transport harvesters (needs complex logic)
# windtrap animations missing # windtrap animations missing
# outpost animations missing # outpost animations missing
@@ -22,8 +22,9 @@
# add deathhand missile (nuke) # add deathhand missile (nuke)
# add sandworm # add sandworm
# add thumper which really attracts sandworms # add thumper which really attracts sandworms
# add neutral buildings: emperor palace, fremen siech, smugglers house
# allow upgrades # allow upgrades
# add voices (Dune 2000/DATA/SFX folder contains .aud files) # allow different EVA voices for each faction (currently Atreides only)
# add SOUND.TS .wav file extractor to RA.Utility.exe # add SOUND.TS .wav file extractor to RA.Utility.exe
# convert .wav to .aud or support .wav files for Dune 2000 sounds # convert .wav to .aud or support .wav files for Dune 2000 sounds
# add muzzles and explosions with lightning (might need engine update) # add muzzles and explosions with lightning (might need engine update)
@@ -34,7 +35,6 @@
# add sonic tank weapon (currently uses tesla) # add sonic tank weapon (currently uses tesla)
# make deviator change the allegiance of ememy units (currently shoots rockets) # make deviator change the allegiance of ememy units (currently shoots rockets)
# replace RA mouse.shp, nopower.shp with Dune 2000 equivalent # replace RA mouse.shp, nopower.shp with Dune 2000 equivalent
# add bots (blocked by issue #2184)
# complete Arrakis tileset (blocked by issue #2178) # complete Arrakis tileset (blocked by issue #2178)
# allow frigate to deliver 5 units at once to starport # allow frigate to deliver 5 units at once to starport
# starport prices should vary # starport prices should vary

View File

@@ -6,25 +6,41 @@ Player:
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: AI_BUILD.AUD QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Defense: ClassicProductionQueue@Defense:
Type: Defense Type: Defense
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: AI_BUILD.AUD QueuedAudio: AI_BUILD.AUD
OnHoldAudio: AI_HOLD.AUD
ReadyAudio: AI_BDRDY.AUD ReadyAudio: AI_BDRDY.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Infantry: ClassicProductionQueue@Infantry:
Type: Infantry Type: Infantry
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
ClassicProductionQueue@Plane: ClassicProductionQueue@Plane:
Type: Plane Type: Plane
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
ReadyAudio: AI_UNRDY.AUD
QueuedAudio:AI_TRAIN.AUD
OnHoldAudio: AI_HOLD.AUD
CancelledAudio: AI_CANCL.AUD
PlaceBuilding: PlaceBuilding:
SupportPowerManager: SupportPowerManager:
ConquestVictoryConditions: ConquestVictoryConditions:
@@ -86,6 +102,7 @@ Player:
DebugResourceOreCapacity: DebugResourceOreCapacity:
-GpsWatcher: -GpsWatcher:
BaseAttackNotifier: BaseAttackNotifier:
Audio: AI_ATACK.AUD
World: World:
OpenWidgetAtGameStart: OpenWidgetAtGameStart:
@@ -189,15 +206,17 @@ World:
SpawnMPUnits@ordos: SpawnMPUnits@ordos:
InitialUnit: mcvo InitialUnit: mcvo
Faction: ordos Faction: ordos
#TODO: These are just the Atreides sounds.
EvaAlerts: EvaAlerts:
RadarUp: RadarUp:
RadarDown: RadarDown:
BuildingCannotPlaceAudio: BuildingCannotPlaceAudio: AI_PLACE.AUD
CashTickUp: CashTickUp:
CashTickDown: CashTickDown:
LowPower: NewOptions: AI_NEWOP.AUD
SilosNeeded: LowPower: AI_POWER.AUD
PrimaryBuildingSelected: SilosNeeded: AI_SILOS.AUD
PrimaryBuildingSelected: AI_PRMRY.AUD
AbilityInsufficientPower: AbilityInsufficientPower:
LevelUp: LevelUp:
SpatialBins: SpatialBins: