fix dragging
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@@ -57,6 +57,9 @@ namespace OpenRa.GlRenderer
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Glfw.glfwInit();
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Glfw.glfwInit();
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Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, fullscreen ? Glfw.GLFW_FULLSCREEN : Glfw.GLFW_WINDOW);
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Glfw.glfwOpenWindow(width, height, 0, 0, 0, 0, 0, 0, fullscreen ? Glfw.GLFW_FULLSCREEN : Glfw.GLFW_WINDOW);
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bool initDone = false;
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bool initDone = false;
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var lastButtonBits = (MouseButtons)0;
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Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) =>
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Glfw.glfwSetMouseButtonCallback( mouseButtonCallback = ( button, action ) =>
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{
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{
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var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left
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var b = button == Glfw.GLFW_MOUSE_BUTTON_1 ? MouseButtons.Left
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@@ -65,13 +68,15 @@ namespace OpenRa.GlRenderer
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: 0;
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: 0;
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Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
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Game.DispatchMouseInput( action == Glfw.GLFW_PRESS ? MouseInputEvent.Down : MouseInputEvent.Up,
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new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
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new MouseEventArgs( b, action == Glfw.GLFW_PRESS ? 1 : 0, mouseX, mouseY, 0 ), 0 );
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lastButtonBits = action == Glfw.GLFW_PRESS ? b : 0;
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} );
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} );
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Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) =>
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Glfw.glfwSetMousePosCallback(mousePositionCallback = (x, y) =>
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{
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{
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mouseX = x;
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mouseX = x;
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mouseY = y;
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mouseY = y;
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if (initDone)
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if (initDone)
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Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(0, 0, x, y, 0), 0);
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Game.DispatchMouseInput(MouseInputEvent.Move, new MouseEventArgs(lastButtonBits, 0, x, y, 0), 0);
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});
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});
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Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
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Glfw.glfwSetWindowCloseCallback( windowCloseCallback = () =>
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{
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{
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