Fix a collection of whitespace-style issues in Mods.Common.
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@@ -16,7 +16,6 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Effects
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{
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[Desc("Not a sprite, but an engine effect.")]
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@@ -59,7 +59,6 @@ namespace OpenRA.Mods.Common.Effects
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ticks = turn;
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}
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public void Tick(World world)
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{
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anim.Tick();
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Common.Effects
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return SpriteRenderable.None;
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var pos = wr.world.Map.CenterOfCell(cachedLocation);
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var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
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var palette = wr.Palette(palettePrefix + building.Owner.InternalName);
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return circles.Render(pos, palette).Concat(flag.Render(pos, palette));
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}
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}
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