Fix a collection of whitespace-style issues in Mods.Common.
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Graphics
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readonly int zOffset;
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public ContrailRenderable(World world, Color color, int length, int skip, int zOffset)
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: this(world, new WPos[length], 0, 0, skip, color, zOffset) {}
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: this(world, new WPos[length], 0, 0, skip, color, zOffset) { }
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ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset)
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{
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Graphics
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this.zOffset = zOffset;
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}
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public WPos Pos { get { return trail[idx(next-1)]; } }
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public WPos Pos { get { return trail[idx(next - 1)]; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Graphics
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public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void BeforeRender(WorldRenderer wr) { }
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public void Render(WorldRenderer wr)
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{
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// Need at least 4 points to smooth the contrail over
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Graphics
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for (var i = 0; i < length - skip - 4; i++)
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{
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var j = next - skip - i - 2;
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var nextPos = Average(trail[idx(j)], trail[idx(j-1)], trail[idx(j-2)], trail[idx(j-3)]);
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var nextPos = Average(trail[idx(j)], trail[idx(j - 1)], trail[idx(j - 2)], trail[idx(j - 3)]);
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var nextCell = wr.world.Map.CellContaining(nextPos);
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Graphics
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wlr.LineWidth = oldWidth;
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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// Array index modulo length
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int idx(int i)
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@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Graphics
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public void Update(WPos pos)
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{
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trail[next] = pos;
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next = idx(next+1);
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next = idx(next + 1);
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if (length < trail.Length)
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length++;
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