Fix a collection of whitespace-style issues in Mods.Common.
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@@ -35,7 +35,8 @@ namespace OpenRA.Mods.Common.Traits
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public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead && damaged != e.Attacker) // don't notify suicides
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// Don't notify suicides
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if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
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{
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if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
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Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
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