Fix a collection of whitespace-style issues in Mods.Common.
This commit is contained in:
@@ -21,21 +21,21 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public object Create(ActorInitializer init) { return new LoadWidgetAtGameStart(this); }
|
||||
}
|
||||
|
||||
public class LoadWidgetAtGameStart: IWorldLoaded
|
||||
public class LoadWidgetAtGameStart : IWorldLoaded
|
||||
{
|
||||
readonly LoadWidgetAtGameStartInfo Info;
|
||||
public LoadWidgetAtGameStart(LoadWidgetAtGameStartInfo Info)
|
||||
readonly LoadWidgetAtGameStartInfo info;
|
||||
public LoadWidgetAtGameStart(LoadWidgetAtGameStartInfo info)
|
||||
{
|
||||
this.Info = Info;
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World world, WorldRenderer wr)
|
||||
{
|
||||
// Clear any existing widget state
|
||||
if (Info.ClearRoot)
|
||||
if (info.ClearRoot)
|
||||
Ui.ResetAll();
|
||||
|
||||
Game.LoadWidget(world, Info.Widget, Ui.Root, new WidgetArgs());
|
||||
Game.LoadWidget(world, info.Widget, Ui.Root, new WidgetArgs());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
var spawns = world.Map.GetSpawnPoints().ToList();
|
||||
var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
|
||||
.Select(c => spawns[c.SpawnPoint-1]).ToList();
|
||||
.Select(c => spawns[c.SpawnPoint - 1]).ToList();
|
||||
var available = spawns.Except(taken).ToList();
|
||||
|
||||
// Set spawn
|
||||
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
var client = world.LobbyInfo.ClientInSlot(kv.Key);
|
||||
var spid = (client == null || client.SpawnPoint == 0)
|
||||
? ChooseSpawnPoint(world, available, taken)
|
||||
: spawns[client.SpawnPoint-1];
|
||||
: spawns[client.SpawnPoint - 1];
|
||||
|
||||
Start.Add(player, spid);
|
||||
|
||||
@@ -85,5 +85,4 @@ namespace OpenRA.Mods.Common.Traits
|
||||
return sp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -40,12 +40,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
void PlayMusic()
|
||||
{
|
||||
var onComplete = info.Loop ? (Action)PlayMusic : () => {};
|
||||
var onComplete = info.Loop ? (Action)PlayMusic : () => { };
|
||||
|
||||
if (Game.Settings.Sound.MapMusic &&
|
||||
world.Map.Rules.Music.ContainsKey(info.Music))
|
||||
Sound.PlayMusicThen(world.Map.Rules.Music[info.Music], onComplete);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -39,22 +39,24 @@ namespace OpenRA.Mods.Common.Traits
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => (uint)c[i % 8].ToArgb())));
|
||||
}
|
||||
|
||||
static Color[] Fog = new[] {
|
||||
static Color[] Fog = new[]
|
||||
{
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(96,0,0,0),
|
||||
Color.FromArgb(64,0,0,0),
|
||||
Color.FromArgb(32,0,0,0)
|
||||
Color.FromArgb(128, 0, 0, 0),
|
||||
Color.FromArgb(96, 0, 0, 0),
|
||||
Color.FromArgb(64, 0, 0, 0),
|
||||
Color.FromArgb(32, 0, 0, 0)
|
||||
};
|
||||
|
||||
static Color[] Shroud = new[] {
|
||||
static Color[] Shroud = new[]
|
||||
{
|
||||
Color.Transparent, Color.Green,
|
||||
Color.Blue, Color.Yellow,
|
||||
Color.Black,
|
||||
Color.FromArgb(160,0,0,0),
|
||||
Color.FromArgb(128,0,0,0),
|
||||
Color.FromArgb(64,0,0,0)
|
||||
Color.FromArgb(160, 0, 0, 0),
|
||||
Color.FromArgb(128, 0, 0, 0),
|
||||
Color.FromArgb(64, 0, 0, 0)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user