Fix a collection of whitespace-style issues in Mods.Common.
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@@ -18,9 +18,9 @@ namespace OpenRA.Mods.Common.Widgets
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{
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public class ColorMixerWidget : Widget
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{
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public float[] SRange = {0.0f, 1.0f};
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public float[] VRange = {0.2f, 1.0f};
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public event Action OnChange = () => {};
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public float[] SRange = { 0.0f, 1.0f };
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public float[] VRange = { 0.2f, 1.0f };
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public event Action OnChange = () => { };
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float H, S, V;
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byte[] front, back;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Widgets
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Thread workerThread;
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bool workerAlive;
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public ColorMixerWidget() {}
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public ColorMixerWidget() { }
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public ColorMixerWidget(ColorMixerWidget other)
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: base(other)
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{
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@@ -47,10 +47,10 @@ namespace OpenRA.Mods.Common.Widgets
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base.Initialize(args);
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// Bitmap data is generated in a background thread and then flipped
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front = new byte[4*256*256];
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back = new byte[4*256*256];
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front = new byte[4 * 256 * 256];
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back = new byte[4 * 256 * 256];
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var rect = new Rectangle((int)(255*SRange[0]), (int)(255*(1 - VRange[1])), (int)(255*(SRange[1] - SRange[0]))+1, (int)(255*(VRange[1] - VRange[0])) + 1);
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var rect = new Rectangle((int)(255 * SRange[0]), (int)(255 * (1 - VRange[1])), (int)(255 * (SRange[1] - SRange[0])) + 1, (int)(255 * (VRange[1] - VRange[0])) + 1);
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var mixerSheet = new Sheet(new Size(256, 256));
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mixerSheet.GetTexture().SetData(front, 256, 256);
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mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
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@@ -87,6 +87,7 @@ namespace OpenRA.Mods.Common.Widgets
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workerAlive = false;
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break;
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}
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update = false;
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// Take a local copy of the hue to generate to avoid tearing
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@@ -142,8 +143,8 @@ namespace OpenRA.Mods.Common.Widgets
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void SetValueFromPx(int2 xy)
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{
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var rb = RenderBounds;
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var s = SRange[0] + xy.X*(SRange[1] - SRange[0])/rb.Width;
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var v = SRange[1] - xy.Y*(VRange[1] - VRange[0])/rb.Height;
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var s = SRange[0] + xy.X * (SRange[1] - SRange[0]) / rb.Width;
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var v = SRange[1] - xy.Y * (VRange[1] - VRange[0]) / rb.Height;
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S = s.Clamp(SRange[0], SRange[1]);
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V = v.Clamp(VRange[0], VRange[1]);
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}
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@@ -151,8 +152,8 @@ namespace OpenRA.Mods.Common.Widgets
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int2 PxFromValue()
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{
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var rb = RenderBounds;
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var x = RenderBounds.Width*(S - SRange[0])/(SRange[1] - SRange[0]);
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var y = RenderBounds.Height*(1 - (V - VRange[0])/(VRange[1] - VRange[0]));
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var x = RenderBounds.Width * (S - SRange[0]) / (SRange[1] - SRange[0]);
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var y = RenderBounds.Height * (1 - (V - VRange[0]) / (VRange[1] - VRange[0]));
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return new int2((int)x.Clamp(0, rb.Width), (int)y.Clamp(0, rb.Height));
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}
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@@ -184,6 +185,7 @@ namespace OpenRA.Mods.Common.Widgets
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SetValueFromPx(mi.Location - RenderOrigin);
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OnChange();
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}
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break;
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}
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@@ -204,7 +206,7 @@ namespace OpenRA.Mods.Common.Widgets
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public void Set(HSLColor color)
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{
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float h,s,v;
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float h, s, v;
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color.ToHSV(out h, out s, out v);
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if (H != h || S != s || V != v)
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